| Don't Starve Structures | |
| Plants | |
| Inanimate | |
| Craftable | |
| Naturally generating | |
| Ancient | |
| Pillars | |
| Character exclusive | |
| Weather Objects | |
Evergreen/DST
–Wurt
Evergreens are Plants generated randomly with each new map and can be naturally found anywhere except in Rockyland or Savanna Biomes (although they may still be planted there). Evergreens are most commonly found in Forests and Grasslands.
Trees are the primary source of Logs and Pine Cones. They can be chopped down with an Axe or by Pig or Merm followers. A felled tree leaves behind a tree stump, which can be dug up with a Shovel for an extra Log.
Evergreens have a 4-stage life cycle (small, medium, large, and aged) which they continuously cycle through. The time for each stage to grow to the next one is, respectively, listed in this table:
| Stage | Time | In-game Time |
|---|---|---|
| Small | 5-10 minutes | 0.625-1.25 days |
| Medium | 15-35 minutes | 1.875-4.375 days |
| Large | 15-35 minutes | 1.875-4.375 days |
| Aged | 2.5-7.5 minutes | 0.3125-0.9375 days |
Once cut, stumps do not regrow into trees. To get more trees, the player need to plant them with Pine Cones. Planting a Pine Cone will produce a sapling tree, which will grow into a small Evergreen in 0.3125-0.625 (2.5-5 min) day and follow the life cycle until it is chopped down or burned. The number of strikes needed to chop down a tree varies by its size and state. Survivors like Wolfgang or Woodie (or Werebeaver) can effectively cut down trees, while Wes does poorly.
| Stage | Number of strike |
|---|---|
| Aged/Burned | 1 |
| Small | 5 |
| Medium | 10 |
| Large | 15 |
When a tree is chopped down, a nearby Evergreen may stand up and become a Treeguard. After day 3, each tree felled has a 1.3% percent chance of spawning a Treeguard from a nearby Evergreen, including trees that have been planted by the player. The Treeguard will chase whoever chopped down trees near them until the player finds a way to pacify it by planting Pinecones, using a Pan Flute, or Applied Silvaculture as Wickerbottom, or runs beyond the Treeguard's aggro range. Since Treeguards are quite slow, they're relatively easy to outrun. Note that a pacified Treeguard will "hibernate" into a normal Evergreen - it will appear as a normal Evergreen but will actually be identified as a Treeguard when hovered-over. Treeguards that have been simply outrun will wander about in their active form.
Standing under an Evergreen will provide shelter, granting 35% Wetness resistance, and preventing held Torches from being affected by Rain. It will also provide 180 Summer Insulation. Burnt and Aged trees will not provide that effect, however.
Evergreens may petrify after an unknown period of time, followed by an announcement from the character. Petrified Trees are mined instead of being chopped, and may result in Rocks, Nitre and Flint.
Burning
If a tree is exposed to fire (such as from an uncontrolled Campfire, a Torch, or other nearby burning object) it will quickly ignite and can rapidly spread to nearby trees or other plants. Forests in particular are prone to large forest fires. The damage caused by fire will kill small creatures like Birds and Rabbits almost instantly and can damage the player if they stand too close. Burning trees produce a great deal of light and heat, however they burn out quickly. Once a tree is consumed by fire, it will be reduced to a burnt tree, which can be chopped down with an Axe to produce a piece of Charcoal (and occasionally a pine cone or two, and a 50% chance to drop another charcoal). On occasion, a burnt tree will drop a piece of charcoal. Stumps that have been burned will turn into Ashes.
Bugs
- When dying near a tree, items will sometimes land on top of it in an unreachable location. This could be worked around by chopping down the tree and digging up the stump.
- Sometimes, whilst a tree is burning, it will grow and appear as a nonburnt tree, but when cut down, it drops charcoal.
Gallery
- Wolfgang chopping a burnt Evergreen.
- A group of Evergreens in the very early alpha of Don't Starve.
| Don't Starve Together Structures | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/DLC/function/tags of these Things. Some of them are not even Structures. | |
| Plants | |
| Non-living objects | |
| Carcasses | |
| Craftable | |
| Inanimate | |
| Scrap | |
| Ancient | |
| Pillar | |
| Character Exclusive | |
| Weather Objects | |