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Fused Shadeling
Exclusive to: ![]()
This content is available only after activating the
Shadow Rift
–Wurt
Fused Shadelings are hostile creatures exclusive to Don't Starve Together, introduced in From Beyond. They are spawned by active Shadow Rifts.
Killing Fused Shadelings at a stage 3 Shadow Rift is the most time-efficient way of farming Pure Horror.
Behavior
Fused Shadelings spawn from Shadow Rifts. At the first stage of the rift, there can be a maximum of 1; at the second stage, up to 3; and at the third, up to 5.
They attack anything that gets close to the Rift, and stop attacking if the target moves far away from the rift.
They have 1250 Health, a bite attack that deals 40 physical damage and 10 Planar Damage, and Planar Entity Protection.
Fused Shadelings can also jump on the player from far away. This jump does not deal any damage. Additionally, after a player hits a Fused Shadeling, it may disappear and reappear nearby, much like Shadow Creatures do. Whenever it disappears, it leaves behind its tail as a bomb, which explodes, dealing damage.
Upon death, a Fused Shadeling drops 2 Pure Horror, and has a chance to drop up to 2 additional Pure Horror with a 75% and 50% chance. In addition, after a Fused Shadeling dies, its tail drops to the ground and becomes a Dread Mite, which chases the player at a quick pace (players need at least a Walking Cane to outrun it, or run far away before the tail becomes a dread mite). It eventually explodes, summoning three more bombs. They respawn again after a certain amount of time, which depends on the stage of growth of the Rift:
- 4 minutes in the first stage;
- 2 minutes in the second stage;
- 1 minute in the third stage.
As mentioned above, Fused Shadelings have Planar Entity Protection, thus physical damage is less effective against them. For example, a Dark Sword deals 41 damage instead of 68, and a Shadow Reaper deals 26.8 physical damage and 18 planar damage instead of 38 and 18 respectively.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Fused Shadeling when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
Fused Shadeling is immune to being frozen, and it is immune to being put to sleep.
Dread Mite
–Wilson, when examining a Dread Mite.
–Willow, when examining a Dread Mite.
–Wolfgang, when examining a Dread Mite.
–Wendy, when examining a Dread Mite.
–WX-78, when examining a Dread Mite.
–Wickerbottom, when examining a Dread Mite.
–Woodie, when examining a Dread Mite.
–Maxwell, when examining a Dread Mite.
–Wigfrid, when examining a Dread Mite.
–Webber, when examining a Dread Mite.
–Warly, when examining a Dread Mite.
–Wormwood, when examining a Dread Mite.
–Winona, when examining a Dread Mite.
–Wortox, when examining a Dread Mite.
–Wurt, when examining a Dread Mite.
–Walter, when examining a Dread Mite.
–Wanda, when examining a Dread Mite.
The Dread Mite is a creature that appears after the death of the Fused Shadeling. It chases its target for 4 seconds before exploding, dealing 50 physical damage and 20 planar damage. The explosion does not damage shadow creatures. In addition, upon exploding, it leaves three more bombs which immediately explode, dealing the same amount of damage.
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| The Forge | |
| The Gorge | |