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The Benevolent Rabbit King is summoned by giving 12 to 16 Carrots to a Rabbit Hole. There is also a small chance that the player can find a Fortuitous Rabbit that will then turn into a Benevolent Rabbit King. When standing next to Benevolent Rabbit King, the player can craft Coat of Carrots, Burrowing Horn and Warren Wreath.
Once the Benevolent Rabbit King is attacked, it turns into a Rabid Rabbit King.
The Rabid Rabbit King will spawn when a Benevolent Rabbit King is attacked or when the player killed too many Rabbits or a Bunnymen. There is a hidden Rabbit Naughtiness meter that similar to Naughtiness. Every time a player kills a Rabbit or a Bunnyman, they gets 1 or 3 points Naughtiness, respectively. Once the Naughtiness reaches the limit (random from 20 to 30), the Rabid Rabbit King will spawn.
Once spawn, it will summon 3 Royal Rabbit Enforcers to protect it. The Rabid Rabbit King has a special kick move that can Knockback the player. If the player dodged the kick, the King will be hanging upside down and is vulnerable to damage.
Upon death, it drops 1 Monster Meat, 2 Beard Hair, and 1 Rabbit King Cudgel. A new Benevolent Rabbit King or Rabid Rabbit King can be summoned after 5 min.
The Fortuitous Rabbit is rare mob exclusive to Don't Starve Together. Among regular Rabbits, there is a very small chance to spawn a Fortuitous Rabbit. The Fortuitous Rabbit cannot be caught with a Trap but can be chased down even without any speed boost. Once the Fortuitous Rabbit is caught, it turns into a Benevolent Rabbit King.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |