Don't Starve Structures | |
Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inanimate | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Craftable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Naturally generating | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ancient | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pillars | ![]() ![]() ![]() |
Character exclusive | ![]() ![]() |
–Wurt
Hound Mounds are naturally spawning objects formed in both Sandbox Mode and Adventure Mode, though it is more likely to be found in the latter. They house up to 3 Hounds which spawn in 5 second intervals until the mound is empty. Hounds that are killed will gradually regenerate at a rate of 1 every 30 seconds.
As stated by Maxwell, the mound itself acts as an entrance to a tunnel leading to the subterranean Hound nest. Conceivably, destroying this entrance blocks the tunnel and traps the Hounds underground.
Usually a Hound Mound is surrounded by lots of Bones and other mounds; this makes the place dangerous as players may be killed easily by numerous Hounds in a short time.
They have 300 Health and drop 3 Hound's Teeth with a 1% chance each of dropping a Blue or Red Gem when destroyed.
When hit, all hounds that are housed in the mound, but have not yet spawned, will spawn and attack the player. Each of these "guard hounds" has a chance to be a Red Hound (if in Summer) or a Blue Hound (if in Winter). The chance for each guard hound to be a special hound grows larger as the days pass and caps out at 50% on day 75. The chance for each day is listed in the table below.
Day | Special Hound Spawn Chance |
---|---|
1-14 | 0% |
15-29 | 10% |
30-49 | 20% |
50-74 | 33% |
75+ | 50% |
In the Reign of Giants DLC, Hound Mounds can be found commonly in the Desert Biome, often in a cluster and near Gold Veins. When destroyed, the mounds will drop 2 Bone Shards in addition to their regular loot.
The mounds now house between 2-3 hounds and have a 20% chance to spawn a Red Hound instead of a regular hound during Summer. When attacked, the mound has the same behaviour as the base game, but the chance to spawn Blue Hounds now extends into Spring, and the chance to spawn Red Hounds extends into Autumn.
Hounds now spawn from mounds in 30 second intervals, and hounds that are killed regenerate at a rate of 1 every 2 minutes.
Hound Mounds on a Map in Reign of Giants.
Hound Mound as seen in the poster for A Little Rain Must Fall update.
Don't Starve Structures | |
Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inanimate | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Craftable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Naturally generating | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ancient | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pillars | ![]() ![]() ![]() |
Character exclusive | ![]() ![]() |