Bunnyman/DST

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Ui button variant 1 off.png
Ui button variant 1 on.png

Wilson Portrait.png
I am filled with an irresistible urge to do science.

Wilson

Willow Portrait.png
Ugh. They look so stupid.

Willow

Wolfgang Portrait.png
Hello rabbit!

Wolfgang

Wendy Portrait.png
What tormented inner lives they must have.

Wendy

WX-78 Portrait.png
ITS METABOLISM OFFENDS ME

WX-78

Wickerbottom Portrait.png
A sentient lagomorph.

Wickerbottom

Woodie Portrait.png
He looks friendly enough.

Woodie

Waxwell Portrait.png
It reminds me of my old act.

Maxwell

Wigfrid Portrait.png
I want tö eat yöu.

Wigfrid

Webber Portrait.png
Hop along, lil bunny.

Webber

Warly Portrait.png
I have so many good rabbit recipes...

Warly

Wormwood Portrait.png
Wants belly things

Wormwood

Winona Portrait.png
You really oughta get some sun.

Winona

Wortox Portrait.png
You hop just like me!

Wortox

Wurt Portrait.png
Don't like Bunnyman!

Wurt

Walter Portrait.png
I've never heard of the Bunnyman before! Better make a note.

Walter

Wanda Portrait.png
I don't trust those things.

Wanda

A Bunnyman is a Mob that spawns from a Rabbit Hutch in the Caves. They usually live in the Mushtree Forest Biome. Like Pigs, Bunnymen will attack any monster on sight, such as Spiders and Batilisks. Webber and Wortox will also be targeted. When killed, they will drop either a Carrot with a 37.5% chance, a Meat with a 37.5% chance, or a Bunny Puff with a 25% chance. Bunnymen will respawn from their Rabbit Hutches after 1 day.

Bunnymen regenerate 8.67 Health every 5 seconds.

A Beardlord will only drop Beard Hair if it is killed by a player who is below 40% sanity. If any other source kills a Beardlord even while a player with 40% or less sanity is nearby, it will drop the same items as a regular Bunnyman.

As there are multiple players, Bunnyman and Beardlords behave identically as they can appear as Beardlords to some players and Bunnyman to others.

Behavior

Bunnymen can be befriended by giving them a Carrot (cooked or raw) and will follow the player, the same way Pigs do, for up to 20 minutes or 2.5 game days. For example, feeding 1 Carrot to a Bunnyman will make it a follower for 4 minutes (half a game day). When befriended, Bunnymen will have a Sanity aura of 25/min.

Bunnymen will attack the player if any Meats or Eggs are in the player's inventory, including Crock Pot foods unless they are wrapped with bundling wrap. They can sense Meat food items on the player from a range of 8 away. Bunnymen detect monsters inside a radius of 16 'walls', or 4 tiles. A 14 layer thick wall is enough for a Bunnyman to not detect a distant monster.

Bunnymen are attracted by veggies on the floor and will attempt to consume them within in a radius of 10. Some example of veggies are carrot, powdercake, birchnut, and glow berry.

Even befriended Bunnymen can become hostile if the player picks up meat. However, Bunnymen won't attack Chester, Hutch or Woby if they are carrying Meat food items, nor will they attack the player for carrying a Ham Bat.

Bunnymen will flee when they have less than 67 Health. Unlike Pigs, they do not fight using a kiting style. Bunnymen will defend each other when attacked. Bunnymen also help fellow bunnymen in attacking; if the player attacks a Bunnyman while allied with other Bunnymen, the player's allies and all neutral Bunnymen (that is not the one being targeted) will help to kill the one targeted by the player. If a befriended player is being attacked nearby, sleeping Bunnymen will wake up to defend their ally. Oddly, they will do the same if a nearby Pig is attacked. If a Bunnyman is pursuing the player and is unable to catch up after about 20 seconds, it will say "Done" or "Later," and stop being aggressive.

Beardlord

When a character's Sanity drops below 40%, Bunnymen will become Beardlords, similar to how Rabbits become Beardlings. In this form, they make raspy, distorted growling noises, rather than their normal gurgling sounds. They will also periodically display a growling animation, where they show their teeth and raise their arms in a threatening manner. Additionally, they will have an insanity aura of -40 Sanity Meter.png per minute. Despite their frightening appearance and behavior, Beardlords are neutral creatures, like Bunnymen.

Beardlords can be befriended with a Carrot in the same manner as normal Bunnymen, but they drain Sanity when close to the player due to the insanity aura. When following the player, they will run with raised arms, similar to the chasing pattern of a Werepig. In addition, when attacking enemies, Beardlords will use an overhand clawing motion similar to the way a Werepig attacks. When killed, Beardlords drop two Beard Hair and one Monster Meat. Beardlords will not go back to their houses at daybreak until they've turned back into Bunnymen.

A Beardlord will only drop Beard Hair if it is killed by a player who is below 40% sanity. If any other source kills a Beardlord even while a player with 40% or less sanity is nearby, it will drop the same items as a regular Bunnyman.

Spear.png Hunting

Bunnymen flee when their Health is low. When fleeing, they must either be cornered or attacked with a ranged weapon. The Boomerang is the cheapest option, but any kind of Blow Dart works as well. If cornering them, it is possible to lose the drops in the Ocean or in the Abyss.

While a Pig can be slain without angering nearby Pigs by turning one into a Werepig, a similar strategy is not possible with Bunnymen, making killing a single Bunnyman more difficult. Additionally, the drop of a Bunny Puff is not guaranteed. These reasons and the Bunnymen's temperamental behavior makes hunting Bunnymen for their Bunny Puffs overall a much deadlier and complex task than dealing with Pigs, but is the only way to get the item.

When hunting Bunnymen, it may be useful to bring some meat items along. This will anger them and they will attack, making it easier to initiate combat, though this will also aggro all other nearby Bunnymen at the same time.

Other ways to kill a Bunnyman is to make a befriended Bunnyman attack another. All nearby Bunnymen will join to kill the targeted Bunnyman. This can be repeated until all but one remain for the player to finish off. This method will require a number of Carrots, which can be obtained from the dead Bunnymen. A befriended Bunnyman can also be lured away from its home, forcing it to sleep out in the open where the player can get an extra attack before it wakes up. Players could alternatively lure a befriended Bunnyman to an area full of Tooth Traps. After stomping on 4 Tooth Traps, the Bunnyman will die.

Players can also befriend a few Rock Lobsters and have them attack the Bunnyman. Pigs can also be used, however, is more difficult to do so, since Pigs are only active during the day, while Bunnymen are only active at dusk or night. The player will need to befriend Pigs during the day, ensure the area is well lit, and wait for the Bunnymen to come out. With Pigs, the player needs to be on the lookout for any drops, and pick them up before the Pigs can eat them.

Another easy way to kill Bunnymen is to collect Red Caps either from Red Mushtrees, from mushroom rings, or from the surface, and give it to a Bunnyman. The mushroom's poisonous properties will kill it after feeding it enough, although this method can be inefficient when the player wants to farm large numbers of Bunnymen.

Below is the number of hits it takes with each weapon to kill a Bunnyman when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.

Number of hits

Advanced options

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Current Damage Modifier: 1
Weapon Bunnyman.pngBeardlord.png Bunnyman.png Bunnyman.png
Brightshade Bomb.png1
Gunpowder.png1
Rabbit King Cudgel.png3
Alarming Clock.png (Wanda Portrait.png)2 (Old)
3 (Middle age)
3 (Young)
8 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png)2 (2 Wettargetdamage.png)
Pure Horror Rounds.png (Walter Portrait.png)2 (2 Void Cowl.png)
Brightshade Sword.png3 (3 Brightshade Helm.png)
Howlitzer.png3
Blow Dart.png2
Electric Dart.png3 (2 Wettargetdamage.png)
Gloomerang.png4 - 20
(4 - 13 Void Cowl.png)
Dark Sword.png Glass Cutter.png3
Knabsack.png (Wortox Portrait.png)3 - 15
Houndius Shootius.png4
Tooth Trap.png Anenemy.png4
Elding Spear.png
Note
4 (3 Wettargetdamage.png)
Thulecite Club.png Seedshell.png4
Kablooies.png (Walter Portrait.png)
Note
4
Ham Bat.png4 - 7
Dread Pebbles.png (Walter Portrait.png)3 (3 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png)3
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png4
Strident Trident.png4 (Melee on land)
3 (Melee on ocean)
3 (spell)
Moonshots.png (Walter Portrait.png)4 (Direct hit)
6 (AoE)
Slurtle Slime.png4
Morning Star.png5 (3 Wettargetdamage.png)
Shockscrap Shots.png (Walter Portrait.png)5 (3 Wettargetdamage.png)
Bat Bat.png Battle Spear.png5
Gembell.png Firebell.png Icebell.png (Wolfgang Portrait.png)3 (When thrown)
Bramble Trap.png5
Spear.png6
Gold Rounds.png (Walter Portrait.png)6
Marbell.png (Wolfgang Portrait.png)3 (When thrown)
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png8
Golden Dumbbell.png (Wolfgang Portrait.png)4 (When thrown)
Stinger Zingers.png (Walter Portrait.png)8 (Direct hit)
12 (AoE)
Slow-Down Rounds.png Pebbles.png (Walter Portrait.png)12
Dumbbell.png Thermbell.png (Wolfgang Portrait.png)6 (When thrown)

It takes 2 blasts with an Ice Staff to freeze Bunnyman, and 2 Sleep Darts to put it to sleep.

Map Icon Shadow Rift.png Shadow Rift Content

This content is available only after activating the Map Icon Shadow Rift.png Shadow Rift
If caught in Acid Rain, Bunnymen do 15% less damage, move 15% slower, and take 25% more damage. This is indicated by fumes coming off the mob.

Farming

Placing Hutches next to Mermhouses away from Spider Dens in the Swamp biome is a highly efficient method of farming Bunnymen. Only carrots will be consumed by survivors. Walls are not required, as both mobs are highly aggressive towards each other and both come out at dusk.

Bunnymen are resistant to other mob farming methods as they tend to run away when they have low health. This can be remedied by placing the Rabbit Hutches in an area closed off by walls, with a small opening. The player can then use a number of methods to kill the Bunnymen, then collect their drops. Many of these methods are outlined in the Hunting section of this page.

Yet another killing method is to use Houndius Shootius. While very effective, it is also the most expensive method, since being able to craft one requires rare and difficult to obtain resources. In this method the Houndius Shootius must be protected by surrounding it with walls, otherwise, it can be killed by Bunnymen.

If the player lacks the resources for the above options, it is also possible to kill them manually. However, this method is dangerous and time-consuming. With this method, the player will need to be well armed and prepared. If the player chooses this options, the Bunnymen can be funneled through the opening within the wall enclosing their hutches, making it a one-on-one fight. Making the opening a longer corridor can also help prevent Bunnymen from running away, since other Bunnymen would be blocking the way.

Sign.png Names

As with Pigs, random names are given to Bunnymen.

Possible Bunnyman names:

  • Altrincham
  • Apios
  • Barwon
  • Bolero
  • Brassica
  • Bunium
  • Burdock
  • Canna
  • Carrot
  • Celeriac
  • Cerium
  • Chantenay
  • Crandice
  • Crusader
  • Cuperus
  • Daikon
  • Danvers
  • Doucer
  • Dyspros
  • Erbium
  • Europia
  • Flakee
  • Gadolin
  • Guerande
  • Hipak
  • Holmia
  • Imperator
  • Ipomoea
  • Juwarot
  • Karotan
  • Lanthan
  • Lepidium
  • Lutetium
  • Magno
  • Manihot
  • Microseris
  • Mirabilis
  • Nantes
  • Nelson
  • Neodymia
  • Onward
  • Oxalis
  • Oxheart
  • Parsnip
  • Pimpernel
  • Praseodymia
  • Promethia
  • Psoralea
  • Radish
  • Redhild
  • Redland
  • Samari
  • Scandius
  • Sium
  • Solanum
  • Suko
  • Terbia
  • Thulium
  • Thumbelina
  • Topweight
  • Touchon
  • Tragopogon
  • Typha
  • Uchon
  • Ullucus
  • Valery
  • Yam Daisy
  • Yellow
  • Ytterbia
  • Yttria
  • Zingiber
  • Zino

Gramophone.png Quotes

Attacking

  • DIE!
  • KILL!
  • HOP!

Attacking player who has Meats

  • MEAT!
  • UNCLEAN!
  • MURDERER!
  • REVENGE!
  • MONSTER!

Badly hurt, retreating

  • HURT!
  • HOME!
  • AWAY!
  • RUN!

Panicking at boss

  • AHHH!
  • EHHH!
  • IT MAD
  • RUN!

Lost interest in target

  • LATER.
  • DONE.

On fire

  • AAAH!
  • OOH!
  • EEEH!

House on fire

  • FIRE!
  • BURNING!
  • HOME!

Helping stuck player

  • FIGHT!
  • BITE!
  • KILL!
  • PUNCH!

Haunted by player ghost

  • OOH!
  • SCARED!
  • AAAH!!
  • GHOST!

Placeholder.png Trivia

  • The Bunnyman was added in the Underground update.
  • After The November Performance update, Bunnymen no longer attack a player with a Ham Bat.
  • Bunnymen are the fourth Mob that share the body shape of Pigs. The others are Merms, Werebeaver, MacTusk family, and Wildbores. This model has been nicknamed 'hunchback'.
  • When examining a Rabbit Hole, Wilson says: "That must lead to the kingdom of the bunnymen." This might have been an inspiration for the Bunnymen.
  • According to Wickerbottom (while examining a Bunny Puff), Bunnymen use their tails for balance.
  • During the Twitch preview stream of the caves, Kevin (Klei's lead programmer) said that Pigs and Bunnymen would probably fight each other. This behavior was never implemented, however.
  • Many of the friendly Bunnyman names are either plants (e.g. Brassica = cabbage, Celeriac = celery-root, Pimpernel/Tragopogon = flowers, Psoralea = tumbleweed) or lanthanides (some with minus the -ium suffix (e.g. Europia, Gadolin, Neo/Praseodymia, Promethia, Scandius, Ytterbia).
  • Bunnymen gave some vital evidence that William Carter was Maxwell when it wasn't confirmed. When examined by Maxwell, he says "Reminds me of my old act" - William Carter used to be a magician before entering the Constant.
  • An attacking Bunnyman has the same animation as the Werebeaver.
  • The fact that Bunnymen respawn from their houses after one day, as opposed the Pigmen's four days, may be in reference to the common phrase, "breeds like rabbits".
  • Compared to the Pigs which can only say 3 words in a sentence or the Wildbores who say 4 words in a sentence, Bunnymen can only say 1 word, with the exception of a single quote ("IT MAD").
  • In the Reap What You Sow update the Bunnyman drops were heavily nerfed. They used to drop 2 Carrots and 1 Meat (75%) or 1 Bunny Puff (25%).
  • In Don't Starve, Beardlords were quite different from Bunnymen. They were stronger fighters as they dealt more damage, attacked more often and fled only when their health was lower. This is not possible in Don't Starve Together.

Mosquito.png Bugs

  • Due to the way the "Give" system works, it's possible to give Bunnymen items they have no use for, such as Thulecite, Purple Gems, and Gold Nuggets. They can even be given meat items if distracted. However, they will not eat them, and will keep any of the said items in their inventory until they die. They will also not accept any Things or Gravedigger Items.
  • Beardlords can drop regular Bunnyman loot (instead of Beard Hair and Monster Meat), if loaded when restarting a game.
  • Sometimes, Bunnymen will spawn or walk in the ocean, thus making it impossible to interact with them in any way.

Research Notes.png Assets

Blueprint.png Gallery