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Krampus/DST
–Wurt
Krampus (plural Krampii) is a neutral monster that steals the player's stored items and items left on the ground. Krampus appears when overzealous hunters gain too much naughtiness from killing innocent creatures too fast.
When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, a Krampus Sack (1% chance).
Killing Glommer will immediately summon Krampii as it increases naughtiness by 50 points, the exact amount needed to spawn Krampus. Krampus also cannot steal from or break Scaled Chests.
Naughtiness is calculated individually for each player. While Krampus spawns in the vicinity of the naughty player, anyone near them will also hear the warning hisses.
Two Krampii per player engaging in the fight will be summoned by Klaus when his health drops to 50%, up to a maximum of 6 Krampii.
Behavior
Krampus moves fairly fast and deals 50 damage per hit. He runs away when approached, similar to the behavior of a Gobbler or MacTusk. He will break Chests to steal items and will pick up most items laying on the ground in the player's vicinity, including any and all types of Backpacks. He will keep running around the player until no more items exist on-screen, then disappear into his sack. Krampus cannot break or steal from Ice Boxes, Drying Racks, Crock Pots or most other structures that can hold items (other than normal Chests).
Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower or Pile o' Balloons, unless these items are inside a Backpack.
Naughtiness
Naughtiness is generated by killing certain creatures (either with a weapon or by "Murdering" them in the inventory). Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One Krampus can spawn before day 52, two or three starting on day 52, and three or four starting on day 102 (see Bugs), all counts being equally likely. After Krampus appears, the naughtiness level is reset to 0.
Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day. As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The kill that spawns Krampus will not cause a hissing noise.
It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage. This is not to be confused with cooking caught creatures over a Campfire or Fire Pit which does increase the naughtiness of the player and can earn a Krampus visit.
| Creature | Naughtiness |
|---|---|
| 50 | |
| 20 | |
| 6 | |
| 5 | |
| 4 | |
| 3 | |
| 2 | |
| 1 |
Strategy
Krampus, especially when more than one spawns at the same time, can wreak havoc in a player's base without adequate preparation. Players are advised to pay attention to the signs of naughtiness, and only summon Krampus when preparations are complete; away from important items and the player's base. Krampus can be summoned by killing a number of passive creatures in quick succession. Rabbits can be collected with Traps then "murdered" in the inventory. Birds can be summoned using a Feather Hat, then either captured and murdered by Bird Traps or directly killed using a Boomerang.
Krampus can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike Krampus one time in between attacks. Krampus' high melee damage and tendency to avoid the player makes him difficult to deal with using melee weapons. However, his low health makes ranged weapons, especially Blow Darts, effective. If melee is the only option, players should wear Armor and use high damage weapons such as a Dark Sword or Ham Bat to avoid significant health loss. He can also be put to sleep or frozen, to make him an easy target. Placing a number of easily obtainable items such as single pieces of Twigs, Cut Grass or Pine Cones will keep the Krampii occupied allowing the player to close enter melee range. Since Krampus is considered a monster, Pigs and Bunnymen are aggressive towards Krampus by default, so Pig Villages or Bunnymen Villages can be utilized to kill Krampus.
Below is the number of hits it takes with each weapon to kill a Krampus when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
It takes 3 blasts with an Ice Staff to freeze Krampus, and 1 Sleep Dart to put it to sleep.
Tips
- Summoning Krampus at night will summon sleeping Krampii, including during a Full Moon, which allows them to be easily killed. This can be combined with picking Glommer's Flower, which only spawns during Full Moons. Killing Glommer, which follows its flower, guarantees a Krampus spawn.
- Tooth Traps are not very effective against Krampus since there is a chance that he will steal the trap instead of activating it.
- Various forms of "Krampus traps" can be created utilizing their behavior of stealing items:
- Placing a Chest with dummy items surrounded by Bee Mines.
- Placing a Chest full of Killer Bees.
- Placing a Chest and attacking him while he is busy stealing the dummy items.
- A Frog's tongue attack will make Krampus drop stolen items (if they do not kill him outright).
- The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.
Trivia
- Krampus was added in the Naughty and Nice update.Before the Six Feet Under update, Krampus' eyes and "mouth" were originally yellow-green with side-way slit pupils. After said update, he was given a new look. He was re-textured with completely white eyes and a purple "mouth".
- Despite this, however, Krampus's icon for the World Customization remains unchanged.
- According to the code in kramped.lua, the plural of Krampus is "Krampii". This name is used when calculating how many should spawn at the same time.
- Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries. Traditionally, naughty children are punished with coal in their stockings.
- Krampus might also have some references to the Scandinavian Yule Goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule Goat.
- Krampus also appears similar to reports of the Jersey Devil, a winged, red horse-like cryptid with horns. However, Krampus has no wings and a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
- In the older versions of Shipwrecked DLC before the Home Sea Home update, Krampus appeared to have four arms, two carrying his sack and two sticking out from his sides.
- The Krampus Profile Icon in Don't Starve Together includes the flavor text "The Krampus is compelled to visit all naughty denizens of The Constant."
- Krampus plays a key role in the animated short Possessions that introduced the DLC character Wortox in Don't Starve Together.
- In the animated short Possessions, Krampus has yellow eyes with black pupils, unlike his in-game model that has white eyes with no pupils.
Bugs
- Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).
- Sometimes, two Krampii can spawn at the same time. This only occurs before day 5.
- Relogging or traveling between the Caves and Surface World will reset the player's naughtiness level to 0, and create a new naughtiness threshold.
Assets
Gallery
- Early concept art for the Krampus from the Forbidden Knowledge Trailer Puzzle.
- Early concept art for the Krampus from the Forbidden Knowledge Trailer Puzzle.
- Rough animation with Wortox and for Possessions
- Krampus IPA brewed by Alex, one of Klei's artists.[1]
References
- ↑ Corey Rollins say:"Just had #Krampus #IPA, brewed by Alex, one of Klei's artists. Perfect end to the day. Holiday mode, engage. #dontstarve"
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