Deerclops/DST

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Ui button variant 1 off.png
Ui button variant 1 on.png

Waxwell Portrait.png
Even I'm afraid of that guy.

Maxwell

The Deerclops is a boss monster that is at most one Deerclops per Winter, unless edited in World Customization. It has big health and does big damage and can destroy Structures and trees, making it very dangerous if it enters the player's camp. The Deerclops is aggressive towards anything it encounters and can kill most creatures easily. Its monstrous appearance drains Sanity quickly when the character gets too close.

Deerclops takes four blasts from the Ice Staff to be frozen, and four Sleep Darts to put to sleep. When killed, it will drop 8 pieces of Meat and a Deerclops Eyeball, which does not spoil, and restores a high amount of Health and Hunger but drains Sanity. Its big eyeball can also be used to craft the Eyebrella and Houndius Shootius.

Once the player activates Lunar Rift, corpse of Deerclops will be possessed by a Brightshade Gestalt if a Lunar Rift is active in the world, and turn into Crystal Deerclops. Before this happens, player can set the corpse on fire with a Torch or Fire Staff to prevent the transformation.


Brain.png Behavior

WX-78 Portrait.png
WARNING LARGE ATTACKER INCOMING

WX-78, when a Deerclops is near.

The Deerclops spawns during Winter near the player. Its approach is signaled by a deep moaning sound, which the character will eventually comment on, similar to the way that Hounds are signaled. Unlike Hounds, the Deerclops will not follow the player wherever they go, the player can move away and, with skill, leave the Deerclops behind to despawn when Winter ends.

The Deerclops has an attack in which it will either swipe or pound the floor at its current target. Both animations have the same effect (the animation seen depends on which direction Deerclops is facing), damaging all mobs and structures within a radius of about 2.5 berry bushes. She usually does not immediately target the player upon arrival, having an "aggro distance" toward any mob it gets close to. The Deerclops first tries to target the closest structure to the player at time of being spawned; if no structure is close enough to the player, then the player is targeted instead (although this tends to be rare). The Deerclops will not target walls unless the object or mob that the Deerclops is aiming to destroy is behind a wall. Often, walls and other structures or mobs nearby may suffer collateral damage despite what the Deerclops may target, so walls do not stand up well to a Deerclops.

The Deerclops aims to destroy all structures until she is happy about herself to then leave. Note that the only structures counted are the ones targeted by the Deerclops directly - collateral damage is not counted, meaning many more structures may be destroyed before the Deerclops is finished. Naturally, if the Deerclops is aggroed by the player or other mobs, it will hang around to take care of them first, before continuing to destroy structures or leave.

The first Deerclops generally first spawn on Day 30.8. If no player is on the surface world or mainland, her spawn is delayed until someone is, after which she will spawn in 60 seconds. Deerclops respawns from dying after 16.8 Winter days. Since the default winter length is 15 days, this is more than a season and will always be 71.8 days after the kill (or 126.8 if killed on the last 1.8 days of winter). If killed after winter, like in spring, she respawns after 2.8 winter days by default. Deerclops spawns at Day 30.8, 102.6, and 174.4 plus however long it took to kill her, by default. The number of Deerclops spawned per winter can be increased with world configuration, or with Hostile Flares.

Deerclops prioritises spawning on players with at least 5 structures within 20 Tiles, spawning 40 tiles away from her targeted player. Deerclops targets players within 16 tiles, followed by structures within 40. She despawns after destroying at least 5 structures, and all structures within 40 tiles of Deerclops. Deerclops respawns, with the same health she had when she despawned, 2.8 winter days after despawning. If Deerclops was killed, Deerclops respawns, with full health, after 6 times the attack interval; which on default settings prevents attacks for the rest of the season. The default programmed number of attack is 4, but this number is generally useless for player. The attack interval is (season length - 1)/(number of attacks + 1) days.

During Winter's Feast, the Deerclops has a different appearance: she has dark fur and a glowing red eye. It can shoot a laser from its eye to attack players from medium range, without following a particular pattern. Additionally, Winter's Feast Deerclops emits a fair amount of red light that can ward off Charlie if the player stands nearby.

Deerclops' freezing attack fans out in a 30° cone with a roughly 6-tile radius. Each attack of Deerclops adds 2 coldness and reduces the player temperature by 5 (but not below the environment temperature). A player generally freezes after receiving 2 consecutive attacks from Deerclops.

On death, Deerclops drops a Sketch, which allows players to craft Deerclops sculptures at a Potter's Wheel.

Spear.png Hunting

For instructions on how to prepare for fighting Deerclops, see Guides/Preparing for Deerclops.

The Deerclops can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike the Deerclops three times in between attacks, or four times if the player is walking over cobblestones or road, or can quickly equip a Walking Cane. It is highly recommended to stick to three or even two hits if one doesn't know the exact hitbox of the Deerclops. The player must time their attacks with the Deerclops's animations, as its long and wide ranged melee attack is hard to dodge even with a mighty Wolfgang's speed. Its big health means this will take time, however, and the character's Sanity will drop very quickly. Armor should be worn when attempting this as the Deerclops can kill most characters in two strikes. Two or three Log suits and Football helmets should be enough to absorb some damage, and around 10 pieces of Jerky should be enough to recover health and mitigate the sanity loss. A Walking Cane and timed clicking can increase the ability to dodge her attacks in between the player's blows, and gives a speed boost to run away if necessary. Deerclops's attacks will freeze the player after two hits, unless the player places a fire source next to them.

The Deerclops does not sleep during the night, but it can be put to sleep by a Pan Flute or Sleep Darts. Fire Darts or the Fire Staff are also effective. However, it will take a large amount of hits to kill her, and may result in the loot it drops turning to Ashes. In this case, 8 cooked meat will drop but no Deerclops Eyeball as it would have been burned. The Deerclops can also be frozen and then attacked from behind.

The Deerclops can be easily killed by using the Snurtle Shell Armor. before she strikes, one should hide in the shell, then emerge and strike between its attacks.

If the player happens to have a lot of Tooth Traps, they can lead the Deerclops to an open area covered in the traps. As with other aggressive creatures, she will walk towards the player without avoiding the traps. It will take 67 sprung traps to kill the Deerclops, but the player can kite it to speed up the process.

Another way to kill the Deerclops involves having neutral Treeguards nearby one's base. The player should guide the Deerclops into trees to destroy them or let it attempt to hit the character while nearby a Treeguard, as its AoE attack will hit the Treeguard if close enough.

The quickest method of killing the Deerclops requires Gunpowder and a Torch or Willow's Lighter. Gunpowder deals 200 damage, and thus, 20 units of them would instantly kill the Deerclops. Place the gunpowder, 19 in a stack, as close as possible to the Deerclops (it is recommended to freeze or put it to sleep to hold it still). Next, light the gunpowder with a torch and run. To deal with the Deerclops's remaining health, attack it with non-fire weapons. As stated, only 19 units of gunpowder should be used, since the player presumably wants its eyeball not to become ash if it dies while lit on fire.

Alternatively, the Deerclops can easily be lost by moving a good distance away, or by jumping into a Worm Hole. After losing interest in the character, she will find something else to smash or attack. A Bush Hat will keep the character hidden if necessary, but if it has already aggroed onto the player, this method will not work.

Players can also safely bombard Deerclops from my boat, using ranged weapons such as Houndius Shootius or Catapult.

Below is the number of hits it takes with each weapon to kill a Deerclops/DST when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Number of Hits
Item File:Deerclops/DST.png
Old Bell.png Reign of Giants icon.png 4 0 0
Obsidian Coconade.png Shipwrecked icon.png 12 0 0
Coconade.png Shipwrecked icon.png Hamlet icon.png 16 0 0
Spear Gun Obsidian.png Shipwrecked icon.png 20 - 27 Charged.png 0 - 0 Charged.png 0 - 0 Charged.png
Gunpowder.png
20 0 0
Bee Mine.png ≥25 ≥0 ≥0
Spear Gun Battle.png Shipwrecked icon.png 26 as Wigfrid Portrait.png 0 as Wigfrid Portrait.png 0 as Wigfrid Portrait.png
Spear Gun Spear.png Spear Gun Poison.png Shipwrecked icon.png 40 0 0
Obsidian Spear.png Shipwrecked icon.png 40 - 79 0 - 0 0 - 0
Blow Dart.png 40 0 0
Electric Dart.png Don't Starve Together icon.png 45 (27 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Dark Sword.png
Glass Cutter.png Don't Starve Together icon.png
59 0 0
Cutlass Supreme.png Shipwrecked icon.pngHamlet icon.png 59 0 0
Tooth Trap.png 67 0 0
Pew-matic Horn.png Hamlet icon.png 118, 89 or 67 0, 0 or 0 0, 0 or 0
Thulecite Club.png 68 0 0
Ham Bat.png 68 - 135 0 - 0 0 - 0
Obsidian Axe.png Shipwrecked icon.png 74 - 148 - Charged.png 0 - 0 - Charged.png 0 - 0 - Charged.png
Tentacle Spike.png

Cursed Rounds.png Marbles.pngDon't Starve Together icon.png

79 0 0
Slurtle Slime.png 80 0 0
Halberd.png Hamlet icon.png 91 0 0
Morning Star.png Reign of Giants icon.png 93 (56 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Bat Bat.png
Battle Spear.png Reign of Giants icon.png
95 0 0
Bramble Trap.png Don't Starve Together icon.png 100 0 0
Spear.png

Moon Glass Axe.png Gold Rounds.png Don't Starve Together icon.png

118 0 0
Trident.png Shipwrecked icon.png 118 (40 Toy Boat.png) 0 (0 Toy Boat.png) 0 (0 Toy Boat.png)
PickSlashAxe.png 131 0 0
Machete.png Shipwrecked icon.png Hamlet icon.png 134 0 0
Boomerang.png Axe.png Pickaxe.png Brush.png

Tail o' Three Cats.png Malbatross Bill.png Bull Kelp Stalk.png Don't Starve Together icon.png

148 0 0
Stalking Stick.png Hamlet icon.png 197 0 0
Eyeshot.png Shipwrecked icon.png 200 0 0
Saddlehorn.png Hammer.png Pitchfork.png Shovel.png Walking Cane.png Willow's Lighter.png Torch.png

Whirly Fan.png Driftwood Oar.png Oar.png Slow-Down Rounds.png Pebbles.png Don't Starve Together icon.png

236 0 0
Lucy the Axe.png 295 0 0
Bug Net.png Fishing Rod.png
942 0 0

It takes 4 blasts to freeze a Deerclops/DST with an Ice Staff. It takes 4 Sleep Darts to put Deerclops/DST to sleep.

World Customization

Deerclops attack frequencies may be adjusted in World Customization as follows:

Option Number of Attacks per Season Attacks During Summer?
None 0 No
Default 1 No
Less 1 No
More 2 No
Lots 3 Yes

As one can see from the table, "default" and "less" is actually the same setting. The "More" setting adds up to 2 attacks per season, while the "Lots" setting ups that to 3 attacks per season, which includes both winter and summer. Note that even on the final setting, the Deerclops will still despawn once summer starts (but not when winter starts) - meaning any Deerclops spawned during summer will not actually despawn until the next summer begins on that setting.

Additionally, the spawning of Deerclops appears to be tied to the change of snow cover, which regulates when a new Deerclops may spawn. This has the effect that even if Deerclops is set to default, and then killed near the end of winter (when the snow cover may change, but still be above the threshold required for a winter Deerclops), it is entirely possible for another Deerclops to spawn very soon afterwards.

Due to the way snow cover change regulates the Deerclops spawning, the actual number of attacks one will experience may vary wildly from that in the "setting". That is, at best, all one can know for sure is that setting it higher will probably result in more attacks on average, with the possibility of a summer attack on the final setting.

When set to the "Default" or "Less" Deerclops setting, It is possible to survive through multiple winters without seeing or hearing the Deerclops. In theory, setting Deerclops to "More" should guarantee that Deerclops attacks will occur at least once per winter.

Placeholder.png Trivia

  • The Deerclops was added in A Winter's Tale update. At the end of the update's trailer, the screen goes black for a brief amount of time. During this time, the growl of the Deerclops is heard.
  • The name "Deerclops" is a portmanteau of "Deer" and "Cyclops".
  • Pictures of the Deerclops appeared in the teaser video for the Long Live the Queen update, at around 30 and 45 seconds into the video (see pictures). It's clear that the image shown was an older/simplified design.
  • Although it's usually not possible to see two Deerclops spawn at the same time, if this happens (due to a bug or by spawning it via the console) they will be hostile to each other, unlike other boss monsters.
  • According to Maxwell, Deerclops are myopic.
  • Sometimes the moaning noises can be heard, but the Deerclops does not seem to spawn. This happens when the snow melts below a certain threshold (e.g. when summer begins) after the Deerclops is about to appear.
  • Artwork of the Deerclops can be used as a rare Steam profile wallpaper.
  • Despite being a monster, the Deerclops drops normal meat rather than monster meat.
  • Her Winter's Feast appearance may be a reference to Rudolph the Red-Nosed Reindeer, although she has a glowing-red eye instead of a nose.
  • Even though other characters refer to the Deerclops as male, Wurt calls it a female.
    • Wurt's observation is supported in the Glass Eyebrella skin description, which refers to the Deerclops as a female.
  • Webber's quote may be a reference to his title, The Indigestible.
  • If allowed to destroy 5-6 structures it intentionally targeted, Deerclops will do a relaxed expression/attempt to smile, and then proceed to go off screen to despawn unless aggroed again. This cycle will repeat.
  • The Deerclops appeared in Re-Logic's Terraria Desktop 1.4.3 version as a crossover boss. See also: Deerclops' entry in the Official Terraria Wiki.

Gramophone.png Sounds

Deerclops sounds
Deerclops attacking.
Deerclops' body falling in dirt.
Deerclops' body falling in snow.
Deerclops dying.
Deerclops being heard from the distance.
Deerclops getting hurt.
Deerclops making big ice spikes.
Deerclops making small ice spikes.
Deerclops idling.
Deerclops stepping.
Deerclops swiping.
Deerclops taunting.
Deerclops taunting continued.
Deerclops walking.
Deerclops during Winter's Feast charging a lazer (Don't Starve Together icon.png).
Deerclops during Winter's Feast shooting a lazer (Don't Starve Together icon.png).

Blueprint.png Gallery