Slingshot Ammo

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Slingshot Ammo is a Character-specific Item craftable only by Walter in the Survivor Items Filter. It is used exclusively with the Trusty Slingshot. There is a variety of ammo with different effects. All of them sink in the ocean.

The Melty Marbles Trinket can also be used as ammo. It deals 59.5 damage but cannot be crafted.

All the Ammo that requires Walter's Skill Tree to craft also require the skills to use.

Ammo Smith.pngAmmo Smith

Walter with the "Ammo Smith" skill can craft ammo faster and get 50% more ammo. For all ammo except Ickies, he crafts 30 instead of 20 . For Ickies, he crafts 15 instead of 10.

Ammo

Pebbles

Walter Portrait.png
They're not the best, but they'll work.

Walter

Pebbles deal 17 damage, the equivalent of a Shovel or Walking Cane. 20 of them can be crafted for 1 Rocks.

Gold Rounds

Walter Portrait.png
These rounds are golden! Literally!

Walter

Gold Rounds deal 34 damage, the equivalent of a Spear. 20 of them can be crafted for 1 Golden Nugget and require a Science Machine to prototype.

Marbles

Walter Portrait.png
I wish they weren't so hard to find!

Walter

Marbles deal 51 damage, the equivalent of a Tentacle Spike. 20 of them can be crafted for 1 Marble and require an Alchemy Engine to prototype.

Poop Pellets

Walter Portrait.png
Gross... but a distraction is a distraction.

Walter

It causes some targets to lose interest in you.

-Scrapbook Description

Poop Pellets deal no damage, but they force mobs, except Bosses, to lose aggro on their target. 20 of them can be crafted for 1 Manure and require a Science Machine to prototype.

Freeze Rounds

Walter Portrait.png
Almost as chilling as my favourite radio shows!

Walter

Freeze Rounds deal no damage, but they freeze the target equivalent to two hits from an Ice Staff. 20 of them can be crafted for 1 Moon Rock and 1 Blue Gem and require a Prestihatitator to prototype.

Slow-Down Rounds

Walter Portrait.png
That should slow them down!

Walter

It slows down your target for 30 seconds, stacking up to 3 times.

-Scrapbook Description

Slow-Down Rounds deal 17 damage, the same as Pebbles, and reduce the target's movement speed by one-third for 30 seconds. The effect stacks up to three times, reducing speed to approximately 30% of the original. 20 of them can be crafted for 1 Moon Rock and 1 Purple Gem and require a Shadow Manipulator to prototype.

The Slow-Down Rounds' slow effect does not stack with Ickies but it can stack with Stickies.

Cursed Rounds

Walter Portrait.png
Shadow magic is pretty handy, I see why the Ancients liked it!

Walter

It has a chance to spawn a Shadow Tentacle on impact, which deals damage to your target.

-Scrapbook Description

Cursed Rounds deal 51 damage, the same as Marbles, and have a 50% chance to summon Shadow Tentacles on hit. 200 of them can be crafted for 1 Nightmare Fuel and 1 Thulecite Fragments and require an Ancient Pseudoscience Station to prototype.

Damage Analysis

The shadow tentacles will deal 34 damage every 2 seconds for 9 seconds per tentacle. Assuming a perfectly stationary enemy (most are not) and that every 2nd shot summons a tentacle, and given the Trusty Slingshot's 0.9 second / shot; on average, we can expect:

Second 0.9 1.8 2.7 3.6 4.5 5.4 6.3 7.2 8.1 9 9.9 10.8 11.7
Shot damage 51 51 51 51 51 51 51 51 51 51 51 51 51
# Tentacles 0 1 1 2 2 3 3 4 4 5 5 5 5
Tentacle damage 0 34 0 68 0 102 0 136 0 170 0 170 0
Total damage 51 86 51 121 51 156 51 191 51 226 51 226 51

After 9 or 10 seconds, the tentacles will die off as fast as they are recreated, so average total damage every other second will not exceed 226. In a 10+ second fight with a stationary enemy, Walter could theoretically approach an average damage of 138 per second (on par with the dark sword). In practice, the slingshot's delay before the first shot after moving, or taking a hit, often means Walter has trouble getting shots off.

This example that treats 0.9 seconds of the slingshot as a whole second for the tentacle for simplicity of calculations, so figures are rough.

Moonshots

Walter Portrait.png
Now I can hit'em with the moon!

Walter

It deals damage in a medium area around its target.

-Scrapbook Description

The Moonshots do area of effect (AOE) damage. It deals 51 damage to its target and 34 damage in a 2.75 Walls radius area. They require the Lunar Altars to prototype.

Stinger Zingers

Walter Portrait.png
Better be careful with these.

Walter

It deals damage in a small area around its target.

-Scrapbook Description

The Stinger Zingers do area of effect (AOE) damage. It deals 25.5 damage to its target and 17 damage in a 2 Walls radius area.

Shockscrap Shots

Walter Portrait.png
They're in for a shock!

Walter

It deals electrical damage, which does more damage to wet targets. It can also trigger hit stun more often than other projectiles.

-Scrapbook Description

The Shockscrap Shots deal electrical damage. It does 42.5 damage to dry targets and 74.4 damage to wet targets.

Stickies

Walter Portrait.png
Sweet!

Walter

It slows down your target on the ground for 8 seconds.

-Scrapbook Description

The Stickies do no damage but slow the target by 60% for 8 seconds. The creature will also leave honey traces, which will also slow down creatures. However, they do not work on flying creatures. The Stickies' slow effect can stack with Slow-Down Rounds and Ickies.

Kablooies

Walter Portrait.png
Woby, we're going out with a BANG!

Walter

It has an increasing chance to trigger an explosion, dealing double damage in a large area.

-Scrapbook Description

The Kablooies do 59.5 damage, and it has 5% chance to trigger an explosion, dealing double damage in a 3 Walls radius area. Each time the chance fails, the chance increases by 5%. If the chance does trigger, the chance of the chance triggering again will be 5% again. Unlike Gunpowder, Kablooies do not ignite flammable targets.

Dread Pebbles

Walter Portrait.png
These will pack a real punch-a-roo!

Walter

It has a 50% chance to not break on impact.

-Scrapbook Description

The Dread Pebbles do 58 Physical Damage and 10 Planar Damage. It also has a 50% chance to not break when shot and drop on the ground.

When the player wears Void Cowl and uses the Trusty Slingshot with the Slingshot Void Wrap, it deals 10% more Physical Damage and 5 more Planar Damage.

When using Dread Pebbles against Lunar Aligned creatures, they deal 10% more total damage (Physical + Planar Damage). This applies after the Void set bonus.

Ickies

This content is available only after activating the Map Icon Shadow Rift.png Shadow Rift

Walter Portrait.png
Icky. Just the way I like it!

Walter

It attaches an Icker blob to your target for 60 seconds, greatly slowing it down.

-Scrapbook Description

The Ickies do no damage but slow down the targets by 70% for 60 seconds. Creatures that are near the creature that was hit by the projectile will also slow down. The Ickies's slow effect does not stack with Slow-Down Rounds but it can stack with Stickies. After craft it will return one Empty Bottle.

Pure Horror Rounds

Walter Portrait.png
Spooktacular! Heh.

Walter

It applies the Swarming Horror debuff to creatures it hits, dealing 10 planar damage periodically. Up to 4 Swarming Horrors can be stacked on each target.

-Scrapbook Description

The Pure Horror Rounds deals 17 Physical Damage and 20 Planar Damage on hit, and then does 10 Planar Damage for 7 ticks. Results in 107 damage in total. Shooting multiple Pure Horror Rounds can stack up to 4 ticks per second.

When the player wears Void Cowl and uses Trusty Slingshot with Slingshot Void Wrap, it deals 10% more Physical Damage and 5 more Planar Damage. The tick damage is unchanged but does 2 more ticks (9 ticks in total).

When using Pure Horror Rounds against Lunar Aligned creatures, they deal 10% more total damage (Physical + Planar Damage). Walter must unlock the Shadow Slinger skill to use them, which also grants a 10% damage boost against Lunar Aligned creatures, resulting in a 21% total damage increase. This applies after Void set bonus.

Brightshade Husk Rounds

This content is available only after activating the Map Icon Lunar Rift.png Lunar Rift

Walter Portrait.png
Prrrickly-wickly!

Walter

It has a chance to spawn a Brightshade Vine on impact, which deals planar damage to your target.

-Scrapbook Description

The Brightshade Husk Rounds deal 38 Physical Damage and 30 Planar Damage and have a chance to spawn a Brightshade Vine on impact, which deals 70 Physical Damage and 15 Planar Damage to the target. The initial chance of Brightshade Vine spawning is 25%. Each time the chance fails, 25% is added to the chance. After the chance is triggered, the chance of vines spawning is either 0% or 25%.

When using Brightshade Husk Rounds against Shadow Aligned creatures, they deal 10% more total damage (Physical + Planar Damage). Walter must unlock the Lunar Slinger skill to use them, which also grants a 10% damage boost against Shadow Aligned creatures, resulting in a 21% total damage increase against Shadow Aligned creatures.

Pure Brilliance Rounds

This content is available only after activating the Map Icon Lunar Rift.png Lunar Rift

Walter Portrait.png
Yes, Woby. We are brilliant!

Walter

It applies a Pure Brilliance mark to creatures it hits, lasting 30 seconds. This mark can be triggered by planar attacks for an additional 5 planar damage per hit.

-Scrapbook Description

The Pure Brilliance Rounds deal 34 Physical Damage and 20 Planar Damage and apply a Pure Brilliance mark to hit creatures for 30 seconds. Planar attacks trigger the mark for an extra 5 Planar Damage per hit, while the Brightshade Staff doubles its damage and deals 20 Planar Damage per hit.

The Marked creatures emit a glow, but it is not strong enough to ward off Charlie's attack.

When using Pure Brilliance Rounds against Shadow Aligned creatures, they deal 10% more total damage (Physical + Planar Damage). Walter must unlock the Lunar Slinger skill to use them, which also grants a 10% damage boost against Shadow Aligned creatures, resulting in a 21% total damage increase against Shadow Aligned creatures.

Placeholder.png Trivia

  • During the Beta for the Skill Spotlight: Walter, Wendy, & Wortox update, certain ammo had different names. They were changed on February 26, 2025, the day before the Beta was released.[1]
    • Moonshots were originally called "Moon Glass Rounds".
    • Ickies were originally called "Icky Rounds".
    • Shockscrap Shots were originally called "Shockscrap Rounds".
    • Kablooies were originally called "Gunpowder Rounds".
    • Dread Pebbles were originally called "Dreadstone Rounds".
      • Before February 27, 2025, they were called "Dreaded Pebbles". This was changed in update 657420, although completely unmentioned in the patch notes.[2]
    • Stickies were originally called "Sticky Rounds".
    • Stinger Zingers were originally called "Stinger Rounds".
    • The original stack size was 60 Rounds and was increased to 120 when he got his skill tree. Also the base crafting amount was increased from 10 to 20 Rounds in the same update

Blueprint.png Gallery

References

  1. [Game Update] - 657126 via the Klei Forums.
  2. [Game Update] - 657420 via the Klei Forums.