Damage
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Combat is a Gameplay mechanism components allow Players or Mobs fight each other and reduces the health of each other.
Damage Modifiers
Damage Multiplier is the most common Damage Modifier, although they are internally divided into many categories, they are not considered necessary because they are multiplicative calculations and have the same effective scope.
Physical Damage
Physical Damage is the most common type of damage in the game, and its main feature is that it is absorbed by Armor's Protection.
Example: Attack damage of a Spider Queen (80 physical) to a character equipped with a
and a
will be distributed as follows:
- 60% < 80%
- 80 × 80% = 64 physical damage is absorbed by two armor
- (80 − 64) = 16 damage is take by the character's
(This is not the final health change, but multiplied by the damage reduction.)
If it's caused by a Mobs or Characters, it's affected by the all kind of Damage Modifiers they have.
Physical Damage also can be reduced by Damage Reduction like all kind of damage.
Electric Damage
Electric damage is a special type of physical damage. Its features include:
- Electric attacks deal 50% more damage against dry targets and 150% more damage against Wet targets than their physical counterparts. There might be inconsistencies with some weapons.
- For example, an Electric Dart has 60 base damage that gets increased to 90 by the electric modifier when attacking a dry target.
- Electric attacks Shock players. A shocked player will play a short animation, during which it will be unable to move or attack.
Objects with Electric damage
| Objects | Base Damage | Damage against dry targets |
Damage against wet targets |
Notes |
|---|---|---|---|---|
![]() Morning Star |
28.9 | 43.4 | 72.3 | |
![]() Electric Dart |
60 | 90 | 150 | |
Charged Volt Goat |
25 | 37.5 | 62.5 | |
| 10 | 15 | 25 |

