Armor/DST

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Armor is a type of in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming hit damage in place of the wearer's (character or mob) Health. And loses Durability based on damage it blocked.

Armor generally has two stats called Protection and Planar Defense, which distribute Physical Damage and Planar Damage by hit for the mob or character they are equipped with.

Note that armor can only share Physical Damage and Planar Damage, other sources of damage such as Food, Fire, Temperature or Crafting cannot be absorb by armor. And armor isn't the only way to reduce health losses.

Calculations

Protection

  1. Armor absorbs Physical Damage from hits equal proportion to their Protection value.
  2. If wearing more than on amror, use the highest protection value.
  3. Damage is split among all of the worn armors, weighed by their Protection value.
  4. Unabsorbed physical damage is then subtracted from the character's or mob's Health Meter.png.

Damage Taken = Physical Damage * (1 - Highest Protection)

Planar Defense

Attention: Planar Defense is not Planar Entity Protection!

  1. Armor absorbs Planar Damage from hits equal quantity to their Planar Defense value.
  2. Damage is evenly distributed to each armor until it reaches the Planar Defense they have.
  3. Unabsorbed planar damage is then subtracted from the character's or mob's Health Meter.png.

Damage Taken = Planar Damage - Sum of all Planar Defense

For mobs that deal a low amount of planar damage, such as the Grazer, the amount of planar damage dealt can be reduced into the negatives with this formula. A negative amount of total planar damage received simply means the target takes no planar damage.

Example

Example: Attack damage of a Spider Queen (80 physical + 0 planar) to a character equipped with a Grass Suit.png and a Football Helmet.png will be distributed as follows:

  • 60% < 80%
  • 80 × 80% = 64 physical damage is absorbed by two armor
    • 64 * 60%/(80%+60%) ≈ 28 is absorbed by Grass Suit.png
    • 64 * 80%/(80%+60%) ≈ 37 is absorbed by Football Helmet.png
  • 0+0 = 0 planar damage is absorbed by two armor
    • 0 planar damage is absorbed by Grass Suit.png
    • 0 planar damage is absorbed by Football Helmet.png
  • (80 − 64) + (0 - 0) = 16 damage is take by the character's Health Meter.png (This is not the final health change, but multiplied by the damage reduction.)

Another example: Attack damage of a Rasp (20 physical + 20 planar) to a character equipped with a Brightshade Armor.png and a W.A.R.B.I.S. Head Gear.png will be distributed as follows:

  • 80% < 85%
  • 20 × 85% = 17 physical damage is absorbed by two armor.
    • 17 * 80%/(85%+80%) ≈ 8.24 is absorbed by Brightshade Armor.png
    • 17 * 85%/(85%+80%) ≈ 8.75 is absorbed by W.A.R.B.I.S. Head Gear.png
  • 10+5 = 15 planar damage is absorbed by two armor.
    • 10 planar damage is absorbed by Brightshade Armor.png
    • 5 planar damage is absorbed by W.A.R.B.I.S. Head Gear.png
  • (20 − 17) + (20 - 15) = 8 damage is take by the character's Health Meter.png (This is not the final health change, but multiplied by the damage reduction.)


Chest armor

Item Name Durability Protection Planar Defense Sanity Crafting Notes
Grass Suit.png Grass Suit 157.5 60% 0 Cut Grass.pngx10 Twigs.pngx2 Take 17 more damage from Werebeaver.
Log Suit.png Log Suit 315 80% 0 Log.pngx8 Rope.pngx2 Take 17 more damage from Werebeaver.
Night Armour.png Night Armor 525 95% 0 -10/min Nightmare Fuel.pngx5 Papyrus.pngx3 Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit.png Marble Suit 735 95% 0 Marble.pngx6 Rope.pngx2 -30% Movement Speed
Knockback Resistance
Snurtle Shell Armour.png Snurtle Shell Armor 735 60% 0 Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit.png Thulecite Suit 1260 90% 0 +3.3/min Thulecite.pngx6 Nightmare Fuel.pngx4
Scalemail.png Scalemail 945 70% 0 +3.3/min Scales.pngx1 Log Suit.pngx1 Pig Skin.pngx3 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Bone Armor.png Bone Armor 16 uses 0 0 Given a shield every 5 seconds that blocks all attack damage.
Nightmare Fuel can be used to refuel 25% of its durability.
Dreadstone Armor.png Dreadstone Armor 840 90% 5 -10/min Dreadstone.pngx6 Pure Horror.pngx4 When worn restores durability every second based on the character's sanity amount.
Brightshade Armor.png
Brightshade Armor 830 80% 10 Pure Brilliance.png×4 Brightshade Husk.png×4 When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
Void Robe.png
Void Robe 830 80% 10 -10/min Pure Horror.png×4 Dark Tatters DST.png×4 When an attack comes from Shadow Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
W.A.R.B.I.S. Armor.png W.A.R.B.I.S. Armor 730 85% 5 Scrap.png×8 Electrical Doodad.png×3 Enlightened Shard.png×1 Locks on to enemies attacked by the player.

Increases player's speed over time while locked on to an enemy (Max: +30% after 20 seconds)

Bramble Husk.png Bramble Husk 525 80% 0 Living Log.png×2 Stinger.png×4
(Wormwood Portrait.png)
Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 damage to every mob around wearer when hit.
Can only be crafted by Wormwood.
Brambleshade Armor.png Brambleshade Armor 830 80% 10 Brightshade Armor.png×1Bramble Husk.png×1

(Wormwood Portrait.png)

Prevents damage from Brambles, Bramble Blooms and Bramble Traps.

Deals 22.5 physical damage and 5 planar damage to every mob around wearer when hit. Can only be crafted by Wormwood.

Head armor

Item Name Durability Protection Planar Defense Water Resistance Crafting Notes
Beekeeper Hat.png Beekeeper Hat 1050 0% (80% vs. Bee.png Killer Bee.png Guardian Bee.png Bee Queen.png) 0 20% Silk.pngx8 Rope.pngx1 Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else.
Hardwood Hat.png Hardwood Hat 262.5 70% 0 0 Lucy the Axe.png×1 Log.png×6 Pine Cone.pngx1
(Woodie Portrait.png)
Woodie can craft this with the proper skill tree points
Cookie Cutter Cap.png Cookie Cutter Cap 525 70% 0 35% Cookie Cutter Shell.pngx4 Rope.pngx1
Bee Queen Crown.png Bee Queen Crown 945 70% 0 20% Converts insanity auras into sanity auras.
Triggers the Bow Emote for nearby players.
Dropped by the Bee Queen and sometimes found in Loot Stashes.
Bone Helm.png Bone Helm 945 70% 0 20% Induces insanity effects.
Prevents Shadow Creatures from attacking.
Dropped by the Ancient Fuelweaver.
Football Helmet.png Football Helmet 315 80% 0 20% Pig Skin.pngx1 Rope.pngx1 If given to Pig or Bunnyman it provides them a damage absorption effect
Battle Helm.png Battle Helm 525 80% 0 20% Gold Nugget.pngx2 Rocks.pngx2
(Wigfrid Portrait.png)
Can only be crafted by Wigfrid.
Commander's Helm.png Commander's Helm 683 80% 0 (8 if Commander's Helm Enhancement I.png is enabled) 35% Gold Nugget.pngx2Beefalo Wool.pngx2Marble.pngx1

(Wigfrid Portrait.png)

Prevents knockback from attacks.

Can only be crafted by Wigfrid.

Brightshade Helm.png
Brightshade Helm 830 80% 10 20% Pure Brilliance.png×4 Brightshade Husk.png×2 When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
Void Cowl.png
Void Cowl 830 80% 10 0 Pure Horror.png×4 Dark Tatters DST.png×2 When an attack comes from Shadow Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
W.A.R.B.I.S. Head Gear.png W.A.R.B.I.S. Head Gear 730 85% 5 0 Scrap.png×8 Electrical Doodad.png×3 Enlightened Shard.png×1 Locks on to enemies attacked by the player.

Increases the physical damage done by the wearer over time while locked on to an enemy (Max: +20% after 20 seconds)

Eye Mask.png Eye Mask 315 80% 0 20% Absorbs 80% of peneral damage.
Feed food to repair.
Shelmet.png Shelmet 525 90% 0 20% Has a 10% chance to drop from Slurtles.
Thulecite Crown.png Thulecite Crown 840 90% 0 0 Thulecite.png×4 Nightmare Fuel.png×4 Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
Dreadstone Helm.png Dreadstone Helm 840 90% 5 20% Dreadstone.png×4 Pure Horror.png×4 When worn restores durability every second based on the character's sanity amount.

Hand armor

Item Name Durability Protection Planar Defense Damage Crafting Notes
Shield of Terror.png Shield of Terror 315 80% 0 51 Absorbs 80% of general damage. Feed food to repair. Can be used as a Weapon.
Battle Rönd.png Battle Rönd 420 85% 0 51

63.8 (Wigfrid Portrait.png)

Gold Nugget.pngx4Beefalo Wool.pngx3

(Wigfrid Portrait.png)

Can be used as a Weapon.

Right click to block 100% of damage received.