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See also: MacTusk N' Son
–Wurt
Wee MacTusk (also known as WeeTusk) is an aggressive Mob that spawns from Walrus Camps during Winter. He controls the Blue Hounds.
Wee MacTusk is defenseless without his father and the Hounds; if they are killed, he'll run back to the Walrus Camp and won't come out until they respawn. If the Hounds are alive, he will stay to command them.
Below is the number of hits it takes with each weapon to kill Wee MacTusk, for characters with no damage modifiers. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||
---|---|---|---|---|---|---|---|---|---|
No. of hits for |
24 | 8 | 6 | 4 | 3 | 2-4 | 2 or 3 | 2 | 1 |
They're only active during daytime and, if not engaged, will return to their igloo at dusk. However, they can be forced out by attacking the sleeping Hounds. Although the Walrus Camp emits light at dark, the Hounds will attack anyone close by.
The group, being hostile towards almost any Mob, follows a nearby target; if one keeps walking away, they will not attack. When the leader, MacTusk, becomes hostile, he makes a slashing gesture, he then shoots and pursues the target, while Wee MacTusk commands the Hounds to attack. Both walruses will flee when approached.
Should MacTusk and Wee MacTusk die, the Hounds will attack freely until they respawn. If the Hounds are killed but MacTusk survives, he will come out the next day. Dead members respawn in 2.5 days.
MacTusk as seen on the poster for A Winter's Tale update.
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Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
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Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |