Damage

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Combat is a Gameplay mechanism components allow Players or Mobs fight each other and reduces the health of each other.


Damage Modifiers

Damage Multiplier

Damage Multiplier is the most common Damage Modifier, although they are internally divided into many categories, they are not considered necessary because they are multiplicative calculations and have the same effective scope.

Physical Damage

Physical Damage is the most common type of damage in the game, and its main feature is that it is absorbed by Armor's Protection and Planar Entity Protection.

Example: Attack damage of a Spider Queen (80 physical + 0 planar) to a character equipped with a Grass Suit.png and a Football Helmet.png will be distributed as follows:

  • 60% < 80%
  • 80 × 80% = 64 physical damage is absorbed by two armor
    • 64 * 60%/(80%+60%) ≈ 28 is absorbed by Grass Suit.png
    • 64 * 80%/(80%+60%) ≈ 37 is absorbed by Football Helmet.png
  • 0+0 = 0 planar damage is absorbed by two armor
    • 0 planar damage is absorbed by Grass Suit.png
    • 0 planar damage is absorbed by Football Helmet.png
  • (80 − 64) + (0 - 0) = 16 damage is take by the character's Health Meter.png (This is not the final health change, but multiplied by the damage reduction.)

If it's caused by a Mobs or Characters, it's affected by the all kind of Damage Modifiers they have.

Physical Damage also can be reduced by Damage Reduction like all kind of damage.