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–Wurt
The Clockwork Rook is the third monster in the Chess Monster collection. Like the Clockwork Knight and Bishop, the Rook is a mechanical creature generally found around Maxwell's parts of the world (Chess terrain and the Wooden Thing). The Clockwork Rook is the combination of a rhino and a rook chess piece.
Clockwork Rooks stare at players coming close to them. If too close, a Clockwork Rook will raise its front leg and slam on the ground several times before charging at and ramming the player. It will also destroy anything that stands in between it and the player, including other clockwork pieces. This is useful, as Clockwork Rooks will often kill other chess pieces in a couple of hits. Their attacks can be used to destroy structures as well, similar to Deerclops and Krampus. When the Rook hits a Tree, Boulder, or Beehive for example, it will quickly demolish it and leave the resources behind. This can be useful for helping to get Marble from Marble Trees without a Pickaxe.
Clockwork Rooks are not only naturally aggressive towards players, but also towards Pigs, Merms, Chester, Hutch, Mandrakes, Rock Lobsters, MacTusk and his son, Bunnymen and any monsters except other Clockwork Monsters and Ancient Guardians that wander too close to them.
Below is the number of hits it takes with each weapon to kill Clockwork Rooks when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 5 or 7 | 6 | 5 | 3 | 2 |
Original design of the Clockwork Rook, as seen in A Little Rain Must Fall trailer puzzle.
On Concept Art from Bonus Materials from CD Don't Starve.
On Concept Art from Bonus Materials from CD Don't Starve.
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
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Boss | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |