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Neutral | |
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Followers | |
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NPC |
–Wilson, when examining a Clockwork Knight.
–Willow, when examining a Clockwork Knight.
–Wolfgang, when examining a Clockwork Knight.
–Wendy, when examining a Clockwork Knight.
–WX-78, when examining a Clockwork Knight.
–Wickerbottom, when examining a Clockwork Knight.
–Woodie, when examining a Clockwork Knight.
–Maxwell, when examining a Clockwork Knight.
–Wagstaff, when examining a Clockwork Knight.
–Wigfrid, when examining a Clockwork Knight.
–Webber, when examining a Clockwork Knight.
–Walani, when examining a Clockwork Knight.
–Warly, when examining a Clockwork Knight.
–Woodlegs, when examining a Clockwork Knight.
–Wilba, when examining a Clockwork Knight.
–Wormwood, when examining a Clockwork Knight.
–Wheeler, when examining a Clockwork Knight.
–Winona, when examining a Clockwork Knight.
–Wortox, when examining a Clockwork Knight.
–Wurt, when examining a Clockwork Knight.
–Walter, when examining a Clockwork Knight.
–Wanda, when examining a Clockwork Knight.
The Clockwork Knight is a hostile Mob that protects the Wooden Thing in Sandbox Mode or certain places in Adventure Mode. It also spawns from a mined Maxwell Statue in the Adventure Mode chapter, Epilogue. It is one of the Chess Monsters guarding the Chess Biome.
A Knight's main purpose is to guard the Wooden Thing. They are seen sleeping near it along with some Clockwork Bishops and a Clockwork Rook. When a mob or the player gets close, the Knight will stand up and stare at the creature, and if the creature gets close enough, the Knight will do a war cry and charge at it, using its springy neck to headbutt when it gets close. The Knight will then attempt to kite. If the knight is followed, it will usually try to headbutt once more, then it will do its war cry again. The Knight cannot be stun-locked and does not respawn.
Unlike other Chess Pieces, there is nothing spectacular in a Clockwork Knight's abilities and it is overall the easiest one to defeat, the easiest way to kill Knights is by kiting them. When in groups, it is recommended to separate one from the rest of the group, killing it, then separating another. As they usually do their battle cry before attempting to attack again, players may find it effective to attack a Knight while it is doing this, then backing away as soon as it tries to headbutt the player.
Befriending at least 5 Pigs can easily kill all the Knights and other Clockwork Monsters around the Wooden Thing. Alternatively, the attacks of the Clockwork Rook will damage them. With a bit of timing and luck, a Rook can be used to destroy the other Clockwork Monsters. When trying to kill a Knight for its Gears, a death by fire will cause it to drop Ashes.
Below is the number of hits it takes with each weapon to kill Clockwork Knights when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 5 or 7 | 6 | 5 | 3 | 2 | 1 |
Four Knights protecting the Wooden Thing in an old version of the game.
Clockwork Knight as seen in the poster for A Little Rain Must Fall update.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
Mobs | |
Hostile | |
Neutral | |
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Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |