–Wurt
Gilded Knight
Exclusive to: ![]()
Only during the Event:
Year of the Clockwork Knight
–Wurt
–Wurt
Gilded Knights appear every 3 days when player wears both Princess Mask and Princess Costume, or approaches a Mannequin with them. They always appear in a group of 4 and follow the player or the Mannequin that wears both Princess Mask and Princess Costume until taking off the Mask or Costume. They will attack whoever the player attacks and are capable of dealing most mobs and some of the bosses. If player takes off Princess Mask or Costume, the Knights will turn hostile towards them.
Behavior is similar to the Clockwork Knight eliminating the possibility of reparing them gears and spetial dash attack. During dash attack they move fast to one direction and stops after some time, or if was hitted by other Gilded Knight with dash attack or by player making dash attack using Joust-a-Dash (after that Gilded Knight will stan). During dash attack they absorbs 80% damage from mobs and 20% damage from players.
When killed, each Gilded Knight drops 2 Gears, 1 large Clockwork Knight's Red Pouch, 1 Lucky Horseshoe with a 10% chance to get another, and 25% chance to drop a Joust-a-Dash. The last Gilded Knight also drops a Gilded Knight's Helmet and a Gilded Knight's Chest Plate.
Trivia
- The Gilded Knights is added in Year of the Clockwork Knight update.
- When 3-day cooldown is not ready and player wears both Princess Mask and Princess Costume, the player will have following quotes:
–Wurt
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile | |
| Neutral | |
| Passive | |
| Boss | |
| Followers | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile Mobs | |
| Neutral Mobs | |
| Passive Mobs | |
| Boss | |
| Follower Mobs | |
| Traders | |
| NPC | |
| The Forge | |
| The Gorge | |