Clockwork Rook/DST

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Ui button variant 1 off.png
Ui button variant 1 on.png
For the ruins version, see Damaged Rook.

Wilson Portrait.png
Storm the castle!

Wilson

Willow Portrait.png
It's a castle!

Willow

Wolfgang Portrait.png
This one jumps the queen!

Wolfgang

Wendy Portrait.png
A Rook? Or is it a Castle?

Wendy

WX-78 Portrait.png
ROOK AUTOMATON

WX-78

Wickerbottom Portrait.png
A clockwork castle.

Wickerbottom

Woodie Portrait.png
Hmm... does the rook move in a straight line? I forget.

Woodie

Waxwell Portrait.png
A castle for my home.

Maxwell

Wigfrid Portrait.png
Chaaaarge!

Wigfrid

Webber Portrait.png
Who made these things!?

Webber

Warly Portrait.png
What a rude contraption.

Warly

Wormwood Portrait.png
Rock machine

Wormwood

Winona Portrait.png
No way that was made in a factory.

Winona

Wortox Portrait.png
A scary rook! I sure am shook!

Wortox

Wurt Portrait.png
Look mean...

Wurt

Walter Portrait.png
I wonder how it works?

Walter

Wanda Portrait.png
I'm not convinced that's proper clockwork.

Wanda

The Clockwork Rook is an aggressive Mob usually found in a Chess Set Piece. It can also be summoned during a Full Moon by mining the repaired Marble Bishop Sculpture or hammering a Rook Figure.


Brain.png Behavior

Clockwork Rooks stare at players coming close to them. If too close, a Rook will raise its front horn and slam its hooves on the ground several times before charging and ramming at the player, dealing damage and destroying objects and structures that stands in between it and the player.

Clockwork Rooks can stop mid-charge when it gets too out of range of the player or mobs, and resume back to it target.

Clockwork Rooks are not only naturally aggressive towards players, but also towards any creatures except other Clockworks and Ancient Guardians that wander too close to them.

Like other Chess Pieces, the Rook is stunned for longer than other creatures when it takes shock effect. After being shocked, the Rook will slump over for a moment and the player can give it Gears, which will fully heal it and cause it to become the player's follower. The clockwork followers will turn hostile back if the player force hit them. When damaged and not in combat, they will regenerate +15Health Meter.png every 5 seconds. However, their ruins counterpart do not heal back.

Spear.png Hunting

To fight the Rook, the player can follow next to it while it's charging, then hit it 2 times before it performs another charge. Repeat until the Rook is dead.

Below is the number of hits it takes with each weapon to kill a Clockwork Rook when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.

Number of hits

Advanced options

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Weapon Clockwork Rook.png Clockwork Rook.png Clockwork Rook.png
Brightshade Bomb.png5
Gunpowder.png5
Alarming Clock.png (Wanda Portrait.png)7 (Old)
10 (Middle age)
12 (Young)
34 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png)8 (6 Wettargetdamage.png)
Pure Horror Rounds.png (Walter Portrait.png)9 (7 Void Cowl.png)
Brightshade Sword.png14 (12 Brightshade Helm.png)
Howlitzer.png14
Blow Dart.png9
Electric Dart.png10 (6 Wettargetdamage.png)
Gloomerang.png17 - 90
(15 - 59 Void Cowl.png)
Dark Sword.png Glass Cutter.png14
Knabsack.png (Wortox Portrait.png)14 - 67
Houndius Shootius.png14
Tooth Trap.png Anenemy.png15
Elding Spear.png
Note
16 (11 Wettargetdamage.png)
Thulecite Club.png Seedshell.png16
Kablooies.png (Walter Portrait.png)
Note
16
Ham Bat.png16 - 31
Dread Pebbles.png (Walter Portrait.png)14 (12 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png)12
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png18
Strident Trident.png18 (Melee on land)
12 (Melee on ocean)
11 (spell)
Moonshots.png (Walter Portrait.png)18 (Direct hit)
27 (AoE)
Slurtle Slime.png18
Morning Star.png21 (13 Wettargetdamage.png)
Shockscrap Shots.png (Walter Portrait.png)22 (13 Wettargetdamage.png)
Bat Bat.png Battle Spear.png22
Gembell.png Firebell.png Icebell.png (Wolfgang Portrait.png)11 (When thrown)
Bramble Trap.png23
Spear.png27
Gold Rounds.png (Walter Portrait.png)27
Marbell.png (Wolfgang Portrait.png)14 (When thrown)
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png34
Golden Dumbbell.png (Wolfgang Portrait.png)17 (When thrown)
Stinger Zingers.png (Walter Portrait.png)36 (Direct hit)
53 (AoE)
Slow-Down Rounds.png Pebbles.png (Walter Portrait.png)53
Dumbbell.png Thermbell.png (Wolfgang Portrait.png)27 (When thrown)

It takes 2 blasts with an Ice Staff to freeze Clockwork Rook, and 3 Sleep Darts to put it to sleep.

Prototype.png Tips

  • Using the Morning Star is ideal to constantly stun-locking the clockworks, making them unable to fight back. However, be caution at the Rook as it can still deal damage to the player when the stun cooldown is active.
  • A simple (albeit time-consuming) method for the player to deal with Clockwork Rooks without engaging in combat is to let one chase them into a nearby forest and let it destroy some Trees. This will eventually spawn a Treeguard, who will attack the Rook and usually kill it. This method is also useful for chopping down large amounts of trees and farming Logs and Pine Cones.
  • When the Rook hits a Tree, Boulder, or Beehive for example, it will quickly demolish it and leave the resources behind. This can be useful for helping to get Marble from Marble Trees without a Pickaxe.

Placeholder.png Trivia

  • The Clockwork Rook was implemented in the Hungry For Your Hunger update.
  • The mob's design draws inspiration from the castle (or rook) in chess, which also can only charge ahead in straight lines.
  • The Clockwork Rook was originally called a Clockwork Castle.
  • The Clockwork Rook looks very similar to the Ancient Guardian, even possessing identical feet, possibly implying that it was made to imitate the guardian.
  • Prior to its Year of the Clockwork Knight rework, a Rook can deal damage to other nearby clockworks, and deals 200 physical damage to non-player mobs.
  • In Don't Starve, it's entirely possible Maxwell repaired the robots from the ruins and brought them to the surface. This may mean that all clockwork machines were built by the Ancient Civilization, and not Maxwell. Further proof to this is that the Clockwork Robots seem to instinctively obey whoever repairs/makes them, thus explaining why the machines are loyal to Maxwell.

Blueprint.png Gallery