可疑的物件
– 威尔森,when examining a peculiar object
– 薇洛,when examining a peculiar object
– 沃尔夫冈,when examining a peculiar object
– 温蒂,when examining a peculiar object
– WX-78,when examining a peculiar object
– 薇克伯顿,when examining a peculiar object
– 伍迪,when examining a peculiar object
– 麦斯威尔,when examining a peculiar object
– 瓦格斯塔夫,when examining a peculiar object
– 薇格弗德,when examining a peculiar object
– 韦伯,when examining a peculiar object
– 瓦拉尼,when examining a peculiar object
– 沃利,when examining a peculiar object
– 伍德莱格,when examining a peculiar object
– 薇尔芭,when examining a peculiar object
– 沃姆伍德,when examining a peculiar object
– 薇勒尔,when examining a peculiar object
Peculiar Objects are variants of objects available in the Hamlet DLC and its compatible DLC worlds. They are a slightly different color from their ordinary counterparts. Examining an object (e.g. by holding control while highlighting it) will reveal whether it is peculiar or not. For instance, the highlight text for a Claw Palm Tree is "Examine Claw Palm Tree" while a peculiar one would say "Examine Peculiar Claw Palm Tree". Investigating with a Magnifying Glass or Spectoggles confirms if a hidden treasure exists or not. If the player receives confirmation, destroying the object yields additional loot. Furthermore, the player must first confirm the existence of the treasure before destroying the object. Failure to do so will not yield additional loot. Peculiar objects can include Boulders and Trees. If the Peculiar Object is a tree, the treasure will not spawn until the stump is dug up.
Rewards
When a peculiar resource is fully harvested, a reward will be added to the object's regular drops. There is a 50% chance for the reward to be "High-tier", and a 50% chance for it to be "Medium-tier." Multiple items are within each of these tiers, and are weighted equally among the tier.
Item | Medium-Tier | High-Tier |
---|---|---|
Yes | No | |
Yes | No | |
Yes | No | |
Yes | No | |
Yes | No | |
No | Yes |
Gallery
游戏机制 | |
活动 | 烹饪 • 合成 • 耕种 • 钓鱼 • 睡眠 • 骑乘野牛 乘船 |
环境 | 日夜周期 • 月亮周期 • 梦魇循环 • 地震 • 闪电 • 雨天 沙尘暴 强风 • 迷雾 • 海浪 • 洪水 • 火山爆发 雾 |
季节 | 夏天 • 冬天 秋天 • 春天 温和季节 • 飓风季节 • 雨季 • 旱季 平和季节 • 潮湿季节 • 繁茂季节 |
机制 | 胡须 • 生态环境 • 角色 • 查理 • 控制 • 合成 • 死亡 • 耐久度 • 经验 • 火 • 食物腐败 • 寒冷 • 生命值 • 饥饿值 • 物品栏 • 光源 • 地图 • 罪恶值 • 不可再生资源 • 理智值 • 存档 • 建筑 潮湿 • 过热 活动 • 疾病 • 再生 • 玩家鬼魂 • 造型 • 启蒙 中毒 花粉症 • 大灾变 • 猪人庆典 • 可疑的物件 |
模式 | 冒险模式 • 沙盒模式 • 洞穴 • 遗迹 • 火山 • 多人版饥荒 • 自定义世界 |
其他 | 猪人村 • 道路(小径)• 墓地 • 海洋 • 深渊 • 桥 • 布景 • 零件 • 死亡纪录 |