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–Wurt
The Benevolent Rabbit King is summoned by giving 12 to 16 Carrots to a Rabbit Hole. There is also a small chance that the player can find a Fortuitous Rabbit that will then turn into a Benevolent Rabbit King when caught. When standing next to Benevolent Rabbit King, the player can access to Trading Hutch Filter.
When the Benevolent Rabbit King is attacked or the player approaches it with Meat items, it turns into a Wrathful Rabbit King.
–Wurt
The Wrathful Rabbit King will spawn when a Benevolent Rabbit King is attacked or when the player kills too many Rabbits or Bunnymen. There is a hidden Rabbit Naughtiness meter that similar to Naughtiness. Every time a player kills a Rabbit or a Bunnyman, they get 1 or 3 points Naughtiness, respectively. Once the Naughtiness reaches the limit (random from 20 to 30), the Wrathful Rabbit King will spawn.
Once spawn, it will summon 3 Royal Rabbit Enforcers to protect it. The Wrathful Rabbit King has a special kick move that can Knockback the player. If the player dodged the kick, the King will be hanging upside down and is vulnerable to damage.
Upon death, it drops 1 Monster Meat, 2 Beard Hair, and 1 Rabbit King Cudgel. A new Benevolent Rabbit King or Wrathful Rabbit King can be summoned after 5 min.
–Wurt
The Fortuitous Rabbit is rare mob. Among regular Rabbits, there is a very small chance to spawn a Fortuitous Rabbit. The Fortuitous Rabbit cannot be caught with a Trap but can be chased down even without any speed boost. Once the Fortuitous Rabbit is caught, it turns into a Benevolent Rabbit King.
When the Fortuitous Rabbit is attacked or the player approaches it with Meat items, it turns into a Wrathful Rabbit King.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |