W.A.R.B.I.S. Head Gear

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Exclusive to: Don't Starve Together icon.png
This content is available only after activating the Map Icon Lunar Rift.png Lunar Rift

Willow Portrait.png
Aww, it's a hat that teaches nerds how to fight!


"Well, A Rather Beautifully Intelligent System." Uses a complicated assortment of cogs and circuitry for computing.
Once a target has been selected, as long as it stays in range, the W.A.R.B.I.S. begins calculating optimal performance to fight the target.
The head gear improves the wearer's damage as it analyzes the target, ending at a 20% damage increase.
When combined with the W.A.R.B.I.S. armor, the two will sync up for a few moments sharing target information.
Wearing the W.A.R.B.I.S. Head Gear also provides the wearer with a Dramatically Updating Diagram (or D.U.D.) which provides information on which target is currently being analyzed and what level the W.A.R.B.I.S. has reached.

-Scrapbook Description

The W.A.R.B.I.S. Head Gear is a craftable Armor exclusive to Don't Starve Together, introduced within the From Beyond updates. It requires 8 Scrap, 3 Electrical Doodads, and 1 Enlightened Shard to craft after learning the rare Blueprint that has a chance to drop from hammering Abandoned Junk.

The W.A.R.B.I.S. Head Gear has a Durability of 730 (over twice as durable as a Football Helmet), and absorbs 85% of all physical damage and a flat 5 Planar Damage.

Wearing and fighting with it analyzes a single target and increases the physical damage done by the wearer over time up to a maximum of +20% damage after a period of 20 seconds. This bonus is reset after either attacking a different target, or walking too far away from the current target. An overlay called the Dramatically Updating Diagram (D.U.D.) appears over the target, showing the analysis progress.

Stage Time to reach Damage Boost
0 Immediate +5%
1 10 seconds +10%
2 16 seconds +15%
3 20 seconds +20%

The W.A.R.B.I.S. Head Gear can be combined with the W.A.R.B.I.S. Armor to get a speed boost in addition to the damage. The Armor will get synced with the current stage of the Head Gear within a few seconds, shown through waves at the top of the diagram, so the speed boost can be obtained without an additional analysis. When taking off the Head Gear or the Armor, the current state of the Analysis remains as long as the other is worn.

When the W.A.R.B.I.S. Head Gear's durability reaches 0%, it does not disappear; instead, it is unequipped and can no longer be equipped until repaired. It can be fully repaired by one Auto-Mat-O-Chanic.

Gramophone.png Quotes

Locking on to target


Syncing up with Armor


Losing target from being too far or attacking different target


Prototype.png Tips

  • Due to gaining damage over time when fighting a single target, the helmet is extremely useful against Boss Monsters, especially those that do not summon minions.
  • Due to requiring an Enlightened Shard, if the first Enlightened Crown is not deconstructed, players would have to fight the Celestial Champion again to obtain this helmet. The same also applies to the Armor.

Placeholder.png Trivia

  • W.A.R.B.I.S. Head Gear was introduced in the Host of Horrors update.
  • The name of the item may be a play on words, as a literal "gear on the head" (normally, the word is written as "headgear").

Blueprint.png Gallery