Armor/DST
Armor is a type of in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming hit damage in place of the wearer's (character or mob) Health. And loses Durability based on damage it blocked.
Armor generally has two stats called Protection and Planar Defense, which distribute Physical Damage and Planar Damage by hit for the mob or character they are equipped with.
Note that armor can only share Physical Damage and Planar Damage, other sources of damage such as Food, Fire, Temperature or Crafting cannot be absorb by armor. And armor isn't the only way to reduce health losses.
Calculations
Protection
- Armor absorbs Physical Damage from hits equal proportion to their Protection value.
- If wearing more than on amror, use the highest protection value.
- Damage is split among all of the worn armors, weighed by their Protection value.
- Unabsorbed physical damage is then subtracted from the character's or mob's .
Damage Taken = Physical Damage * (1 - Highest Protection)
Planar Defense
Attention: Planar Defense is not Planar Entity Protection!
- Armor absorbs Planar Damage from hits equal quantity to their Planar Defense value.
- Damage is evenly distributed to each armor until it reaches the Planar Defense they have.
- Unabsorbed planar damage is then subtracted from the character's or mob's .
Damage Taken = Planar Damage - Sum of all Planar Defense
For mobs that deal a low amount of planar damage, such as the Grazer, the amount of planar damage dealt can be reduced into the negatives with this formula. A negative amount of total planar damage received simply means the target takes no planar damage.
Example
Example: Attack damage of a Spider Queen (80 physical + 0 planar) to a character equipped with a and a will be distributed as follows:
- 60% < 80%
- 80 × 80% = 64 physical damage is absorbed by two armor
- 0+0 = 0 planar damage is absorbed by two armor
- (80 − 64) + (0 - 0) = 16 damage is take by the character's (This is not the final health change, but multiplied by the damage reduction.)
Another example: Attack damage of a Rasp (20 physical + 20 planar) to a character equipped with a and a will be distributed as follows:
- 80% < 85%
- 20 × 85% = 17 physical damage is absorbed by two armor.
- 10+5 = 15 planar damage is absorbed by two armor.
- (20 − 17) + (20 - 15) = 8 damage is take by the character's (This is not the final health change, but multiplied by the damage reduction.)
Chest armor
Item | Name | Durability | Protection | Planar Defense | Sanity | Crafting | Notes |
---|---|---|---|---|---|---|---|
Grass Suit | 157.5 | 60% | 0 | x10 x2 | Take 17 more damage from Werebeaver. | ||
Log Suit | 315 | 80% | 0 | x8 x2 | Take 17 more damage from Werebeaver. | ||
Night Armor | 525 | 95% | 0 | -10/min | x5 x3 | Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor). | |
Marble Suit | 735 | 95% | 0 | x6 x2 | -30% Movement Speed Knockback Resistance | ||
Snurtle Shell Armor | 735 | 60% | 0 | Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles. | |||
Thulecite Suit | 1260 | 90% | 0 | +3.3/min | x6 x4 | ||
Scalemail | 945 | 70% | 0 | +3.3/min | x1 x1 x3 | When worn, it provides immunity to fire damage, ignites enemies attacking the player. | |
Bone Armor | 16 uses | 0 | 0 | Given a shield every 5 seconds that blocks all attack damage. Nightmare Fuel can be used to refuel 25% of its durability. | |||
Dreadstone Armor | 840 | 90% | 5 | -10/min | x6 x4 | When worn restores durability every second based on the character's sanity amount. | |
Brightshade Armor | 830 | 80% | 10 | ×4 ×4 | When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%) | ||
Void Robe | 830 | 80% | 10 | -10/min | ×4 ×4 | When an attack comes from Shadow Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%) | |
W.A.R.B.I.S. Armor | 730 | 85% | 5 | ×8 ×3 ×1 | Locks on to enemies attacked by the player.
Increases player's speed over time while locked on to an enemy (Max: +30% after 20 seconds) | ||
Bramble Husk | 525 | 80% | 0 | ×2 ×4 () |
Prevents damage from Brambles, Bramble Blooms and Bramble Traps. Deals 22.5 damage to every mob around wearer when hit. Can only be crafted by Wormwood. | ||
Brambleshade Armor | 830 | 80% | 10 | ×1×1 | Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 physical damage and 5 planar damage to every mob around wearer when hit. Can only be crafted by Wormwood. |
Head armor
Item | Name | Durability | Protection | Planar Defense | Water Resistance | Crafting | Notes |
---|---|---|---|---|---|---|---|
Beekeeper Hat | 1050 | 0% (80% vs. ) | 0 | 20% | x8 x1 | Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else. | |
Hardwood Hat | 262.5 | 70% | 0 | 0 | ×1 ×6 x1 () |
Woodie can craft this with the proper skill tree points | |
Cookie Cutter Cap | 525 | 70% | 0 | 35% | x4 x1 | ||
Bee Queen Crown | 945 | 70% | 0 | 20% | Converts insanity auras into sanity auras. Triggers the Bow Emote for nearby players. Dropped by the Bee Queen and sometimes found in Loot Stashes. | ||
Bone Helm | 945 | 70% | 0 | 20% | Induces insanity effects. Prevents Shadow Creatures from attacking. Dropped by the Ancient Fuelweaver. | ||
Football Helmet | 315 | 80% | 0 | 20% | x1 x1 | If given to Pig or Bunnyman it provides them a damage absorption effect | |
Battle Helm | 525 | 80% | 0 | 20% | x2 x2 () |
Can only be crafted by Wigfrid. | |
Commander's Helm | 683 | 80% | 0 (8 if is enabled) | 35% | x2x2x1 | Prevents knockback from attacks.
Can only be crafted by Wigfrid. | |
Brightshade Helm | 830 | 80% | 10 | 20% | ×4 ×2 | When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%) | |
Void Cowl | 830 | 80% | 10 | 0 | ×4 ×2 | When an attack comes from Shadow Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%) | |
W.A.R.B.I.S. Head Gear | 730 | 85% | 5 | 0 | ×8 ×3 ×1 | Locks on to enemies attacked by the player.
Increases the physical damage done by the wearer over time while locked on to an enemy (Max: +20% after 20 seconds) | |
Eye Mask | 315 | 80% | 0 | 20% | Absorbs 80% of peneral damage. Feed food to repair. | ||
Shelmet | 525 | 90% | 0 | 20% | Has a 10% chance to drop from Slurtles. | ||
Thulecite Crown | 840 | 90% | 0 | 0 | ×4 ×4 | Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity. | |
Dreadstone Helm | 840 | 90% | 5 | 20% | ×4 ×4 | When worn restores durability every second based on the character's sanity amount. |
Hand armor
Item | Name | Durability | Protection | Planar Defense | Damage | Crafting | Notes |
---|---|---|---|---|---|---|---|
Shield of Terror | 315 | 80% | 0 | 51 | Absorbs 80% of general damage. Feed food to repair. Can be used as a Weapon. | ||
Battle Rönd | 420 | 85% | 0 | 51 | x4x3 | Can be used as a Weapon.
Right click to block 100% of damage received. |