Big Tentacle/DST

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Ui button variant 1 on.png

Wigfrid Portrait.png
A töwering tentacled föe.

Wigfrid


A Big Tentacle, also known as a Tentapillar, is a large section of a Tentacle that appears underground, going up toward the surface. Attacking it will cause several, smaller "Baby" Tentacles to spawn around it, which will focus their attack on the player, but are weak and will die from one from most weapons and even some tools like the Axe or Pickaxe. When defeated, the Big Tentacle will retreat into its hole, dropping a variety of items, some of which are limited to a number per day across all Big Tentacles.

In Caves, there are 5 to 6 pairs of Big Tentacles, and the one that connects to Atrium will spawn in a Set Piece and guarded by 2 Damaged Bishops.

Baby Tentacle

Webber Portrait.png
Aw, it's just a baby!

Webber

Whenever a Big Tentacle is attacked, it will spawn several "Baby" Tentacles, spawning groups of them with every swing. These tentacles are smaller than regular Tentacles and only take one hit from most weapons to be killed. They do not drop anything, as they are there only to protect the Big Tentacle. They also lack the spikes that the regular Tentacles have, though they still sport the telltale bumps in the ground indicating when they're about to come out.

If the Big Tentacle and the Baby Tentacles aren't attacked for a while, they eventually retreat back into the ground. Baby Tentacles are only found underground.

Baby Tentacles will fight nearby Tentacles and vice-versa.

When playing as Wendy, Abigail can easily kill off baby tentacles while the player attacks the big tentacle.

Big Slimy Pit

Exclusive to: Don't Starve Together icon.png

Wilson Portrait.png
Seems stinky, but worth exploring.

Wilson

When a Big Tentacle retreats into its hole, a Big Slimy Pit is left. The player can then travel through the hole, just like a Wormhole, teleporting them near the hole of another Big Tentacle. It won't cause an Earthquake, and the Big Tentacle on the other side will retreat into the ground as well. Unlike Wormholes, jumping into the Big Slimy Pit will not lower the player's sanity. The Big Tentacles will respawn after 6 minutes and they can be killed again, making Tentacle Spikes and Tentacle Spots renewable.

Spear.png Hunting

When fighting Big Tentacles, bringing Fugu Hutch can bring a great advantage. When Hutch is pushed next to both the player and the Big Tentacle, it protects the player with its spiky exterior. Hutch can kill Baby Tentacles within their first strike, leaving an open area near void of the Baby Tentacles' attacks. The regenerative powers of Hutch negates any damage from the Baby Tentacles.

If one cannot find Hutch, one can use the Tail o' Three Cats or Bull Kelp Stalk to kill the Baby Tentacles all while staying safe from the range of the attacks. With the Baby Tentacles out of the way, the player can strike the big tentacle once more. If playing as Wanda, a fueled Alarming Clock is an excellent choice for both the Big Tentacle and Baby Tentacles due to its increased range and high damage output.

Tentacles are always considered as Wet mobs, even when it isn't raining. This makes the Electric Dart always deal 150 damage. A Wolfgang with full Mightiness can deal 300 damage per dart this way, and kill a Big Tentacle with just three darts from a safe distance.

Below is the number of hits it takes with each weapon to kill a Big Tentable when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity.

Number of hits
Weapon Tentapillar.png File:Big Tentacle.png File:Big Tentacle.png
Brightshade Bomb.png 4 0 0
Gunpowder.png 4 0 0
Alarming Clock.png (Wanda Portrait.png) 6 (Old)
8 (Middle age)
10 (Young)
28 (Out of fuel)
0 (Old)
0 (Middle age)
0 (Young)
0 (Out of fuel)
0 (Old)
0 (Middle age)
0 (Young)
0 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png) 6 (Wettargetdamage.png) 0 (Wettargetdamage.png) 0 (Wettargetdamage.png)
Pure Horror Rounds.png 8 (6 Void Cowl.png) 0 (0 Void Cowl.png) 0 (0 Void Cowl.png)
Brightshade Sword.png 12 (10 Brightshade Helm.png) 0 (0 Brightshade Helm.png) 0 (0 Brightshade Helm.png)
Howlitzer.png 12 0 0
Blow Dart.png 8 0 0
Electric Dart.png 5 (Wettargetdamage.png) 0 (Wettargetdamage.png) 0 (Wettargetdamage.png)
Gloomerang.png 14 - 75
(12 - 49 Void Cowl.png)
0 - 0
(0 - 0 Void Cowl.png)
0 - 0
(0 - 0 Void Cowl.png)
Dark Sword.png Glass Cutter.png 12 0 0
Houndius Shootius.png 12 0 0
Tooth Trap.png Anenemy.png 13 0 0
Elding Spear.png 9 (Wettargetdamage.png)
7 (Wettargetdamage.png) (Wigfrid Portrait.png)
0 (Wettargetdamage.png)
0 (Wettargetdamage.png) (Wigfrid Portrait.png)
0 (Wettargetdamage.png)
0 (Wettargetdamage.png) (Wigfrid Portrait.png)
Thulecite Club.png Seedshell.png Kablooies.png
Note
13 0 0
Ham Bat.png 13 - 26 0 - 0 0 - 0
Dread Pebbles.png 12 (10 Void Cowl.png) 0 (0Void Cowl.png) 0 (0 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png) 12 0 0
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png 15 0 0
Strident Trident.png 15 (Melee on land)
10 (Melee on ocean)
9 (spell)
0 (Melee on land)
0 (Melee on ocean)
0 (spell)
0 (Melee on land)
10 (Melee on ocean)
9 (spell)
Moonshots.png 15 (Direct hit)
23 (AoE)
0 (Direct hit)
0 (AoE)
0 (Direct hit)
0 (AoE)
Slurtle Slime.png 15 0 0
Morning Star.png 11 (Wettargetdamage.png) 0 (Wettargetdamage.png) 0 (Wettargetdamage.png)
Shockscrap Shots.png 11 (Wettargetdamage.png) 0 (Wettargetdamage.png) 0 (Wettargetdamage.png)
Bat Bat.png Battle Spear.png 18 0 0
Bramble Trap.png 19 0 0
Spear.png Gold Rounds.png 23 0 0
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png 28 0 0
Stinger Zingers.png 30 (Direct hit)
45 (AoE)
0 (Direct hit)
0 (AoE)
0 (Direct hit)
0 (AoE)
Slow-Down Rounds.png Pebbles.png 45 0 0

Map Icon Shadow Rift.png Shadow Rift Content

This content is available only after activating the Map Icon Shadow Rift.png Shadow Rift
If caught in Acid Rain, Baby Tentacles will deal 15% less damage, move 15% slower, and take 25% more damage. This is indicated by fumes coming off the mob.

Placeholder.png Trivia

  • Maxwell expresses surprise at the existence of the Big Tentacle and the Baby Tentacles, suggesting that the Tentacles are reproducing and were not planned to do so. Wilson and Wickerbottom mention that Tentacle Spots are its genitalia; supported by Maxwell's quote for Tentacle Spots, "This is how they reproduce".
  • The small tentacles that appear around the Big Tentacle used to be colored green.
  • In the script that handles the Tentapillar's emergence when the hole is attacked, there is a note/Easter Egg that says: ("Hit calls cthulhu"). This is a reference to the famous novella by H.P. Lovecraft titled "The Call of Cthulhu".
  • Baby tentacles are actually arms of the big tentacles, as stated by the developers when they explained why baby tentacles don't drop souls.[1]
  • Wormwood mentions how Tentapillars are "sleeping" before being attacked by the player.

Blueprint.png Gallery

References