Wortox (Don't Starve Together)

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Pardon me if I don't shake your hand.

Wortox

Unlocking

Wortox is a DLC character, who must be woven using spools or purchased in the shop.

Perks

  • When a creature or player dies within 20 units of Wortox, they will drop a SoulWebber will drop two Souls, WX-78 drops none, and Boss Monsters will drop 7-8. Souls vanish after 10 seconds, but can be picked up by Wortox. Souls have four uses:
    • They can be eaten, restoring +25 Hunger Meter.png but costing -5 Sanity Meter.png.
    • They can be released to heal Wortox and nearby allies in a AOE up to 20 Health Meter.png (decreasing by 2 points for each extra survivor down to 5), and give Wortox 2.5 Sanity Meter.png.
    • They can be used to "Soul Hop" (teleport) a short distance away, functioning identically to The Lazy Explorer, before going on cooldown. Wortox can teleport again with the same Soul if he's quick enough, which is known as a Soul Echo.
      • Wortox can carry Heavy Items, but while doing so Soul Hops will cost double, and he will be unable to utilize Soul Echoes.
    • They can be used to teleport to any explored location on the map, costing up to 20 depending on distance.
    • Wortox can Soul Hop onto a Boat as long as it has an Ocuvigil on it.
  • Wortox has a 0.5x Sanity modifier against anything that has a negative Sanity Aura. This includes Insanity auras from Monsters, Structures, Objects, Items (on the ground) or even an Evil Flower.
  • Wortox's Favorite Food is Pomegranates, raw and cooked, which restore an additional +15 Hunger Meter.png than usual. However, his food penalty still applies to them, which means they only restore ~12-13 hunger.

Disadvantages

  • Wortox's body craves Souls above all else, reducing the effects of other Foods by 0.5x. This applies to both positive and negative effects, however, meaning that Wortox loses less Health and/or Sanity from consuming foods like raw Monster Meat.
  • Wortox normally can only hold up to 20 Souls, stating when he is nearly at his limit. Upon collecting any more Souls above the limit, he will drop half and loses sanity from it. This limit goes up by 5 per Soul Jar carried with the Overflowing Greed Skill.
  • Since Wortox is a monster, Pigs, Catcoons, and Bunnymen are hostile towards him and will attack on sight unless he is Nice inclined.

Insight.png Skill Tree

Glommer's Flower.png See also: Insight

Wortox Insight.png

The Scales

Wortox's Skill Tree uses a unique Scales system that will significantly impact his playstyle. Choosing a skill on one side of the scale tips it towards that inclination. Once enough points are put into a side, Wortox will get his inclination changed. Choosing an affinity skews the scales, and both inclinations get a point applied to them.

Nice Inclination.png
Nice Inclination
The Scales.png
The Scales
Naughty Inclination.png
Naughty Inclination
Have 3 more Nice skills than Naughty skills Have 3 more Naughty skills than Nice skills
Your kindness has made your monster side no longer stir up trouble.
Eating or releasing Souls will change sanity at an increased amount.
Based off of how many Nice or Naughty skills selected, you will find yourself leaning towards a certain inclination. Choosing an affinity skews the scales and you will find your inclination coming sooner. Your greed stops you from overloading of Soul power, for a moment.
Eating or releasing Souls will no longer change sanity. Souls heal you for less.

Nice

When Nice inclined, Wortox will no longer be seen as a monster by mobs, and they will be neutral to him as a result. Each Soul released will now restore +5 Sanity Meter.png to Wortox, while eating one takes away -10 Sanity Meter.png.

When Wortox is Nice, he will play a unique idle animation of him swinging his tail.

Below is a list of skills on the Nice branch:

Skill Prerequisites Description Notes
Lifebringer I.png
Lifebringer I
Available from start Learn how to channel Souls into a Twintailed Heart, a creation used to revive ghostly friends.
Soul.png

×10

Interface arrow right.png
Twintailed Heart.png
Lifebringer II.png
Lifebringer II
Unlock "Lifebringer I" Your ghostly friends will no longer suffer health penalties when you revive them with a Twintailed Heart. This effect is tied to the person who uses the Twintailed Heart, not the person who created it. Twintailed Hearts will still give health penalties when utilized by a player without this skill.
Lifebringer III.png
Lifebringer III
  • Unlock "Lifebringer II"
  • Total 5 Nice and/or Neutral skills.
Allow the Twintailed Heart to be used by another which will pull them to you from near or afar.
Using it yourself will free the Souls inside.
  • Other players can squeeze a Twintailed Heart to teleport to Wortox, as long as they are in the same Shard.
  • Wortox can squeeze a Twintailed Heart to release the Souls in it, which gives the benefits of dropping Souls. The amount of Souls dropped depends on its spoilage, ranging from 10 to a minimum of 1 Soul.
Reaching Souls I.png
Reaching Souls I
Available from start Dropped Souls will heal at an increased range. Dropped Souls will heal for 37.5% more range.
Reaching Souls II.png
Reaching Souls II
Unlock "Reaching Souls I" Dropped Souls will move towards hurt players, and heal at an increased range. Dropped Souls will heal to 37.5% more range and move towards the most hurt players.
Soul Bastion I.png
Soul Bastion I
  • Unlock "Reaching Souls II"
  • Total 5 Nice and/or Neutral skills.
Dropped Souls will do a second healing wave for a lower amount after a delay. Before dissapearing, dropped soul will do a second healing after 3.5 seconds and heal 50% less Health Meter.png that first heal.
Soul Bastion II.png
Soul Bastion II
Unlock "Soul Bastion I" Dropped Souls will move faster towards hurt players, the second healing wave will happen quicker, and Souls are more efficient at healing multiple players.
  • Dropped Souls will move 40% faster toward the most hurt player.
  • The second healing wave will happen after 2 seconds.
  • Each additional player decreases the value of healing of dropped Soul by 1 (instead of 2).
Lifted Spirits I.png
Lifted Spirits I
Available from start Souls waiting to be freed in a Soul Echo will enhance your movement speed. While a Soul Echo is active, Wortox gets a +20% movement speed increase.
Lifted Spirits II.png
Lifted Spirits II
Unlock "Lifted Spirits I" Soul Echo duration is increased. Soul Echo lasts for 50% longer.
Reverberation.png
Reverberation
Unlock "Lifted Spirits II" Soul Echo will happen a second time.
This does not decrease Soul Hop costs from the Map.
After using the first Soul Echo to teleport, start another Soul Echo that allows Wortox to teleport again.
Capricious Movement.png
Capricious Movement
Unlock "Lifted Spirits II" Soul Hop cost from the Map will be reduced by how much of the current world's land has been explored.
  • It can reach a maximum of 200% efficiency with full map exploration.
  • Based on the total Map progress, which is separate for every Shard.
  • Only includes land area, not the sea.

Neutral

Neutral skills do not impact The Scales in any way, but will contribute towards unlocking the Lifebringer III, Soul Bastion I and Soul Pierce I skills.

Below is a list of skills on the Neutral branch:

Skill Prerequisites Description Notes
Impromptu Flautist.png
Impromptu Flautist
Available from start You periodically feel a musical pull to play your flute. Pan Flutes will not lose durability one time when feeling this urge to play. Every 7-9 minutes, Wortox will feel a musical pull to play the Pan Flute. Using it during the effect will not cause durability loss and give +5 Sanity Meter.png.
Pleasant Pastorale.png
Pleasant Pastorale
Unlock "Impromptu Flautist" Playing your Pan Flute with such pleasing notes will bring lost Souls around for a listen. When playing the Pan Flute, it summons 6 Souls around Wortox.
Cloudy Carmen.png
Cloudy Carmen
Unlock "Impromptu Flautist" Things waking up after your Pan Flute playing will not be able to become hostile towards you for a moment. Mobs slept by Wortox won't target him. The effect lingers for 5 seconds after they wake up.

Naughty

When Naughty inclined, Wortox will be able to hold in a Soul Overload for a couple of seconds before eventually losing half of them. Overloading with excessively large amounts of Souls will increase sanity losses depending on how many excess Souls are removed from the overload. This gives Wortox a brief window to release Souls before it happens. Eating or releasing Souls will no longer affect his Sanity but Souls will also heal Wortox for 25% less, though will still heal other Survivors to its fullest potential.

When Naughty, Wortox will play a unique animation of him looking angrily at the Soul that he created on his hand.

Below is a list of skills on the Naughty branch:

Skill Prerequisites Description Notes
Knabsacker.png
Knabsacker
Available from start You've hung around Krampus enough to create a Knabsack for your own item stealing desires. Packs a punch depending on how full your inventory is.
Soul.png

×4

Silk.png
Silk.png
Interface arrow right.png
Knabsack.png
Soul Jar (Skill).png
Soul Jar
Unlock "Knabsacker" Learn how to craft and use a Soul Jar to store Souls for later use.
Soul Jars will leak Souls over time when not in your inventory.
Empty Bottle (DST).png
Marble.png
Marble.png
Red Gem.png
Interface arrow right.png
Soul Jar.png
Overflowing Greed.png
Overflowing Greed
Unlock "Soul Jar" Holding Soul Jars increases your maximum Souls allowed to be held at once by 5 each, stopping you from overloading of Soul power. Allows Wortox to increase maximum Souls held by 5 for each Soul Jar in his inventory.

The maximum stack size in any given slot is 40 Souls, which can be reached by holding 4 Soul Jars, but there is no cap to this. This means that multiple stacks of Souls can be held in the inventory if Wortox is carrying 5 or more Soul Jars.

Covetous Collector.png
Covetous Collector
Unlock "Soul Jar" Held Souls and Souls inside of Soul Jars increases both the damage of the Knabsack and the damage of Souls, up to 100 total Souls collected. The damage of the Knabsack and Souls is boosted based on how many Souls Wortox is carrying, up to a maximum of +100% damage for the Knabsack and +25% damage for Souls at 100 Souls.
Soul Thief I.png
Soul Thief I
Available from start Souls are created and attracted to you from further away. The Soul creation range is increased by +10 units. Wortox's Soul stealing range is also increased by +4 units.
Soul Thief II.png
Soul Thief II
Unlock "Soul Thief I" Souls will last longer while being attracted to you. Souls last an additional 2 seconds before despawning when being pulled towards Wortox.
Soul Pierce I.png
Soul Pierce I
  • Unlock "Soul Thief II"
  • Total 5 Naughty and/or Neutral skills.
Souls attracted to you will hurt other creatures with Souls along its path. Souls that were dropped from mobs will take 25.5 damage to close mobs nearby every 0.33 seconds, which can be boosted by Covetous Collector. Does not harm Souless enemies.

Counts towards a boss' explosive resistance. [Need Clarification]

Soul Pierce II.png
Soul Pierce II
Unlock "Soul Pierce I" Souls attracted to you will repel away initially before coming towards you. Souls attracted to you will repel away initially to 1 turf before coming towards you.
Soul Decoy I.png
Soul Decoy I
Available from start Soul Hopping creates a Soul Decoy to draw the attention of attacking creatures that possess Souls. It will not create one for a Soul Echo. After the first Soul hop, spawn a Decoy with 1 Health Meter.png that lasts for 2 seconds to distract foes instead of Wortox. After hit, the Decoy will disappear. Souless enemies won't be fooled by it. Decoy wouldn't spawn when a Soul Echo is happening.
Soul Decoy II.png
Soul Decoy II
Unlock "Soul Decoy I" Soul Decoys will stay around for a bit longer if they are unharmed, and damage the thing that hit the Decoy. The Decoy's lifetime is increased by 3 seconds. Enemies fooled into attacking the Decoy will take 25.5 damage, which can be boosted by Covetous Collector.
Soul Decoy III.png
Soul Decoy III
  • Unlock "Soul Decoy II"
  • Total 5 Naughty and/or Neutral skills.
Soul Decoys will now explode and inflict damage on things lured by it or attacking you upon expiration. The Decoy deals 51 AoE damage, which can be boosted by Covetous Collector.

The Decoy cannot damage enemies without Souls.

Counts towards a boss' explosive resistance. [Need Clarification]

Affinity

Choosing an Affinity will skew the Scales, making it easier to get Naughty or Nice Inclination.

Skill Prerequisites Description Notes
Shadow Harvester.png
Shadow Harvester
The Queen will reward your loyalty by unlocking power from wielding a Shadow Reaper. Souls waiting to be freed in a Soul Echo will cause damage dealt to spread out to close enemies or hit one target twice, and expire the timer.
  • While a Soul Echo is active, Wortox can attack enemies with the Shadow Reaper to deal AoE damage. When attacking a single enemy, they will be hit twice. This consumes the active Soul Echo.
  • With Reverberation, this effect can be utilized twice per Soul Hop.
  • Wortox also gets +10% damage against Lunar Aligned and +10% protection from Shadow Aligned foes.
Lunar Swindler.png
Lunar Swindler
The Cryptic Founder will reward your curiosity by showing you power from wearing a Brightshade Helm or Brightshade Armor. Souls waiting to be freed in a Soul Echo will absorb incoming damage, and expire the timer.
  • While a Soul Echo is active, Wortox will ignore one hit of damage when wearing a Brightshade Helm or Brightshade Armor, identical to the effects of Bone Armor. This consumes the active Soul Echo.
  • With Reverberation, this effect can be utilized twice per Soul Hop.
  • Wortox also gets +10% damage against Shadow Aligned and +10% protection from Lunar Aligned foes.

Prototype.png Tips

  • To easily farm Souls, players can keep a few Flowers around their base and kill the Butterflies that spawn.
    • Other easy moveable mob spawners are Spider Dens and Bee Boxes.
    • It may also be worthwhile to get Soul Pierce or Soul Decoy skills to quickly harvest Souls.
    • The Killer Bees Plain Biome is a desired place for Wortox to farm lots of Souls without needing to set up.
  • Because he's invincible while Soul Hopping, Wortox can use his Soul Hop ability to easily kite large mobs such as Deerclops and Bearger. Players can simply attack until the opponent is about to attack back, then Soul Hop while the enemy is attacking.
  • When you have the skill Overflowing Greed, making 4 soul jars not only lets you carry a stack of souls in one slot, it also allows you to fill up your entire hotbar, instantly releasing any souls you collect. This is useful when fighting lots of enemies or bosses with a lot of summons, like Bee Queen.
  • If you are using Lifted Spirits I, it is reccomended to walk as much as you can before using Soul Echo, as you get increased walking speed before using said Soul Echo.
  • It is recommended to get the Reverberation skill to utilize his Soul Hopping ability and cost. It also synergizes with his Affinity skills.
  • The Bee Queen Crown is half as effective on Wortox, due to his 0.5x Sanity modifier against insanity auras.
  • If playing with a Wurt, a Clever Disguise will prevent Catcoons and Bunnymen from being hostile to Wortox.
  • Wortox is able to easily heal Wormwood in order to produce a large amount of Living Logs.
  • Wortox's souls are one of the few types of healing Woodie can benefit from while in his Weremoose form.
  • In a PvP server, killing a Wortox will result in all of his Souls being released.
    • This can used to the player's personal advantage, targeting Wortox so they can heal themselves after he is killed.