Cork Bat

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Exclusive to: Hamlet icon.png

Woodlegs Portrait.png
Lighter than a belayin' pin.


The Cork Bat is a craftable Weapon exclusive to the Hamlet DLC. It is found in the Fight Tab, requires 3 Cork and Boards to craft, and a Science Machine to prototype. Unlike other weapons, the Cork Bat has a noticeable delay between strikes, although the attack speed is faster than unarmed attacks. After each strike, the Cork Bat makes the player unable to move or act for a brief time, which puts the player into disadvantage as this can hinder the player's ability to dodge enemy attacks in time. It should therefore be treated as cheap, readily available weapon if supplies aren't available for superior choices.

Prototype.png Tips

  • Due to how the Cork Bat hinders the player's ability to effectively dodge, it can be used against enemies with long pauses between attacks. One example is that of Shadow Creatures, which disappear after being hit and reappear further away.
  • The Cork Bat is effectively used against mobs with less than 51 health, as it can instantly kill them, hence removing the need to dodge.
  • A fully fed Wolfgang deals 102 damage with the Cork Bat, putting it over the 100 health threshold. This means that he can one shot mobs such as Spiders, Bees, Mosquitoes, Snakes, Frogs, and Red/Blue Hounds.
  • The Cork Bat has no slowdown when used on a boat, making it ideal for ocean combat.
  • The Cork Bat's slow attack recovery can be cancelled by Wheeler's Dodge.

Placeholder.png Trivia

  • The Cork Bat originally had red details on the hilt, but the color was changed in the Quality of Life update. The shape of it also changed a bit.

Blueprint.png Gallery