| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile | |
| Neutral | |
| Passive | |
| Boss | |
| Followers | |
| Traders | |
| NPC | |
Incursive Gestalt
Exclusive to: ![]()
This content is available only after activating the
Lunar Rift
Incursive Gestalts are mobs exclusive to Don't Starve Together, introduced in From Beyond. They periodically appear from a Lunar Rift in their final stage and will take over harvestable plants to create Deadly Brightshades. It cannot be captured by an Phasmo-Encapsulator.
Behavior
When a Lunar Rift reaches its third and final stage, waves of Incursive Gestalts begin to emerge every 3-4 in-game days, with the first immediately appearing when the Rift reaches its final stage. Incursive Gestalts will seek out and inhabit harvestable plants in groups of three, which then spawns a Deadly Brightshade for each Incursive Gestalt. Up to 5 patches (referred to as "herds" in the code) of plants will be targeted per wave, and will prioritize plants placed by players over naturally-generated ones. Incursive Gestalts can inhabit the following plants:
- Grass Tufts
- Saplings and Lunar Saplings
- Berry Bushes (both variants) and Juicy Berry Bushes
- Farm Plants (excluding Weeds)
with the Farm Plant having the highest priority. Each Rift will spawn between 4-6 waves of Incursive Gestalts before closing. Incursive Gestalts will automatically move to their intended plant target no matter how far away they are, flying even through the Ocean. Incursive Gestalts cannot infect any plants within a 7.5 Tile radius of a Deadly Brightshade that existed prior to the current wave.
When a Rift is open, it will also appear and infect many of the mob Carcasses. It will take control of the body and turn them into mutated form. To prevent it from entering the carcass, simply burn the carcass. If it enters Bearger, Deerclops or Varg Carcasses, and turn them into Armored Bearger, Crystal Deerclops or Possessed Varg while the Rift is at the final stage, the number of waves decreases by 1.
Transformations
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/ Farm Plants (except Weeds)
Tips
- Since Incursive Gestalts cannot infect any plant within a 7.5 Tile radius of a Deadly Brightshade, player can use one plant as bait plant. After this bait plant becomes infected and transforms into a Deadly Brightshade, additional plants can be placed within the 7.5-tile radius, where they will remain protected from Incursive Gestalts.
- The Tunneling Vine of a Deadly Brightshade targets players within 3 tiles, so planting within this distance is not recommended.
Trivia
- Before the Ancient Echoes update, Incursive Gestalts were called Brightshade Gestalt.
- The word "Incursive" means "invasive".
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile Mobs | |
| Neutral Mobs | |
| Passive Mobs | |
| Boss | |
| Follower Mobs | |
| Traders | |
| NPC | |
| The Forge | |
| The Gorge | |
