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See also: Clockwork Knight
–Wilson, when examining a Damaged Clockwork Knight.
–Willow, when examining a Damaged Clockwork Knight.
–Wolfgang, when examining a Damaged Clockwork Knight.
–Wendy, when examining a Damaged Clockwork Knight.
–WX-78, when examining a Damaged Clockwork Knight.
–Wickerbottom, when examining a Damaged Clockwork Knight.
–Woodie, when examining a Damaged Clockwork Knight.
–Maxwell, when examining a Damaged Clockwork Knight.
–Wagstaff, when examining a Damaged Clockwork Knight.
–Wigfrid, when examining a Damaged Clockwork Knight.
–Webber, when examining a Damaged Clockwork Knight.
–Walani, when examining a Damaged Clockwork Knight.
–Warly, when examining a Damaged Clockwork Knight.
–Woodlegs, when examining a Damaged Clockwork Knight.
–Wilba, when examining a Damaged Clockwork Knight.
–Wormwood, when examining a Damaged Clockwork Knight.
–Wheeler, when examining a Damaged Clockwork Knight.
–Winona, when examining a Damaged Clockwork Knight.
–Wortox, when examining a Damaged Clockwork Knight.
–Wurt, when examining a Damaged Clockwork Knight.
–Walter, when examining a Damaged Clockwork Knight.
–Wanda, when examining a Damaged Clockwork Knight.
A Damaged Knight is a pale, battered knight covered in Nightmare Fuel. It has same base stats as the regular Clockwork Knight, and drops 1 Gears, while also having a chance to drop Nightmare Fuel and/or Thulecite Fragments. It occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed.
The player can spawn an allied Damaged Knight (or any other chess piece) by using 3 Gears to repair a pile of Broken Clockworks. They fight most mobs within the caves, and can even fight other damaged clockworks - although famously this doesn't always work. These can be very powerful allies while in the Ruins, however if a player already has Rock Lobsters with them, it may be more worthwhile simply hammering the Broken Clockworks.
The recommended way to kill Knights is by kiting them. When in groups, it is recommended to separate one from the rest of the group, killing it, then separating another. When fighting multiple, it is important to get them on the same kiting pattern, where they both attack at the same time. The Knights occasionally do a battle cry, after around 3 attacks. This opportunity can be used to get in more hits before it attacks again. The Knights themselves can sometimes have their own form of kiting, where after an attack they will move away from the player slightly, making it harder to land as many hits in before they attack again.
Below is the number of hits it takes with each weapon to kill Damaged Clockwork Knights when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 5 or 7 | 6 | 5 | 3 | 2 |
A Damaged Knight found guarding an Ancient Pseudoscience Station in the Ruins.
Friendly Damaged Knights fighting Tentacles for the player.
A Damaged Clockwork Knight in the Ruins, as seen through a pair of moggles.
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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The Forge | |
The Gorge |