Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Exclusive to:
This content is available only after activating the Shadow Rift
–Wilson, when examining a revealed Ornery Chest
–Willow, when examining a revealed Ornery Chest
–Wolfgang, when examining a revealed Ornery Chest
–Wendy, when examining a revealed Ornery Chest
–WX-78, when examining a revealed Ornery Chest
–Wickerbottom, when examining a revealed Ornery Chest
–Woodie, when examining a revealed Ornery Chest
–Maxwell, when examining a revealed Ornery Chest
–Wigfrid, when examining a revealed Ornery Chest
–Webber, when examining a revealed Ornery Chest
–Warly, when examining a revealed Ornery Chest
–Wormwood, when examining a revealed Ornery Chest
–Winona, when examining a revealed Ornery Chest
–Wortox, when examining a revealed Ornery Chest
–Wurt, when examining a revealed Ornery Chest
–Walter, when examining a revealed Ornery Chest
–Wanda, when examining a revealed Ornery Chest
The Ornery Chest is a neutral Mob that mimics an Ornate Chest. It looks like a normal Ornate Chest and has the same loot table. The Ornery Chest can be revealed when players open the mimicked Ornate Chest. Once revealed, it will start to attack the players and knock out the items in their inventory. It will also eat the items on the ground. If a Shadow Atrium is devoured, it will drop a Possessed Shadow Atrium when killed. Every Ornery Chest can only infuse 1 Shadow Atrium into Possessed Shadow Atrium.
Ornery Chest has Planar Entity Protection, which greatly reduces Physical Damage from a Weapon.
Ornery Chests will not spawn until the players enable Shadow Rift. After killing Ancient Fuelweaver, players can give 5 Dreadstones to Beckoning Hand to enable Shadow Rift. After 5 days, the first Rift will open, and roughly 1/3 of the Ornate Chests will turn into Ornery Chests. After that, every time the Shadow Rift spawns, it will turns more Ornate Chests into Ornery Chests.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |