–Wurt
Clay Varg
Exclusive to: ![]()
Only during the Event:
Year of the Varg
–Wurt
The Clay Vargs spawn from Suspicious Dirt Piles if there is an activated Varg Shrine in the world. They will appear as a statue surrounded by twelve Clay Hounds and will wake up if a player approaches them and stays in front of the Clay Varg for an extended period of time. Clay Vargs have the same health and fighting stats as normal Vargs, but will drop 4-6 Red Pouches instead of Monster Meat. They additionally drop 1-3 Hound's Teeth.
Unlike normal Vargs, Clay Vargs are unable to summon new Clay Hounds or regular Hounds. They cannot be set on fire or put to sleep.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Clay Varg when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
It takes 3 blasts with an Ice Staff to freeze Clay Varg, and it is immune to being put to sleep.
Trivia
- According to Rhymes with Play #179, the reason that the new Clay Hounds and Vargs in the event are earthen-themed is because the developers discovered that the Chinese lunar year that the event was held in (2018) was associated with the element of earth.
Gallery
- A promotional image for the event posted by Klei Entertainment on February 9, 2018.
| Year of the Varg Content | |
| Items | |
| Structures | |
| Mobs | |
| Gamplay | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile | |
| Neutral | |
| Passive | |
| Boss | |
| Followers | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile Mobs | |
| Neutral Mobs | |
| Passive Mobs | |
| Boss | |
| Follower Mobs | |
| Traders | |
| NPC | |
| The Forge | |
| The Gorge | |