From Don't Starve Wiki
< Armor(Redirected from Armor)
Jump to navigation Jump to search
Ui button variant 1 on.png
Ui button variant 1 off.png

Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the wearer's (character or mob) Health. Note that an armor's Durability is decreased every time it blocks damage.


When the character or mob is wearing both chest armor and head armor, the total received damage would be distributed as follows:

  1. Initial damage is absorbed by the primary armor.
  2. Leftover damage is absorbed by the secondary armor.
  3. Unabsorbed damage is then subtracted from the character's or mob's Health Meter.png.

It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game can change this order. The damage subtracted from the character's Health Meter.png is the same despite the order.

Example: Attack damage of a Spider Queen (80) to a character or mob equipped with a Grass Suit.png (primary armor) and a Football Helmet.png(secondary armor) will be distributed as follows:

  • 80 × 60% = 48 damage is absorbed by the Grass Suit.png
  • (80 − 48) × 80% = 25.6 damage is absorbed by the Football Helmet.png
  • 80 − 48 − 25.6 = 6.4 damage is subtracted from the character or mob's Health Meter.png

Calculation can be simplified to: 80 × (1 − 60%) × (1 − 80%) = 6.4

In a generic form:

damage * (1 - primary armor) * (1 - secondary armor) = damage taken

Note that the damage taken does not change when the primary and secondary values are switched, only how durability is lost is affected.

Chest armor

Item Name DLC Durability Damage Absorption Sanity Movement Speed Crafting Notes
Grass Suit.png Grass Suit 225 60% Cut Grass.pngx10 Twigs.pngx2
Log Suit.png Log Suit 450 80% Log.pngx8 Rope.pngx2
Night Armour.png Night Armor 750 95% -10/min Nightmare Fuel.pngx5 Papyrus.pngx3 Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit.png Marble Suit 1050 95% -30%

Marble.pngx6 Rope.pngx2

Snurtle Shell Armour.png Snurtle Shell Armor 1050 60% Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit.png Thulecite Suit 1800 90% +3.3/min Thulecite.pngx6 Nightmare Fuel.pngx4
Scalemail.png Scalemail Reign of Giants icon.png 1350 70% +3.3/min Scales.pngx1 Log Suit.pngx1 Pig Skin.pngx3 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Seashell Suit.png Seashell Suit Shipwrecked icon.png 750 75% Seashell.pngx10 Seaweed.pngx2 Rope.pngx1 Protects the player from poisoning through physical contact.
Limestone Suit.png Limestone Suit Shipwrecked icon.png 825 70% +2.0/min -10% Limestone.pngx3 Rope.pngx2
Obsidian Armour.png Obsidian Armor Shipwrecked icon.png 1350 70% Obsidian.pngx5 Log Suit.pngx1 Dragoon Heart.pngx1 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Cactus Armour.png Cactus Armor Shipwrecked icon.png 450 80% Cactus Spike.pngx3 Log Suit.pngx1 Deals 17 damage to attackers.
Elephant Cacti ignore the player.
Tin Suit.png Tin Suit Hamlet icon.png 1200 85% -10% Alloy.pngx3 Hammer.pngx1 Has the possibility of spawning in a Bandit Stash.
Mant Suit.png Mant Suit Hamlet icon.png 450 80% Chitin.pngx5 Log Suit.pngx1 Makes Mants neutral to the player if worn with a Mant Mask.
Weevole Mantle.png Weevole Mantle Hamlet icon.png 900 65% Weevole Carapace.pngx4 Chitin.pngx2 It doesn't contribute a speed reduction during the Humid Season however it does not prevent the helmet slot to the player
Vortex Cloak.png Vortex Cloak Hamlet icon.png 450 100% (from non-shadows) Dark Tatters.pngx5 Night Armor.pngx1 Adds 10 inventory slots.
Drains Sanity equal to 20% of damage absorbed by each hit.
Nightmare Fuel can be used to restore 10% of its durability, at the cost of 5 Sanity.
Bramble Husk.png Bramble Husk Hamlet icon.png 375 65%

Living Log.pngx2 Bone Shards.pngx4
(Wormwood Portrait.png)

Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 damage to every mob around wearer when hit.
Only available to the Hamlet character Wormwood.

Head armor

Item Name DLC Durability Damage Absorption Water Resistance Crafting Notes
Football Helmet.png Football Helmet 450 80% 20% Pig Skin.pngx1 Rope.pngx1 If given to Pig or Bunnyman it provides them a damage absorption effect
Beekeeper Hat.png Beekeeper Hat 750 80% Bee.png Killer Bee.png 20% Silk.pngx8 Rope.pngx1 Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else.
Shelmet.png Shelmet 750 90% 20% Has a 10% chance to drop from Slurtles.
Thulecite Crown.png Thulecite Crown 1200 90% Thulecite.pngx4 Nightmare Fuel.pngx4 Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
Visor.png Visor 600 85% Spectoggles.pngx1 Cut Stone.pngx1
(Wagstaff Portrait.png)
Removes blurriness and fog effects in the Hamlet DLC.
Only available to Wagstaff.
Battle Helm.png Battle Helm Reign of Giants icon.png 750 80% 20% Gold Nugget.pngx2 Rocks.pngx2
(Wigfrid Portrait.png)
Only available to the Reign of Giants character Wigfrid.
Horned Helmet.png Horned Helmet Shipwrecked icon.png 600 85% 35% Horn.pngx1 Seashell.pngx4 Rope.pngx1 Protects against Poison from physical contact.
Mant Mask.png Mant Mask Hamlet icon.png 450 80% Chitin.pngx5 Football Helmet.pngx1 Makes Mants neutral to the player when worn with a Mant Suit.
Fancy Helmet.png Fancy Helmet Hamlet icon.png 1200 85% 20% Alloy.pngx3 Cork.pngx3 Reduces movement speed by 10%. Has the possibility of spawning in a Bandit Stash.

Primary & secondary armor

The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.

Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.

It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip the suit and equip it again, and the suit will become the primary.

Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.