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–Wurt
Treeguards are Boss Monsters that can occasionally transform from Evergreens when a nearby Evergreen is chopped down. They are initially hostile towards the wood-cutter, assuming that is how they were spawned, have very high health and damage, and are capable of killing most unarmored characters in three strikes. They can be pacified by planting new trees nearby.
Starting on Day 4, felling any Evergreen has a 1.33% chance of spawning a Treeguard from a nearby Evergreen (within 15 units of distance, or just under 4 Pitchfork tiles). After Day 30, up to two treeguards may spawn. After Day 80, up to three Treeguards may spawn at once, given enough Evergreens nearby. They can spawn from any size Evergreen tree, but not from burned Evergreens, dead Evergreens, or Evergreen saplings (from recently planted Pine Cones).
A special Set Piece can be found as soon as Day 1, called the Living Forest, where up to ten Treeguards can be found hibernating. They will turn hostile towards the player should they chop a tree nearby.
When chopping down a Lumpy Evergreen, there is also a chance for a Lumpy Treeguard to spawn, which behaves the same as a normal Treeguard, but looks different.
When killed, they drop Monster Meat and 6 Living Logs. Living Logs are required to build a Shadow Manipulator, among other things.
When one appears, a Treeguard aims to attack whoever chopped down a tree near them, and follows them limitlessly, only stopping when several new trees are planted nearby. Planting a Pine Cone within 16 units has a 15% chance to calm them, and within 5 units away has a 33% chance. Treeguards growl every time a pine cone is planted, even if they're sleeping.
The moment a Treeguard is pacified, it returns to the ground disguised as an ordinary tree, as if it were asleep. A Treeguard in this state does not wave in the wind, does not have a trunk, and does not appear on the Map. During Winter, sleeping Treeguards also don't have snow, making them easy to distinguish from actual trees.
At night, neutral Treeguards go to sleep, plopping down wherever they happen to be standing. If no one chops a nearby tree or attacks the sleeping Treeguard, it will not wake up until morning comes. At day, neutral Treeguards wander aimlessly until night comes or until they are angered again. Neutral Treeguards can still be put to sleep with pine cones.
A Treeguard being asleep does not stop Mobs from deciding to attack it. Pigs, Abigail, and other friendly mobs must be kept in check, as they will draw aggression from any Treeguard they hit, although the Treeguard will focus its attention on those that attack it.
If an angered Treeguard doesn't growl when the player plants Pine Cones, it's not being done close enough. Planting trees ahead of time does not prevent Treeguards from spawning, nor does it calm them later. Attempting to chop down a tree within 20 units of any neutral Treeguard enrages it again, though planting more trees can calm it again too. It's even possible to calm a Treeguard after directly attacking it.
There are three sizes available for Treeguards — short (70% scale), normal (100% scale), and tall (125% scale) — that spawn from Evergreens of respective sizes. A Treeguard's health, damage, combat range, and walking speed all scale with its size.
Treeguards do not come from dead Evergreens, Spiky Trees, or burnt trees.
If killed by fire, the Treeguard will not drop its usual loot, but will leave some ash and cooked Monster Meat.
Poison birchnut trees do not count as treeguards due to their differences in behavior and ability.
Each tree felled has a 1.33% chance of summoning a Treeguard. Having trouble with this is quite normal. A way to speed up this process is to get help chopping trees by befriending Pigs. They chop trees if they see the player do it, and they continue to chop them down until the player runs away. If the Pigs spawn Treeguards, the Treeguards will attack the Pigs instead of the player.
A good way to find Treeguards in DST is by chopping trees as Woodie, as he has a higher chance to spawn Treeguards in the multiplayer version of the game.
In , another way to summon a Treeguard faster is to burn many trees in a cluster and keep a small, newly planted tree next to the cluster. Each burnt tree will count as a regular tree when chopped and will take considerably less time to chop than healthy trees. Chop the burnt trees while the newly planted tree is tier 1 to make the ensuing battle easier, and plant two or three more trees near the cluster if one wants to spawn multiple Treeguards.
Treeguards have a great deal of health, but are slow. An effective way to wear the monster down is by dodging its attack, and then running in to strike 3–4 times before dodging again, although this will drain Sanity considerably. This method works especially well with Woodie's Beaver form.
Leading a Treeguard to other hostile creatures or vice versa is another effective way to kill either. Pigs will attack them on sight, and multiple Pigs can easily disorient a Treeguard by the hit-and-run tactic. Treeguards can be easily tricked into fighting strong mobs such as Clockwork Rooks, Deerclops or Tentacles.
If a Treeguard walks through or near fire (such as flaming Trees or a Campfire), it can catch fire and take damage over time. Treeguards take a very long time to die this way, and their most useful drop (Living Logs) will turn to ash when they are killed, therefore it is not reccomended to use this strategy unless there are no other options available for eliminating the Treeguard. It's strongly advised to lead burning treeguards away to an area with no or few flammable objects to avoid compromising an entire forest.
They can be put to sleep using the Pan Flute or Sleep Darts. A Treeguard takes four blasts from the Ice Staff to be frozen.
An attacking Treeguard in a screenshot on the Don't Starve website.
Treeguard asleep on an Improved Farm.
A Treeguard along other monsters, chasing Wilson in a promotional image for Don't Starve.
On Postcard from CD Don't Starve
On CD Don't Starve Box
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