Don't Starve Structures | |
Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inanimate | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Craftable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Naturally generating | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ancient | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pillars | ![]() ![]() ![]() |
Character exclusive | ![]() ![]() |
–Wurt
The Lureplant is a hostile plant which is so named for its behavior of dangling meats to attract prey. Like Krampus, a Lureplant has its own inventory, which is filled with the items its Eyeplants (see below) have stored but not yet digested. It has the capability of storing and digesting just about anything that can fit in the player's inventory.
When a Lureplant is ready to produce a lure but no meat is available, it will produce Leafy Meat as a lure instead. This lure, along with any other meats the Lureplant may use as bait, may be harvested by unequipping any weapon such that the option to "harvest meat" appears instead of "attack". When a meat is successfully harvested from a Lureplant, all Eyeplants will disappear, and the bulb will revert to a "just planted" look. The bulb will not display another meat until it is capable of producing Eyeplants 2 days later. If a Lureplant dangles the same lure for more than the time it takes for the lure to spoil, harvesting it will give nothing. The player can hit the Lureplant to make it retract its empty tendril, and soon, it'll come out again with a fresh Leafy Meat. During Winter, Lureplants will withdraw their roots and Eyeplants, producing no lures. When a Lureplant with Leafy Meat is attacked by a Frog, the leafy meat will be stolen by the frog and the Lureplant will immediately produce another Leafy Meat.
Without any damage multipliers, Lureplants take 9 hits with a Spear, 8 with a Bat Bat, 6 with a Tentacle Spike, Ham Bat, and Thulecite Club, and 5 with a Dark Sword to die. Killing a Lureplant will also allow the player to collect one Leafy Meat in addition to any items the Lureplant has collected in its inventory, but has not yet been digested. Additionally, a Lureplant will always drop a Fleshy Bulb after death, which may be replanted on any valid turf.
Every player, who has stayed on surface world for 1440-2400 seconds in spring, has a 1/(number of players on surface when the random draw is done) chance of spawning a Lureplant. If there is only 1 player on the Surface during spring, provided the player does not visit the Caves or disconnect, a Lureplant would spawn by 2400 seconds of spring time. Visiting the Caves or disconnecting will reset the Lureplant timer, hence interrupting the Lureplant spawn. The Crabby Hermit's island will spawn a Lureplant on day 36.
A Lureplant spawns in a location situated within 200 metres in any area where the player has previously walked. This distance is well beyond what one uncovers on the map, so it may not be noticed right away. Areas where the player has stayed for a longer period have a higher chance of spawning a Lureplant.
The Lureplant's bulb itself does not possess any offensive or defensive capabilities, relying instead on the Eyeplants surrounding it for protection and sustenance.
A loaded Lureplant takes 20 seconds to digest/destroy a single item. Items are destroyed individually, so a stack of 40 will take 800 seconds. Items to be destroyed are selected randomly. The Lureplant's destruction ability makes it a big hazard if any rare items are stored. Lureplants can store up to 15 stacks of different items; any items exceeding this limit are immediately destroyed.
Lureplant has top priority for wildfires in a 25-metre radius.
–Wurt
An Eyeplant is an aggressive, stationary mob that spawns from a Lureplant, which will store (including food from Crock Pots, Farms, and Drying Racks; Tooth Traps; and thrown Boomerangs) or attack anything that gets too close. They will not, however, store Backpacks or any other container. Eyeplant attack other lureplants and other Eyeplants from different Lureplants.
A single Lureplant is capable of sustaining up to 27 Eyeplants at once, which will generally spawn within a radius 12 metres. Eyeplant can spawn up to 20 metres away from the Lureplant, when some of the closer Eyeplant positions are blocked.
The Eyeplants are not very durable and will quickly retreat underground after receiving 30 HP in damage. As long as the lure remains, however, new Eyeplants will pop up again after only a short interval. If an Eyeplant is attacked, the Lureplant from which it was spawned will withdraw the lure. After a short period of time, the Lureplant will once again deploy the lure.
Both the Lureplant and the Eyeplants are highly vulnerable to fire. Once one catches fire, it will quickly spread to the others, and they remain on fire until death. Lureplants that die in this manner destroy most of the items they have collected, though there is a chance for some items to emerge unscathed, including its current lure and Fleshy Bulb.
With normal damage modifier characters, Eyeplants will retreat into the ground with a single hit from all dedicated weapons making it fairly straightforward for the player to carve a path through to the Lureplant itself.
Eyeplants emerge only from certain types of terrain (table below), the rest of available turfs blocks the spawning. This makes Leafy Meat farms possible if bulbs are planted near a great deal of turf that Eyeplants cannot grow on. Note that Eyeplants can occupy up to 4 tiles radius space around single Lureplant.
Eyeplants will not spawn during winter (i.e. the parent Lureplant effectively "hibernates" until winter is over); any Eyeplants that have already spawned will de-spawn when winter arrives, and the Lureplant will look "just planted" for the rest of the season.
Up to 36 Eyeplant positions are generated when the Lureplant is about to spawn Eyeplant. These positions are fixed relative to the Lureplant. By planting the Lureplant in the exact position, the Eyeplant positions will also be the same. These Eyeplant positions will have at least 75% chance of spawning an Eyeplant. One can then create a dense automatic harvest farm by planting tuft or bushes around known Eyeplant positions.
Lureplants have a different spawning mechanic in the Reign of Giants (RoG) and Shipwrecked (SW) DLC. Instead of spawning near the locations player has been to in the past, they spawn around the current location of the player periodically during specific seasons. Lureplants naturally spawn during Spring in RoG and during Monsoon Season and Dry Season in SW. During these seasons, a new Lureplant will try to spawn every 6 to 7 days, 40 to 80 units (10 to 20 Pitchfork tiles) away from the player's location at the spawn time. No Lureplants will spawn if no suitable location is found, and the timer will be reset to try to spawn again in 6 to 7 days.
Additionally, Eyeplants will not spawn on Sandy Turf, Rocky Turf, Cave Rock Turf, or red and green Fungal Turf in RoG and Magma Turf in SW, as well as most craftable turfs.
In the Hamlet DLC, Lureplants no longer spawn. If Fleshy Bulbs are acquired by merging with a Shipwrecked, Reign of Giants or vanilla world, they cannot be planted indoors and will not spawn on Flat Stone Turf or Road Stone Turf if these turfs are used outside of Hamlet. Wormwood will also not be attacked by Eyeplants unless they are provoked through direct combat. If the Lureplant itself is attacked, all Eyeplants will become aggressive, but picking the lure won't aggro any of the Eyeplants.
An Eyeplant that spawns beside an occupied Rabbit Hole repeatedly snaps at it.
Lureplants on the Map.
Official It's Not a Rock! wallpaper featuring a Lureplant and Eyeplants.
Don't Starve Structures | |
Plants | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inanimate | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Craftable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Naturally generating | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ancient | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pillars | ![]() ![]() ![]() |
Character exclusive | ![]() ![]() |
Mobs | |
Hostile | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Followers | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() |
Follower Animals | ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Neutral Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Follower Mobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Traders | ![]() ![]() ![]() ![]() ![]() |
NPC | ![]() ![]() ![]() ![]() ![]() |
The Forge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Gorge | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Don't Starve Craftable Items | |
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Don't Starve: Reign of Giants Craftable Items | |
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Don't Starve Shipwrecked and Volcano Craftable Items | |
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Don't Starve Together Craftable Items | |
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