Don't Starve Structures | |
Plants | |
Inanimate | |
Craftable | |
Naturally generating | |
Ancient | |
Pillars | |
Character exclusive |
Carcass
Carcass - are the dead bodies of creatures existing in the world. As a rule, most of them appear after killing a certain mob under certain conditions. However, they all have different properties.
Whale Carcass
White Whale Carcass
When killed, White Whale Carcass is dropped, which will take 3–5 days to fully bloat (only if it has been loaded once during that play session). When bloated, it can be popped with a Machete and will explode, dropping 4 Raw Fish, 4 Blubber, 1 Harpoon, 1 Bone Shards and 9 other random items.
Blue Whale Carcass
Slain Blue Whales don't immediately drop items, instead becoming a carcass when killed. The carcass will go through 3 stages: Bloated stage 1 (recently killed, withered, and rotting), bloated stage 2 (larger, emits more smell), and bloating stage 3 (severely deformed, shaking softly). During stages 2 and 3, the Blue Whale Carcass will create a squeaking sound that can be heard from about 8 boat lengths away. The Blue Whale Carcass will take 3-5 days to fully bloat (only if it has been loaded once during that play session). When bloated, it can be popped with a Machete and it will explode, dropping 4 Raw Fish, 4 Blubber, and 9 other random items.
There is a tricky problem post-hunting: picking up all the items dropped may turn out to be difficult. The dropped Raw Fish are highly possible to trigger Sea Hound/Crocodog spawning. Player may be overwhelmed by a large amount of these monsters, and cannot pick up the raw fish and blubber before the monsters eating all of them, making all the effort paid on hunting in vain. A possible way to solve this problem is preparing Sea Wall before popping the bloated carcass. Encircle the area so that spawned monsters cannot get close. After picking up the rewards safely, one may break out of the wall, fight the monsters or simply leave if fighting is not desired.
Possible Random Items
High quality items (low drop chance, rolls 2 items):
Medium quality items (medium drop chance, rolls 3 items):
Low quality items (high drop chance, rolls 4 items):