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–Wurt
The Bio Scanalyzer is an item that can only be crafted and used by WX-78, exclusive to Don't Starve Together. The Bio Scanalyzer can be used to scan organisms to gain crafting recipes for Circuits, as well as Bio Data for crafting them. If deployed with nothing nearby, it will follow WX-78.
When deployed and near a creature associated with a circuit recipe, the Bio Scanalyzer will seek and scan the creature, with a green circle highlighted near it. WX-78 must stay within the circle (7m of the Bio Scanalyzer) for the scanning to complete. The scanning will take 10 seconds for most mobs, 20 seconds for epic mobs. Once the scanning is completed, the Bio Scanalyzer will go to WX-78's last location from when it finished scanning and deposit 1-10 Bio Data depending on the mob scanned, before going inactive to be harvested for its recipe. Upon being harvested, it will attempt to teach that WX-78 the recipe associated with the scan as if they had used a blueprint. Bio Scanalyzers with a recipe can only be harvested by WX-78. If 8 minutes (one day) pass without being retrieved, it will forget the recipe it would have taught and become retrievable by any character.
A Bio-Scanalyzer cannot scan a Moleworm that is underground and will cancel scanning one if it burrows.
When a Bio Scanalyzer creates Bio Data, it stores a history of the kind of creature that was scanned with the WX-78 who owns it, telling the game that scans should give less Bio Data. Bio Scanalyzers will refuse to scan anything which would produce zero data. This is used to prevent repeatedly scanning the same creature for full Bio Data in a short period of time. The amount of Bio Data given recovers gradually over the course of the next 8 minutes, which is one day. Having multiple histories for different creatures does not inhibit the cooldown speed for any of them.
After a non-reduced scan, WX-78 can still always produce a single scan worth of Bio Data from each kind of creature with history per day. Scans while history is active give only the fraction of the Bio Data that has been regenerated. History is both remembered and regenerated separately for every type of creature, scanning several of the same species (i.e. two different Butterflies) will not distinguish between them, but different ones with the same usage (i.e. a Butterfly and Moon Moth) will be tracked separately. The amount of Bio Data that is available from each species remembered is partially regenerated once per clock segment, restoring the availability 1/16th of the Bio Data given by a full scan for every remembered creature type.
Penalized scans round the amount of Bio Data available down, and only incur more history cooldown based on that rounded amount. For example, scanning a Spider for 2 data, then waiting 14 out of 16 clock segments would cause WX-78's data history to regenerate 1.75 data availability. A second scan would only give 1 data, but the amount of data available would be set to 0.75 instead of 0, offering a new Bio Data in only 2 segments and a full refresh in only 10. A Deerclops in the same scenario would have forgiven 8.75 data in 14 out of 16 cycles, then given 8 if scanned again and had their forgiven history reduced to 0.75 data. A single clock cycle would allow the harvesting of another piece of data, but it would take 15 cycles to be fully forgiven.
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