| 《饥荒》结构 | |
| 植物 | |
| 静物 | |
| 可合成 | |
| 自然生成 | |
| 远古 | |
| 石柱 | |
| 角色专属 | |
| 天气相关 | |
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注意: 本 wiki 人手不足,内容进度严重滞后,页面上的内容几乎肯定存在遗漏、错误,请谨慎采信。
夢魘匣鎖
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「Looks almost like a key hole.」
– 威爾森
「Now I just need a key.」
– 薇洛
「Scary lock!」
– 沃爾夫岡
「Looks magical.」
– 溫蒂
「KEY RECEPTACLE.」
– WX-78
「Now I just need a key.」
– 薇克伯頓
「Where is the key?」
– 伍迪
「It keeps the master in the chair.」
– 麥斯威爾
「Shall I unlöck it?」
– 薇格弗德
「It's missing something.」
– 韋伯
「Gives me the heebie jeebies.」
– 瓦拉尼
「But where is the key?」
– 沃利
「Me don't think thet be unlockin' any treasure...」
– 伍德莱格
The Nightmare Lock is a unique Adventure Mode structure used to trap the person sitting on the Nightmare Throne. It looks like a tiny version of the Wooden Thing with spikes surrounding it, and can only be found at the epilogue of the Adventure Mode beside Maxwell. Also, a Divining Rod is required to unlock the lock. After unlocking, Maxwell (or whatever character was put there last) will be released, and the player's character will take his place on the Nightmare Throne. Back in Sandbox Mode, the player will become Maxwell but will keep the items they had when they activated Maxwell's Door.
你知道嗎?
- In older versions of the game, the Shadow Key (which shared the same model as a Purple Gem) was used to free Maxwell.
- If the player spawns a Nightmare Lock in a world and tries to unlock it with a Divining Rod, the game will crash.
畫廊
- Nightmare Lock ingame with Wolfgang for scale.
| 《饥荒联机版》结构 | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even Structures. | |
| 植物 | |
| 非生物 | |
| 动物尸体 | |
| 可合成 | |
| 无生命体 | |
| 垃圾 | |
| 远古 | |
| 石柱 | |
| 角色专属 | |
| 天气相关 | |