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Hostile | |
Neutral | |
Passive | |
Boss | |
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NPC |
See also: MacTusk N' Son
–Wurt
MacTusk is an aggressive Mob that spawns from Walrus Camps during Winter. Upon death, he drops 1 Meat, 1 Blow Dart, 1 Walrus Tusk (50% chance), & 1 Tam o' Shanter (25% chance).
He attacks with a Blow Dart (which has a longer range but deals less damage), while trying to keep his distance. One can dodge his darts with correct timing; using a Walking Cane or Roads will raise their chances.
They're only active during daytime and, if not engaged, will return to their igloo at dusk. However, they can be forced out by attacking the sleeping Hounds. Although the Walrus Camp emits light at dark, the Hounds will attack anyone close by.
The group, being hostile towards almost any Mob, follows a nearby target; if one keeps walking away, they will not attack. When the leader, MacTusk, becomes hostile, he makes a slashing gesture, he then shoots and pursues the target, while Wee MacTusk commands the Hounds to attack. Both walruses will flee when approached.
Should MacTusk and Wee MacTusk die, the Hounds will attack freely until they respawn. If the Hounds are killed but MacTusk survives, he will come out the next day. Dead members respawn in 2.5 days.
A simple way to distract the party is to use Chester as bait, by placing him between MacTusk and the player. This makes it much easier to kill both Hounds.
Recruiting Pigs or even a single Pig is another option. With the Hounds engaged, one can hunt down MacTusk personally.
An Ice Staff or Sleep Dart is more effective with a strong melee weapon; alternatively, MacTusk can be killed with 2 Blow Darts. As he always drops a Blow Dart, this would only cost a net of 1 Dart(s).
The party can also be chased or led into other Mobs (e.g. Merms, Pengulls, Tentacles ect.), or into Tooth Traps.
Below is the number of hits it takes with each weapon to kill MacTusk, for characters with no damage modifiers. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
36 | 12 | 9 | 6 | 5 | 4 | 3-6 | 3 or 4 | 3 | 2 | 1 |
He takes 2 blasts from the Ice Staff to be frozen and 1 Sleep Dart to be put to sleep.
MacTusk as seen on the poster for A Winter's Tale update.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |