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Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
–Wurt
Bearger is one of the Giants in the Don't Starve Together, representing the season of Autumn. If the player starts in Autumn, Bearger will not spawn in the first season and will instead appear in the following year.
When killed, Bearger will drop 8 Meat and 1 Thick Fur, which can be used to craft the Hibearnation Vest, Insulated Pack, and the Polar Bearger Bin.
Once the player activates Lunar Rift, the corpse of Bearger will be possessed by a Brightshade Gestalt if a Lunar Rift is active, and turn into a Armored Bearger. Before it happens, player can set the corpse on fire with a Torch or Fire Staff to prevent the fight.
To spawn a Bearger, three requirements has to be met:
Meeting all the requirements will start the countdown of the Bearger using this formula:
(Days remaining in autumn) ÷ 4 ± [ (Days remaining in autumn ÷ 4) ÷ 4 ]
With default setting, the spawn time of the first Bearger is in between of day 3.75 and day 6.25 of the second Autumn.
Once spawn, Bearger will wander around and look for Food to eat. Bearger will eat any Food, including Mushrooms and Berries from their plants, and any Crock Pot Food except the Goodies type. Bearger can smell the Food inside a Chest, Scaled Chest, and Ice Box and do a swing attack to get Food. However, it will ignore the Food inside a Salt Box and Magician's Chest.
Food stats affect Bearger the same way as it would the player, meaning that healing Food will heal it for the same amount of Health while damaging Foods such as Monster Meat will also lower its Health.
While Bearger's range of aggression is small, approaching it directly will cause it to increase its movement speed and attack the player. Additionally, it will be upset and issue a warning growl if the player picks up Food that it had intended to eat. The second time Food is taken, it will issue another warning growl. Stealing its Food a third time will incite Bearger to attack.
After stealing its Food three times, Bearger will automatically become hostile if a nearby player has a "honeyed" item in their inventory (Honey, Honeycomb, Royal Jelly, Taffy, Pumpkin Cookies, Honey Nuggets, Honey Ham, Powdercake and Jellybeans).
Bearger will not despawn when Autumn ends, and by default, there will be only one Bearger in the world. Meaning that a player can keep the Bearger alive in a deserted place and don't need to worry about Bearger attacks any more.
Bearger will hibernate during Winter and Spring and not periodically drop any Fur Tufts. During Summer and Autumn, it will behave as usual and periodically drop a Fur Tuft. Additionally, its ground pound attack has a 20% chance of dropping three Fur Tufts.
If put to sleep and then attacked, it will yawn while waking up, causing all players as well as mobs on screen to fall asleep. Bearger will then attack the player or mob that hit it first.
Attack | Description |
---|---|
Bearger will use a swipe attack at close range, dealing damage and knocking the weapon out of the player's hand. It will use this attack up to three consecutive times before using its slam attack. | |
Once Bearger has used 3 swipes, it will slam the ground with its front paws, creating a shockwave that will demolish Structures, fell Trees, and uproot Plants in a large area as well as knock the player's weapon from their hand. This attack only does damage within Bearger's melee range, despite damaging objects at a larger distance. | |
If the player runs away from Bearger when it is about to do its slam attack, it will charge after the player, destroying objects in its path. When it either catches up to the player or has been running for long enough, it will use its slam attack. |
A highly recommended way to kill Bearger is to lure it into a Evergreen forest and have it destroy trees, until one or more Treeguards spawn. Since Treeguards move slowly, the player may need to lead Bearger into a position where the Treeguards can attack. This method can not only kills the Bearger and also yields a great amount of Logs.
A fast way to deal with the Bearger is a combination of immobilization and Gunpowders. First, the player must immobilize Bearger by either freezing it with an Ice Staff or sedating it with Sleep Darts or a Pan Flute.
While frozen or asleep, a stack of 29 Gunpowder can be placed and lit directly beside Bearger. The 29 Gunpowder will bring Bearger down to 200 Health. The player can then finish the fight with 2 Blow Darts or 5-7 strikes with a Spear. Using more Gunpowder will kill Bearger while it is on fire and potentially burn any dropped loot.
Unlike other bosses, Bearger will eat any Food it sees and is affected by poisonous Foods (such as Red Mushrooms or Monster Meat). The player can lead Bearger to poisonous Foods or drop poisonous Foods on the ground and allow Bearger to damage itself without the player needing to attack.
One such method involves leading the Bearger into a Marsh biome. Any Tentacles nearby will attack Bearger and be quickly defeated by Bearger's high damage, dropping a considerable amount of Monster Meat for Bearger to consume. Each piece of Monster Meat will deal 20 damage. Due to Bearger's high Health, relying on Monster Meat alone is not a very efficient method, and combination of different poisonous Foods and/or damage from hostile Mobs will be quicker.
Spiders are not automatically hostile to Bearger, nor is Bearger automatically hostile to Spiders or Spider Dens. The player must manually incite either party in order to start a fight between them. This means that if the Bearger is killed near a Spider Den, there may still be Spiders around after the battle. If the player wants any meat dropped by a Bearger, they should retrieve the Bearger's loot before a Spider can reach it.
Below is the number of hits it takes with each weapon to kill a Bearger/DST when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
It takes 4 blasts to freeze a Bearger/DST with an Ice Staff. It takes 4 Sleep Darts to put Bearger/DST to sleep.
Bearger's size compared to Wilson.
Bearger in the Don't Starve Together loading screen.
Bearger's appearance in the Winter's Feast event.
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |