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| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
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| Neutral | |
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Benevolent Rabbit King
–Wurt
The Benevolent Rabbit King is summoned by giving 12 to 16 Carrots to a Rabbit Hole. There is also a small chance that the player can find a Fortuitous Rabbit that will then turn into a Benevolent Rabbit King when caught. When standing next to Benevolent Rabbit King, the player can access to Trading Hutch Filter.
When the Benevolent Rabbit King is attacked or the player approaches it with Meat items, it turns into a Wrathful Rabbit King.
Wrathful Rabbit King
–Wurt
The Wrathful Rabbit King will spawn when a Benevolent Rabbit King is attacked, is approached while carrying Meat, or when the player kills too many Rabbits or Bunnymen. There is a hidden Rabbit Naughtiness meter that similar to Naughtiness. Every time a player kills a Rabbit or a Bunnyman, they get 1 or 3 points Naughtiness, respectively. Once the Naughtiness reaches the limit (random from 20 to 30), the Wrathful Rabbit King will spawn. If the player reaches the naughtiness limit while on a Boat the King will not spawn.
Once spawned, it will stamp the ground, summoning 3 Royal Rabbit Enforcers to protect it. The Wrathful Rabbit King has a special kick move that can Knockback the player. If the player dodges the kick, the King will land upside down on its horns and will be vulnerable to damage for a short period. The King and its minions will continually pursue the player that incurred its wrath, if the target player makes too much distance, it and its minions will dig back into the ground and reemerge somewhere near the target. If the target player enters a boat the King will immediately dig underground and despawn ending the encounter, its minions following shortly after, allowing a player to avoid fighting if they don't want its drops.
Upon death, it drops 1 Monster Meat, 2 Beard Hair, and 1 Rabbit King Cudgel. A new Benevolent Rabbit King or Wrathful Rabbit King can be summoned after 5 min.
If the player is standing on a Boat (or any other floating platform), both the Wrathful Rabbit King and the Royal Rabbit Enforcers cannot attack the player, and they will eventually burrow back underground.
Entering or exiting the Caves will cause both the Wrathful Rabbit King and the Royal Rabbit Enforcers to despawn.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Wrathful Rabbit King when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
It takes 1 blast with an Ice Staff to freeze Wrathful Rabbit King, and 1 Sleep Dart to put it to sleep.
Fortuitous Rabbit
–Wurt
The Fortuitous Rabbit is a very rare mob. Among regular Rabbits, there is a very small chance to spawn a Fortuitous Rabbit. The Fortuitous Rabbit cannot be caught with a Trap but can be chased down even without any speed boost. Once the Fortuitous Rabbit is caught, it turns into a Benevolent Rabbit King.
When the Fortuitous Rabbit is attacked or the player approaches it with Meat items, it turns into a Wrathful Rabbit King.
Trivia
- The Benevolent Rabbit King was introduced in the Depths of Duplicity update.
- The Benevolent Rabbit King can rarely spawn in the caves via an earthquake.
- In the beta version of the update, "Wrathful Rabbit King" was called "Rabid Rabbit King".
- Despite the fact that the Wrathful Rabbit King is a rabbit, the Rabbit King Cudgel does not deal extra damage to it.
Gallery
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile Mobs | |
| Neutral Mobs | |
| Passive Mobs | |
| Boss | |
| Follower Mobs | |
| Traders | |
| NPC | |
| The Forge | |
| The Gorge | |
