Slingshot Ammo

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Slingshot Ammo is a Character-specific Item craftable only by Walter in the Survivor Items Filter. It is used exclusively with the Trusty Slingshot. There is a variety of ammo with different effects. All of them sink in the ocean.

The Melty Marbles Trinket can also be used as ammo. It deals 59.5 damage but cannot be crafted.

Pebbles

Walter Portrait.png
They're not the best, but they'll work.

Walter

Pebbles deal 17 damage, the equivalent of a Shovel or Walking Cane. 10 of them can be crafted for 1 Rocks.

Gold Rounds

Walter Portrait.png
These rounds are golden! Literally!

Walter

Gold Rounds deal 34 damage, the equivalent of a Spear. 10 of them can be crafted for 1 Golden Nugget and require a Science Machine to prototype.

Marbles

Walter Portrait.png
I wish they weren't so hard to find!

Walter

Marbles deal 51 damage, the equivalent of a Tentacle Spike. But the damage output per second is equivalent to boomerang due to slingshot's slow attack speed.

10 of them can be crafted for 1 Marble and require an Alchemy Engine to prototype.

Poop Pellets

Walter Portrait.png
Gross... but a distraction is a distraction.

Walter

Poop Pellets deal no damage, but they force mobs other than Bosses to lose aggro on their target. 10 of them can be crafted for 1 Manure and require a Science Machine to prototype.

Freeze Rounds

Walter Portrait.png
Almost as chilling as my favourite radio shows!

Walter

Freeze Rounds deal no damage, but they freeze the target equivalent to two hits from an Ice Staff. 10 of them can be crafted for 1 Moon Rock and 1 Blue Gem and require a Prestihatitator to prototype.

Slow-Down Rounds

Walter Portrait.png
That should slow them down!

Walter

Slow-Down Rounds deal 17 damage, the same as pebbles, and slow down the target's movement speed by a third for 30 seconds. 10 of them can be crafted for 1 Moon Rock and 1 Purple Gem and require a Shadow Manipulator to prototype.

Cursed Rounds

Walter Portrait.png
Shadow magic is pretty handy, I see why the Ancients liked it!

Walter

Cursed Rounds deal 51 damage, the same as marbles, and have a 50% chance to summon Shadow Tentacles on hit. 10 of them can be crafted for 1 Nightmare Fuel and 1 Thulecite Fragments and require an Ancient Pseudoscience Station to craft. They cannot be prototyped.

Damage Analysis

The shadow tentacles will deal 34 damage every 2 seconds for 9 seconds per tentacle. Assuming a perfectly stationary enemy (most are not) and that every 2nd shot summons a tentacle, and given the Trusty Slingshot's 0.9 second / shot; on average, we can expect:

Second 0.9 1.8 2.7 3.6 4.5 5.4 6.3 7.2 8.1 9 9.9 10.8 11.7
Shot damage 51 51 51 51 51 51 51 51 51 51 51 51 51
# Tentacles 0 1 1 2 2 3 3 4 4 5 5 5 5
Tentacle damage 0 34 0 68 0 102 0 136 0 170 0 170 0
Total damage 51 86 51 121 51 156 51 191 51 226 51 226 51

After 9 or 10 seconds, the tentacles will die off as fast as they are recreated, so average total damage every other second will not exceed 226. In a 10+ second fight with a stationary enemy, Walter could theoretically approach an average damage of 138 per second (on par with the dark sword). In practice, the slingshot's delay before the first shot after moving, or taking a hit, often means Walter has trouble getting shots off.

This example that treats 0.9 seconds of the slingshot as a whole second for the tentacle for simplicity of calculations, so figures are rough.

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