Brilliant Mudslinger

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Wilson Portrait.png
Looking at it makes my head feel funny.

Wilson

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Heh. Why adapt to the environment if the environment can adapt to you?

Willow

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It give Wolfgang strange brain feeling.

Wolfgang

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Sigh. Isn't the regular swamp bad enough?

Wendy

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UNIMPRESSED

WX-78

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Don't let the power go to your head, dear.

Wickerbottom

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It makes me nervous.

Woodie

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Stop mucking about with that lunar filth!

Maxwell

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The small beastie seems keen tö expand her kingdöm.

Wigfrid

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Wurt won't let us play with her mud wand, even after we shared our snacks!

Webber

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There's something brewing in the mind of our little friend.

Warly

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Pretty!

Wormwood

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Wurt is tappin' into some weird stuff here.

Winona

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Don't be fooled by its shine so bright, what rains down is sure to fright.

Wortox

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Bright stick!

Wurt

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It must be some kind of swamp witchcraft!

Walter

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Ah, the "enlightened" merm kingdom timeline. We're doomed.

Wanda

Brilliant Mudslinger is an item that can be crafted only by Wurt with the "Terra Mutation" skill. It allows you to throw a swamp ball on a surface. After hitting the ground it creates a 7x7 Mutated Marsh Turf area. All Merms loyal to the player will mutate and become a Planar buffed Mutated Merm or Mutated Merm Guard (the buff is only temporary, but the Merms will always stay mutated). This turf replaces Sanity with Enlightenment, and Gestalts can appear on this turf.

The Brilliant Mudslinger costs 20 Sanity Meter.png to cast and then goes on a 8 minutes cooldown. The mutated marsh turf stays for 2 minutes.

Unlike the common Marsh Turf, the mutated marsh turf can't be dug up, can't be used for planting, using the Garden Digamajig or building Wurt structures.

Hydrous Healing II.png Hydrous Healing II

Wurt will also passively gain wetness while standing on Corrupted Marsh Turf or Mutated Marsh Turf at a rate of 0.5/second.

Slippery Hide II.png Slippery Hide II

Wurt will also passively gain wetness while standing on Corrupted Marsh Turf or Mutated Marsh Turf at a rate of 0.5/second.

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