耐久度
耐久度 是一个游戏概念,它限制着物品或建筑能使用的次数,通常适用于能够被装备的物品。有些其他物品,例如针线包或排箫,也有耐久度。有耐久度的物品在其图像下方会显示一个百分数。例如,一把新制造的斧头图像下方会显示100%,随着斧头被使用这个数字会变小。不同的物品以不同的方式被消耗耐久度:
工具
工具 在发挥本有功能和作为武器攻击其他东西的时候会失去耐久度. 3个最多使用的工具 (斧头, 十字镐, 和 铲子) 还有更高耐久的黄金工具 (分别为黄金斧头, 黄金十字镐, 和 黄金铲子 ).
Name | # of Uses | Special |
---|---|---|
斧头 | 100 | 砍树 |
黄金斧头 | 400 | 砍树 |
十字镐 | 33 | Mines mineable objects. |
黄金十字镐 | 132 | Mines mineable objects. |
铲子 | 25 | Digs up plants. |
黄金铲子 | 100 | Digs up plants. |
草叉 | 200 | Digs up turfs. |
锤子 | 75 | Deconstructs structures. |
缝衣针 | 5 | Fixes up degraded clothing. |
斧镐 | 400 as Axe (and weapon), 134 as Pickaxe | Chops trees and mines mineable objects. |
野牛角 | 10 | Makes up to 5 Beefalo follow the player. |
光源
发光物品会逐渐耗尽燃料。其中有些可以重新填充燃料,比如矿工帽和营火;其他则不行,用完就没有了,例如火炬和南瓜灯笼。
Name | Burn time | Special |
---|---|---|
Template:PicName | 4.5 min | Provides light and warmth. |
Template:PicName | 6 min | Provides efficient light and warmth. |
Template:PicName | 75 sec | Illuminates a small area and gives a little warmth. |
Template:PicName | 1 Day | Provides light. |
Template:PicName | 10 min in Summer, 13 min 20 sec in Winter | Illuminates a small area. |
Template:PicName | 1 Day | Provides light. |
Template:PicName | 11 min 40 sec | Provides light, drains sanity. |
Survival items
Survival items lose durability when used by the player or when triggered by mobs. Some of them can be used as weapons but will lose durability much faster.
Name | # of Uses | Special |
---|---|---|
Template:PicName | 8 | Captures Birds. |
Template:PicName | 8 | Captures rabbits and other small animals. |
Template:PicName | 3 | Restores sanity and health at the expense of hunger. |
Template:PicName | 6 | Restores sanity and health at the expense of hunger. |
Template:PicName | 20 (Only when attacking) | Prevents sanity loss from rain. |
Template:PicName | 10 (4 when attacking) | Catches insects. |
Template:PicName | 9 (3 when attacking) | Captures fish and eels in ponds. |
Template:PicName | 20 | Grows seeds. |
Template:PicName | 30 | Grows seeds faster. |
Weapons
Weapons use Durability to determine the number of times they can hit something before breaking. A Spear for example losses 0.66% of its durability each time it is used to attack something, allowing it to be used 150 times. Each weapon has a different number of uses.
Name | # of Uses |
Special |
---|---|---|
Template:PicName | 150 | |
Template:PicName | Unlimited | Spoils like food in 10 days. |
Template:PicName | 100 | Dropped by Tentacles. |
Template:PicName | 100 | Drains Sanity. |
Template:PicName | 10 | Ranged, must be caught. |
Bat Bat | 75 | Leeches health at cost of sanity. |
Tooth Trap | 10 | Damages mobs that walk over it. |
Template:PicName | 150 | Spawns shadow tentacles on hit |
Template:PicName | 10 | Puts nearby mobs to sleep. |
Protection
Protective items include Armors and Walls. Armors are items worn by the player. Armor's durability functions like extra Health for the character wearing it. Each type of Armor (Grass Suit, Log Suit, or Marble Suit) can absorb a certain amount of damage before breaking (225, 450, and 1050 respectively). When a character is hit, the armor takes a percentage of the total damage and the characters health takes the remainder. The number show on the armor's inventory icon is not actually the amount of damage it can still absorb, but the percentage of its own starting health (for example if a Grass Suit shows it has 50% durability left, it can still absorb 112 damage before breaking). Walls can be placed to protect or limit access to an area from other mobs. They can be attacked and destroyed, but can be repaired and even upgraded to last longer. Stone Walls and Thulecite Walls are the only non-flammable walls.
Name | % Absorbed | Durability | Special |
---|---|---|---|
Template:PicName | 60% | 225 | |
Template:PicName | 80% | 450 | |
Template:PicName | 95% | 1050 | 30% Speed Reduction. |
Template:PicName | 95% | 750 | Drains Sanity. |
Template:PicName | 80% | 1050 | Absorbs 100% damage while hiding inside. |
Template:PicName | 90% | 1800 | Moderate sanity gain. |
Template:PicName | 80% | 450 | |
Template:PicName | 80% | 750 | Only protects against Bees and Killer Bees. |
Template:PicName | 90% | 750 | |
Template:PicName | 90% | 1200 | Summons protective forcefield. |
Template:PicName | 100% | 50-100 | Flammable. |
Template:PicName | 100% | 100-200 | Flammable. |
Template:PicName | 100% | 200-400 | Non-flammable. |
Template:PicName | 100% | 500-800 | Non-flammable. |
Clothing
The durability of clothing indicates the amount of wear-and-tear the clothing has suffered. When equipped, a piece of clothing will gradually wear out, and its durability will decrease. Each clothing item wears at a different rate, so if a vest and a hat are equipped at the same time, one may wear out before the other. Additionally, clothing is the only item type which can have its durability restored, which is done by using the Sewing Kit.
Name | Wear Time | Special |
---|---|---|
Template:PicName | 6 Days | Minor sanity gain, spoils like food. |
Template:PicName | 10 Days | Moderate sanity gain, minor insulation. |
Template:PicName | 15 Days | Minor sanity gain, moderate insulation. |
Template:PicName | 15 Days | Minor sanity gain, great insulation. |
Template:PicName | 5 Days | Minor insulation. |
Template:PicName | 8 Days | Moderate sanity gain. |
Template:PicName | 8 Days | More birds land, minor sanity gain. |
Template:PicName | 10 Days | Tiny sanity gain, moderate insulation. |
Template:PicName | 10 Days | Great insulation, Beefalo don't attack during mating season. |
Template:PicName | 25 Days | Great sanity gain, moderate insulation. |
Template:PicName | 8 Days | Hunger loss is slowed by 60%, minor sanity gain. |
Template:PicName | 3 min | Makes up to 9 followers out of Pigs and Bunnymen at the expense of sanity. |
Template:PicName | 2 min | Makes followers out of Spiders at the expense of sanity. |
Amulets and staves
Staves lose durability when they are used while Amulets usually lose it over time while being worn. Chilled Amulets and Nightmare Amulets wear out in the same way as clothing, staves wear out as weapons or tools and Life Giving Amulet will lose durability itself by healing the character every 30 seconds if their health is not full.
Name | Wear Time/No. of uses | Special |
---|---|---|
Template:PicName | 20 uses (healing)
1 (resurrection) |
Converts 5 hunger points and 5% or its durability into 5 HP. Revives the player on death. Minor sanity gain. |
Template:PicName | 6 min | Drops body temperature, can freeze attacking mobs. Minor sanity gain. |
Template:PicName | 4 min | The character experiences insanity, minor sanity loss. |
Template:PicName | 225 uses | Picks up items on the ground automatically. |
Template:PicName | 8 min | Provides light and speed boost, minor sanity gain. |
Template:PicName | 5 uses | Items require half the resources to be built, minor sanity gain. |
Template:PicName | 20 uses | Sets burnable objects and mobs on fire. |
Template:PicName | 20 uses | Freezes monsters and animals. |
Template:PicName | 5 uses | Teleports a mob or the character to a random location or to a Telelocator Focus if built. |
Template:PicName | 20 uses | Teleports the player to cursor if available, boosts speed. |
Template:PicName | 20 uses | Summons a star to provide light, and heat, with a big sanity aura. |
Template:PicName | 5 uses | Destroys a structure or item for up to 100% of items, minus gems. |
Books
Books are exclusive items to Wickerbottom. Each one of them has a different amount of uses and their own special effect.
Name | No. of uses | Special | |
---|---|---|---|
Template:PicName | 3 | Spawns 30 birds in a ring formation. | |
Template:PicName | 5 | Regrows picked plants, advances trees in their life cycle, immediately makes crops harvestable. | |
Template:PicName | 5 | Puts nearby mobs to sleep. | |
Template:PicName | 5 | Causes 16 lightning strikes around the player. | |
Template:PicName | 5 | Summons 3 tentacles. |
Note : Any item or structure not listed above has either 1 or unlimited uses.
游戏机制 | |
活动 | 烹饪 • 合成 • 耕种 • 钓鱼 • 睡眠 • 骑乘野牛 乘船 |
环境 | 日夜周期 • 月亮周期 • 梦魇循环 • 地震 • 闪电 • 雨天 沙尘暴 强风 • 迷雾 • 海浪 • 洪水 • 火山爆发 雾 |
季节 | 夏天 • 冬天 秋天 • 春天 温和季节 • 飓风季节 • 雨季 • 旱季 平和季节 • 潮湿季节 • 繁茂季节 |
机制 | 胡须 • 生态环境 • 角色 • 查理 • 控制 • 合成 • 死亡 • 耐久度 • 经验 • 火 • 食物腐败 • 寒冷 • 生命值 • 饥饿值 • 物品栏 • 光源 • 地图 • 罪恶值 • 不可再生资源 • 理智值 • 存档 • 建筑 潮湿 • 过热 活动 • 疾病 • 再生 • 玩家鬼魂 • 造型 • 启蒙 中毒 花粉症 • 大灾变 • 猪人庆典 • 可疑的物件 |
模式 | 冒险模式 • 沙盒模式 • 洞穴 • 遗迹 • 火山 • 多人版饥荒 • 自定义世界 |
其他 | 猪人村 • 道路(小径)• 墓地 • 海洋 • 深渊 • 桥 • 布景 • 零件 • 死亡纪录 |