Template:Weapon Hits/doc
- Overview
This template formats the weapon hits chart for each mob.
- Full syntax:
{{Weapon Hits |health= |monstername= |monsterimage= |health2= |monsterimage2= |health3= |monsterimage3= |icestaff= |sleepdart= |dlc= }}
- health - The health of the mob
- icestaff - The number of hits required to freeze the mob with an Ice Staff. If it's immune, enter 0. If you don't know, leave blank.
- sleepdart - The number of hits required to put the mob to sleep with Sleep Darts. If it's immune, enter 0. If you don't know, leave blank.
- monstername (optional) - If the name of the mob is not the same as the name of the page, you can enter a different name here.
- fireimmune (optional) - If the monster is immune to the Fire Staff and Fire Darts, put 'yes' here. If it's not immune, leave blank. Do not put 'no' or 'false'.
- toothtrapimmune (optional) - If the monster is immune to Tooth Traps, put 'yes' here. If it's not immune, leave blank. Do not put 'no' or 'false'.
- water (optional) - If the monster is in the Shipwrecked DLC and lives in the water, put 'yes' here (this marks them immune to the Fire Staff, Tooth Trap, and only taking 5 points of damage from a Fire Dart). If it's not, leave blank. Do not put 'no' or 'false', and do not use this variable and fireimmune or toothtrapimmune at the same time.
- seal (optional) - If the monster is the Sealnado, put "yes" here, in order to adjust the table for the extra Cutlass Supreme damage. If it's not, leave blank. Do not put 'no' or 'false'.
So for instance, a Tallbird has 400 health. The name of the page is Tallbird, so normally we'd leave monstername and monsterimage blank, but we're doing this on a different page, so we'll put those in manually. It is not immune to the fire items or to toothtraps, so we leave those blank, too. It takes 3 blasts with an Ice Staff to be frozen, and 3 Sleep Darts to be put to sleep. So we'd put the following information in to the template:
{{Weapon Hits|health=400|monstername=Tallbird|monsterimage=Tallbird|icestaff=3|sleepdart=3}}
which would give us:
Below is the number of hits it takes with each weapon to kill a Tallbird when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Item | Tallbird |
---|---|
1 | |
2 | |
2 | |
2 - 3 | |
|
2 |
≥3 | |
3 as | |
4 | |
4 - 8 | |
4 | |
5 (3 ) | |
|
6 |
6 | |
7 | |
12, 9 or 7 | |
7 | |
7 - 14 | |
8 - 15 - | |
|
8 |
8 | |
10 | |
10 (6 ) | |
|
10 |
10 | |
|
12 |
12 (4 ) | |
14 | |
14 | |
|
15 |
20 | |
20 | |
|
24 |
30 | |
|
95 |
It takes 3 blasts to freeze a Tallbird with an Ice Staff. It takes 3 Sleep Darts to put Tallbird to sleep.
(If we were doing this on its own page, we would put {{Weapon Hits|health=400|icestaff=3|sleepdart=3}})
The Dragonfly, in comparison, has 2750 health and is immune to both Tooth Traps and Fire damage. For her, we'd put the following code:
{{Weapon Hits|health=2750|icestaff=5|sleepdart=4|toothtrapimmune=yes|fireimmune=yes}}
Which gives us:
Below is the number of hits it takes with each weapon to kill a Dragonfly when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Item | Dragonfly |
---|---|
3 | |
9 | |
11 | |
14 - 18 | |
|
14 |
≥18 | |
18 as | |
27 | |
27 - 54 | |
28 | |
31 (19 ) | |
|
41 |
41 | |
46 | |
81, 62 or 46 | |
47 | |
47 - 93 | |
51 - 102 - | |
|
54 |
55 | |
63 | |
64 (39 ) | |
|
65 |
69 | |
|
81 |
81 (27 ) | |
90 | |
92 | |
|
102 |
135 | |
138 | |
|
162 |
203 | |
|
648 |
It takes 5 blasts to freeze a Dragonfly with an Ice Staff. It takes 4 Sleep Darts to put Dragonfly to sleep.