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The Snaptooth is an aggressive plant-like Mob exclusive to the Hamlet DLC. It has several stages of life with varied stats and appearances.
The Snaptooth Seedling spawns in herds in the Deep Rainforest biome, mostly around a fully-grown Snaptooth Flytrap. The snaptooth seedling is able to grow by eating meat or eggs.
The Snaptooth Flytrap is an adult version of Snaptooth Seedling. After a Snaptooth Seedling consumes three Meats or Eggs, it will become a Snaptooth Flytrap. Upon consuming the last piece of meat needed to transform, the Flytrap roots itself to the ground, no longer able to chase the player. It will also appear as an icon on the player's Map.
Even if it cannot move, the Snaptooth Flytrap is very aggressive and will attack nearly every mob that gets too close to it.
The Snaptooth Seedling will approach and eat food dropped on the ground (only animal products such as Meat or Eggs) within 7.5 tiles, and will grow one stage for each food consumed. Each stage has increased damage and maximum health, while lowering its own movement speed. After eating 3 of these items, it will transform into a fully-grown Snaptooth Flytrap. Each time it grows in this way, its current health will reset.
Though they sleep during the day, they will still attack the player, and all other mobs (except their own kind) if they get too close. They won't attack walls.
They do not assist each other, and can be targeted individually without fear of alerting the others.
An adult Snaptooth Flytrap will attempt to spawn a Snaptooth Seedling every two or four days, each outcome being equally likely. When it does so, it will choose a random angle around it. If there is a spot that is not occupied by a wall within a distance of 3.75 tiles and 5 tiles from the Flytrap on that angle, it will spawn a Seedling there. If no such spot is available it will return to waiting the two or four day wait period. If there are more than five Snapteeth of any type (including Flytraps) within 3.75 tiles of it, it will always fail to spawn a Seedling.
Wormwood is unique in that neither the Flytraps nor the Seedlings will attack him, provided that he is not holding meat in his inventory, similar to Bunnymen. If meat is present in his inventory while he is within their aggro range, they will target him and attack as normal. Otherwise they act as though he is not there and will sleep and attack other mobs as normal.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |