Weapon/DST
Weapons are Items used to fight, hunt and defend oneself from creatures in Don't Starve Together. Most weapons have a durability, limiting the number of times it can be used.
In the hostile wilderness, a player's bare hands won't stand up well to many of the hostile creatures found or be able to hunt very effectively, while running can get one safely out of harm's way at first, a player will need to start utilizing weapons for self-defense, hunting, and especially for the periodic Hound attacks, or other fast, persistent enemies.
Some characters have personal damage modifiers. Wes and Wendy deal normal damage × 0.75, Wigfrid deals normal damage × 1.25, Wolfgang deals normal damage × 0.50-2.00 (based on Hunger level), and Wanda deals normal damage × 0.50-1.75 (depend on her age and weapon type). All characters' unarmed attacks deal 10 points of damage per hit, and can be executed only once every second while armed ones can be executed twice, making characters' unarmed attacks impractical for combat.
Any other item that equips to the hand slot, such as Umbrella, can be used to attack with the use of the Force Attack command/button, but will only do as much damage as an unarmed attack. Using items this way won't deplete the item's durability any more than holding it normally does.
Melee weapons
Item | Name | Damage | Planar Damage | Uses | Crafting | Notes |
---|---|---|---|---|---|---|
Alarming Clock | 81.6() or 27.2 | 0 | 96 | x3 x4 x8 () |
It is a whip-like weapon that can only be used by Wanda. It can deal 81.6 damage when it has fuel, and deal 27.2 damage when out of fuel. It can be refueled with Nightmare Fuel to restore 24 uses. | |
Charged Elding Spear | 20 | 200 | on | It is an electrical weapon that deals additional damage if the enemy is wet.
Holding this weapon increases movement speed by 20%. When Elding Spear Enhancement I is unlocked, Wigfrid can perform a special attack, rushing forward and hitting every enemy in the way dealing 68 base damage (85 as Wigfrid). This attack has a cooldown of 1.5 seconds. Performing the special attack repairs the weapon by 2% on every hit or 4% when hitting multiple targets. | ||
Shadow Reaper | 38 | 18 | 200 | x3 x1 | If the Void Cowl is equipped, physical damage is increased by 10%, and planar damage is increased by 5. Additionally, the Void Cowl increases the Shadow Reaper's planar damage by accumulating an additional 4 damage per consecutive hit on an enemy. The maximum bonus is 24 damage reached after 6 hits, totaling 47 planar damage. The maximum damage reached is 88.8, or 97.7 against Lunar Aligned creatures. | |
Brightshade Sword | 30 | 200 | x4 x3 | It deals 38 standard damage and 30 planar damage for a total of 68 damage, and has a damage modifier against shadow creatures that increases damage by 10% to 74.8 damage. Planar damage ignores the armor value of enemies and characters without special armor. | ||
Dark Sword | 0 | 100 | x5 x1 | It drains 20 Sanity per minute (while equipped), but is the second strongest melee weapon in the game Glass Cutter). | ||
Glass Cutter | 0 | 75 (x2) | x1 x6 | It is tied with the Dark Sword as the second strongest melee weapon in the game. When attacking Shadow Creatures, the Shadow Pieces, and the Ancient Fuelweaver, the Glass Cutter will use half as much durability. | ||
Elding Spear | 0 | 200 | x2x2x1 | It is an electrical weapon that deals additional damage if the enemy is wet.
When Elding Spear Enhancement I is unlocked, Wigfrid can perform a special attack, rushing forward and hitting every enemy in the way dealing 68 base damage (85 as Wigfrid). This attack has a cooldown of 3.5 seconds (2.5 seconds on equip). | ||
Thulecite Club | 0 | 200 | x3 x4 x4 | It boosts walking speed by 10% (when equipped) and has a 20% chance to spawn a Shadow Tentacle. | ||
Ham Bat | 0 | ( 10 days) | x1 x1 x2 | It deals 59.5 damage per hit with a durability of 10 days (Uses Spoilage instead of normal durability). With the Reign of Giants DLC, the Ham Bat's damage decreases by 2.975 damage per day. On day 10, the weapon will deal 29.75 damage before turning to Rot. | ||
Tentacle Spike | 0 | 100 | It can only be obtained as a drop from Tentacles. | |||
Battle Rönd | 51 | 0 | 140 | x4x3 | It is a hand slot Armor with 85% protection, and has 420 durability. It will lose 3 durability each time when used on attack.
The Battle Rönd has a special ability to parry, which is performed with a right click by default. When right clicking, the prompt to block comes up while generating a cone-shaped directional guide, indicating where it must be aimed. Successfully blocking attacks from the direction it comes from will absorb 100% of incoming physical and Planar Damage, while losing no durability; facing the wrong direction will result in damage and durability loss as usual. | |
Shield of Terror | 0 | 158 | It is a hand slot Armor with 80% protection, and has 315 durability. It will lose 2 durability each time when used on attack. It can be repaired via feeding Food to it. | |||
Morning Star | 0 | (6 minutes) | x1 x2 x2 | It is an electrical weapon that deals 43-72 damage per hit (based on the Wetness of the target). It has a durability of 6 minutes and emits light when held. | ||
Bat Bat | 0 | 75 | x3 x2 x1 | Each hit leeches 6.8 health from the enemy, but drains 3.4 sanity from the player if the player's health is not full. | ||
Battle Spear | 0 | 200 | x2 x2 x2 () |
It is a weapon exclusive to Wigfrid. Wigfrid starts the game with this weapon and is able to craft it, as well. | ||
Spear | 0 | 150 | x1 x2 x1 | |||
Strident Trident | 0 | 150 | x3 x4 x2 | It can also cast a spell, consuming 3 weapon uses (for a maximum of 50 casts) and dealing 85 damage. | ||
Tail o' Three Cats | 0 | 175 | x3 x1 | It has double the normal melee range. When whipping a Mob, there is a chance for a loud snap, causing all nearby Mobs to lose aggro. | ||
Bull Kelp Stalk | 0 | 50 ( 40 days) | The Bull Kelp is a perishable item obtained by harvesting a beached bull kelp, it can be used as a weapon 50 times at the cost of 2%-4% freshness. at 50% freshness it has a 10% chance to break, when under 2% it has a 30% chance to break resulting in no rot. | |||
Fencing Sword | 0 | 200 | x1 x2 | It is a weapon similar to the Spear but with lower attack speed. It can also be used as a tool to rotate fences. |
Tools
Tools can also be used as weapons and have varying amounts of damage and durability. Golden versions of each tool do the same damage and have 4 times the durability. When fully charged they will set targets on fire and deal up to 2x the damage of regular tools, making them a good defensive weapon if you're ambushed.
Item | Name | Damage | Planar Damage | Uses | Crafting | Notes |
---|---|---|---|---|---|---|
Moon Glass Axe | 0 | 80 | x2 x3 | |||
Pick/Axe | 0 | 400 | x1 x1 x2 | |||
Malbatross Bill | 0 | 100 | ||||
Axe | 0 | 100 | x1 x1 | |||
Pickaxe | 0 | 33 | x1 x2 | |||
Brush | 0 | 25 | x1 x1 x2 | |||
Whirly Fan | 0 | 1 minute 30 seconds | x3 x1 | The durability only drains when moving. | ||
Saddlehorn | 0 | 4 | x2 x2 x1 | |||
Driftwood Oar | 0 | 16 | x1 | |||
Oar | 0 | 20 | x1 | |||
Garden Hoe | 0 | 25 | x2 x2 | |||
Hammer | 0 | 75 | x3 x3 x6 | |||
Pitchfork | 0 | 25 | x2 x2 | |||
Shovel | 0 | 25 | x2 x2 | |||
Walking Cane | 0 | Infinite | x2 x1 x4 | |||
Willow's Lighter | 0 | 10 minutes | x1 x1 x3 () |
It is a Light item that attacking a mob with the Lighter will set it on fire. | ||
Torch | 0 | 75 seconds | x2 x2 | It is a Light item that attacking a mob with the Torch will set it on fire. | ||
Lucy the Axe | 13.6 | 0 | Infinite | It is the Woodie's unique axe. | ||
Bug Net | 0 | 4 | x4 x2 x1 | |||
Fishing Rod | 0 | 3 | x2 x2 | |||
Sea Fishing Rod | 0 | Infinite | x1 x3 | |||
Brightshade Smasher | 10 | 600 | x1 x2 | |||
Brightshade Shoevel | 10 | 100 | x1 x2 |
Ranged weapons
Item | Name | Damage | Planar Damage | Uses | Crafting | Notes |
---|---|---|---|---|---|---|
Boomerang | 0 | 10 | x1 x1 x1 | It is a ranged weapon. After striking an enemy, it will return to the player. Pressing 'Action'(default "Space") while it's on the way back will allow the player to catch it, otherwise it will damage the player and automatically decrease durability by 1. | ||
Blow Dart | 0 | 1 | x2 x1 x1 | The reed tube and the dart are considered a unit and are consumed on use. | ||
Sleep Dart | 0 | 0 | 1 | x2 x1 x1 | It is used to put (most) mobs to sleep. Some enemies are semi-resistant to its effects and require being shot with up to 4 darts. The reed tube and the dart are considered a unit and are consumed on use. | |
Fire Dart | 0 (direct damage) Depending on mob burning time |
0 | 1 | x2 x1 x1 | It sets enemies on fire, causing panic. Note that enemies on fire can also set fire to nearby objects. The reed tube and the dart are considered a unit and are consumed on use. | |
Electric Dart | 0 | 1 | x2 x1 x1 | It similar to Morning Star, deals damage based on the Wetness of the target. The reed tube and the dart are considered a unit and are consumed on use. | ||
Ice Staff | 0 | 0 | 20 | x1 x1 | It is a ranged Magic weapon that does not do damage, but temporarily freezes an enemy after 1-4 blasts. It drains 1 sanity per use. | |
Fire Staff | Depending on mob burning time | 0 | 20 | x2 x1 x1 | It is a ranged Magic weapon that sets enemies on fire. Note that enemies on fire can also set fire to nearby objects. It drains 1 sanity per use. | |
Weather Pain | 7/sec | 0 | 15 | x10 x1 x1 | It is a ranged weapon that casts a whirlwind at an enemy, which darts around the target. It deals 7 damage per second for 5 seconds and has 15 uses. The Weather Pain is not affected by the user's damage modifier. Note it will also destroy structures and knock down trees. | |
Seedshell | 0 | 1 | It can be used as a ranged weapon or tossed at any location, dealing 23.8 Aoe damage. Rabbits, Moleworms, Carrats and Wobsters on land are stunned once hit, if not killed by the damage. | |||
Brightshade Staff | 0 | 10 | 50 | x3 x6 | It is a ranged weapon, that fires a homing projectile that can bounce from one enemy to another up to 5 times, and if equipped with a Brightshade Armor set, up to 7 times. It also has double damage against shadow creatures. |
Traps
Item | Name | Damage | Uses | Crafting | Notes |
---|---|---|---|---|---|
Tooth Trap | 60 | 10 | x1 x1 x1 | It triggers when an enemy enters within its proximity and requires being reset (right-click) after each use. | |
Bee Mine | About 0-160 | 1 | x1 x4 x1 | It is a placeable trap that deals 160 (potential) damage and has 1 use. It triggers when an enemy enters within its proximity, releasing 4 bees that target only the enemy that triggered it. When the target is killed, they disperse in separate directions. | |
Bird Trap | 0 | 8 | x3 x4 | It is a (non-lethal) placeable trap used to catch Redbirds, Crows, and Snowbirds. Baiting the trap with Seeds will increase the chance of catching a bird. | |
Trap | 0 | 8 | x6 x2 | It is a placeable trap used to catch small creatures like Rabbits, Spiders etc. Some of them will be captured alive while others will be killed. Baiting the trap will always lure nearby critters to move toward the bait. | |
Bramble Trap | 40 | 10 | x1 x1 () |
It is a placeable trap exclusive to Wormwood. |
Explosive weapons
Item | Name | Damage | Planar Damage | Uses | Crafting | Notes |
---|---|---|---|---|---|---|
Gunpowder | 200 | 0 | 1 | x1 x1 x1 | It deals 200 (area-of-effect) damage and has 1 use. It must be placed near an object and then lit on fire (usually with a torch). There is a 2-4 second delay before exploding. It is advised to leave the area before detonation. | |
Slurtle Slime | 50 | 0 | 1 | It deals 50 (area-of-effect) and has 1 use. It must be placed near an object and lit on fire. After four seconds it then explodes. | ||
Brightshade Bomb | 0 | 200 | 1 | x4 x4 x1 | It explodes when thrown on nearby targets and has an area of effect, it deals damage to all creatures dealing 200 damage, and also blows up structures. Player can get hurt by the explosion but it cannot harm allied players. |
Don't Starve Tools and Weapons | |
Equipped Tools | |
Unequipped Tools | |
Light | |
Books | |
Circuit | |
Battle Songs | |
Watches | |
Weapons | |
Bombs | |
Staffs | |
Amulets | |
Backpacks | |
Clothing | |
Stage Costumes | |
Armor |