Mobs | |
Hostile | |
Neutral | |
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Boss | |
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–Wurt
Beefalo are neutral Animals that spawn in the Savanna biome. Upon death, they drop 4 Meat, 3 Beefalo Wool, & 1 Beefalo Horn (33% chance). Shaving them while asleep also drops 3 Beefalo Wool, which will regrow in three days. When blown, Beefalo Horn causes up to 5 grown Beefalo to follow during daytime.
An injured Beefalo regenerates 6.9 every 10 seconds. They have a maximum of 1000 health and a full regeneration takes 3 days.
Beefalo drop Manure every 40-60 seconds, provided there is only 1 other Manure within 10 Tiles, and none within 4 tiles.
Considered innocent creatures, killing one adds 4 points to the player's Naughtiness level, which may spawn Krampus.
–Wurt
Baby Beefalos are the offspring of Beefalo. They grow into a Toddler, then a Teen, and finally, an adult; each stage takes 3-5 days.
They follow their parent, cannot attack, and run away when approached. If the parent is killed, they will walk towards the murder spot, even if chased away a long distance. They roam around freely once they become adults.
Killing one raises Naughtiness by 6 points.
All herds have a "home": the location they were formed in. Beefalo wander away from their home during Day & Dusk, and return to it if outside the wander limit. The herds tends to sleep closely packed together at Night.
A herd with less than four members may merge with any other, provided the new herd doesn't exceed 12 members. A full herd won't spawn any offspring, but will still have a Mating Season (or be "in heat"), as usual.
There are 2 Mating Seasons per year. One lasts all Spring. A single beefalo can turn into a sizeable herd during the long Spring mating season.
The other mating season occurs in late Fall or early Winter and lasts 3 days. Baby Beefalo will spawn 1.5-2 days after that. Each herd goes into the Fall/Winter heat as a group and on a different different day than most other herds, which can aid in telling different herds apart. However, any members that reached adulthood late may not go into heat until the next cycle.
Beefalo in heat are effectively hostile, targeting any nearby mob, player, or pet, regardless of whether the beefalo is likely to win or lose. Beefalo in heat will also wake up if approached (e.g. for shaving). A Beefalo Hat negates these effects for the wearer, but any other nearby players, mobs, or pets will still draw aggro from beefalo in heat.
Beefalo attack every four seconds, making it easy to kite them by quickly striking 5-6 times before dodging. While possible to hit a Beefalo 7 times before dodging, doing this requires perfect timing which is hard to consistently do.
When one is attacked, 5 Beefalo in vicinity become aggressive; however, any Beefalo that was not attacked will lose interest quickly. [Verification Needed]
Although faster than the player, they must stop for a moment before attacking, allowing an easy escape.
One may lure a single Beefalo away from the herd by attacking it, bonding it with a Beefalo Bell, or feeding it.
Below is the number of hits it takes with each weapon to kill an adult Beefalo (for characters with normal damage modifiers). The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits | 236 | 74 | 60 | 38 | 34 | 30 | 24 | 17 - 34 | 14 or 24 | 20 | 17 | 15 | 10 | 5 |
They take three blasts from the Ice Staff to be frozen; Baby Beefalo are immune.
–Wilson, when examining a Domesticated Beefalo.
–Willow, when examining a Domesticated Beefalo.
–Wolfgang, when examining a Domesticated Beefalo.
–Wendy, when examining a Domesticated Beefalo.
–WX-78, when examining a Domesticated Beefalo.
–Wickerbottom, when examining a Domesticated Beefalo.
–Woodie, when examining a Domesticated Beefalo.
–Maxwell, when examining a Domesticated Beefalo.
–Wigfrid, when examining a Domesticated Beefalo.
–Webber, when examining a Domesticated Beefalo.
–Warly, when examining a Domesticated Beefalo.
–Wormwood, when examining a Domesticated Beefalo.
–Winona, when examining a Domesticated Beefalo.
–Wortox, when examining a Domesticated Beefalo.
–Wurt, when examining a Domesticated Beefalo.
–Walter, when examining a Domesticated Beefalo.
–Wanda, when examining a Domesticated Beefalo.
Taming a beefalo takes a considerable amount of time and resources, but can usually be started in the first few days of the game, making a beefalo among the fastest practical ways for the player to explore the non-ocean parts of the world. Food for the player and beefalo can be gathered while mounted and taming. In addition to providing high-speed transportation, a mounted beefalo is a melee weapon with unlimited durability and a shield for up to 1000 hp of melee damage absorption, which also regenerates health(though care must be taken not to let the beefalo be killed). The 'Pudgy' temperament also provides a sanity aura.
You needn't cobblestone the world(Or possibly cannot in DS, due to requiring rocky turf which isn't renewable without teleportato). Riding a beefalo negates speed penalties from equipping items like a Marble Suit or Piggyback and allows fast travel regardless of which hand or chest-slot items are equipped. A rider beefalo with a glossamer saddle is exactly twice the player's base speed, which takes up multiple equip slots and cobblestone to approach on foot. Once fully tamed, tendencies other than Ornery require no recurrent cost, unlike magiluminescence or coffee. A beefalo is the only way for a character other than a Mighty Wolfgang, Walter with the help of his dog Woby and Wanda with her Rift Watch to move heavy items like Suspicious Marbles and Celestial alter pieces overland quickly.
One may freely make melee attacks with the Beefalo while mounted. Mobs' melee attacks will hit the Beefalo instead of the player, but ranged attacks (e.g. Clockwork Bishop, MacTusk) will target the rider directly. A Charged Volt Goat will also target the rider directly, although not being a ranged attack.
In DS, most hand-equipped items become the damage output, losing durability as normal. The Beefalo will only deal its own damage (including extra damage from War Saddle) if either nothing or one of the following items is equipped in the hand slot: Deconstruction Staff, Divining Rod, Lantern, Lazy Explorer, Pretty Parasol, Star Caller's Staff, Telelocator Staff, Umbrella; when attacking, these items don't lose durability. Another difference is that Characters' damage modifiers will also affect the output, for example: a Beefalo mounted by Wigfrid deals 25% more damage.
The combination of saddle and temperament determine the melee damage output (see tables below). If the player wields a ranged weapon while riding, it will be used instead of the beefalo's attack.
Mounting a beefalo during a fight can be treacherous. Multiple enemies can keep either the Beefalo or the player stun-locked. The Beefalo can ignore the player's attempts to mount, or feed it healing foods, preferring to fight instead (especially while in heat). At night, the beefalo can also fall asleep (be especially careful of this in the caves where the day/night cycle is not always apparent).
An Ornery temperament, or not-fully-tamed beefalo often needs to be fed before mounting, making it a 2-step process. Once a beefalo is fully domesticated and the temperament is locked in, only the Ornery still needs to be fed before mounting. This is the main drawback of the Ornery temperament.
A fully domesticated beefalo will no longer go into heat or be influenced by mating season. However, heat poses multiple problems during the taming process. A shaved or in-heat beefalo will buck the player off in 1/3 the current ride duration. Even if the player wears a Beefalo Hat to overcome beefalo aggression, the beefalo will continue to aggro on other players, pets, and any nearby mobs, even if those mobs are likely to kill the beefalo.
A beefalo in heat can be left at a Salt Lick in a safe area until its season is over. In the Spring, 20 days is enough time for a single beefalo to turn into an entire new herd which will require several salt licks. Combined with beefalo wanting to fight every angry spring bee and the sanity drain of wearing a soggy beefalo hat all season, it's best to avoid domestication in Spring altogether.
If the Beefalo is in heat outside of Spring, taking the Beefalo into or out of the Caves will make it docile again. The same technique can be used to break herd allegiances (this may be a bug).
There are four statistics to keep track of while taming a Beefalo:
A beefalo can be tamed in a minimum of 15 game-days with a brush, 20 without. Beefalo gain 1/960 domestication every 10 seconds (5%/day) while being ridden OR while their hunger is above zero. Brushing once a day adds 1/60 Domestication (1.67%) for a maximum total of 6.67% domestication/day.
Beefalo lose from 0.017% (1/5760) to 0.052% (1/1920) every 10 seconds while not being ridden AND at zero hunger. The loss increases with the time elapsed since last gaining Domestication and reaches a maximum of 2.5%/day after 10 days of not being ridden, fed, or brushed. This results in a 100% loss of domestication (and accumulated tendency points) after 45 game days.
Parking a Beefalo at a Salt Lick (by dropping its bell there) will keep its Domestication from declining over time. You could remove any saddle with a Saddlehorn and 99.9% domesticate a Beefalo by simply keeping it's hunger above 0% while it's near a Salt Lick. If you want an Ornery or Rider beefalo, you will still have to train them appropriately before the final feeding (see tendencies below).
A beefalo generates 300 hunger/day, so must be fed regularly to domesticate it without riding. Pudgy points are gained when a Beefalo's hunger is above 187.5. This threshold can be avoided by feeding at least twice per day. A beefalo will fart when it's fed past 240 hunger (80%) as a sign to stop, or slow down feeding. Each overfeeding above 100% hunger results in regurgitation and removes 1% domestication.
The most economical Beefalo feed is Steamed Twigs at 100 hunger. One steamed twigs can be given before bed to avoid (the small) domestication loss while it sleeps overnight, or three will keep a Beefalo fed for a day (at the cost of only 12 sticks). Furthermore, steamed twigs can accept various other food items for filler, allowing one to utilize otherwise unused food items to save twigs. (For example, 3 butterfly wings 1 twig, or 2 twigs and 2 honey will both produce steamed twigs)
An untamed Beefalo will buck the rider off every 15 seconds at 0 zero domestication. This increases with domestication to a real-world minute of riding time at 20% domestication (after about 4-5 days). The maximum is 800 seconds (13 minutes and 20 seconds). Especially in the beginning, it's important to dismount in safe areas before being bucked off during dangerous situations. Keeping the animal well-fed and parked at the Salt Lick in the first 5-10 days is a much safer approach if the speed isn't desired immediately.
A Beefalo attacked by the owner loses 30% of Domestication, but this can be used to change the Tendency of a fully domesticated beefalo without starting over. Attacking a Beefalo's offspring will not reduce its domestication, but it will anger the Beefalo and make it attack you.
At 100% Domestication, the Beefalo takes on a more groomed appearance. It no longer loses hunger, but must be fed once more to become fully domesticated. The final feeding locks in a Tendency based on the conditioning (see the Tendencies section below).
The following items can make domestication easier. Some are required in some circumstances, but the bell, saddle, (and hat in some seasons) are the most typical prerequisites:
Beefalo have a maximum of 375 and lose 300 per day. Taming a Beefalo fully can cost up to 640 Twigs and 20 days; economical diets include Cut Grass, Foliage, Light Bulbs, Petals, Stone Fruit, and Twigs. They don't eat Meat-based food Glommer's Goop, Frozen Banana Daiquiri, Butter, or goodies like Jellybeans or Royal Jelly.
Cut Grass and Twigs both restore 10 & 10 . The other edibles provide their normal stats. Because of the 4x health bonus (or penalty), healing foods tend to be more effective than salves.
Icon | Food | ×4 | |||
---|---|---|---|---|---|
Beefalo Treats | 25 | 75 | 300 | 10d | |
Fresh Fruit Crepes | 150 | 60 | 240 | 10d | |
Waffles | 37.5 | 60 | 240 | 6d | |
Dragonpie | 75 | 40 | 160 | 15d | |
Flower Salad | 12.5 | 40 | 160 | 6d | |
Trail Mix | 12.5 | 30 | 120 | 15d | |
Figatoni | 56.25 | 30 | 120 | 6d | |
Asparagus Soup | 18.75 | 20 | 80 | 15d | |
Butter Muffin | 37.5 | 20 | 80 | 15d | |
Creamy Potato Purée | 37.5 | 20 | 80 | 15d | |
Roasted Toma Root | 12.5 | 20 | 80 | 10d | |
Blue Cap | 12.5 | 20 | 80 | 10d | |
Banana Pop | 12.5 | 20 | 80 | 10d | |
Braised Eggplant | 25 | 20 | 80 | 6d | |
Roasted Potato | 25 | 20 | 80 | 6d | |
Sliced Pomegranate | 12.5 | 20 | 80 | 3d | |
Steamed Twigs | 100 | 15 | 60 | 10d | |
Glow Berry | 25 | 10 | 40 | 10d | |
Cut Grass | 4.6875 | 1 | 4 | Never | |
Light Bulb | 0 | 1 | 4 | 6d | |
Twigs | 9.375 | 0.5 | 2 | Never |
Cut Grass restore 1 & 4.6875 , whereas Twigs grant 0.5 & 9.375 ; however, Beefalo take 4 times the foods' health effects, whether positive or negative, for instance: a Blue Cap heals for 80 instead of the 20 most survivors would gain. In addition, they can be fed with certain inedibles such as Beefalo Treats and Steamed Twigs.
Obedience is a 10 step scale (1-100 in increments of 10) representing a beefalo's willingness to be ridden. A wild Beefalo has an obedience of zero and becomes hostile if someone tries to put a saddle on it. A Beefalo being tamed cannot be saddled with Obedience lower than 10%, shakes off its saddle below 40%, and refused to be mounted below 50%. More Obedience means more riding time until the beefalo bucks the character off at 50% (a longer "buck timer").
Obedience decays at a rate of about 18.75%/minute or 150%/game-day when the beefalo is at 0 hunger. Overfeeding decreases it by 30%; mob attacks by 1%; being shaved or attacked by the player reduces it to zero. Fully domesticated beefalo take on the minimum Obedience of their domesticated temperament, but all temperaments are higher than zero (only the ornery minimum requires the player to sometimes feed it before mounting).
Obedience increases by 40% when brushed, and by 10% when fed.
Foliage, Light Bulbs, and Petals increase Obedience but not Domestication, as they provide zero hunger. One must ride, feed, or brush the beefalo for it to gain Domestication.
Keeping beefalo hunger above 0 decreases rate of decay on obedience, i.e. your obedience will last three times as long.
Obedience usually decreases by 0.2 in quick intervals, when hunger is above 0 it instead decreases by 1.05 but in much longer intervals, this leads to a fed beefalo’s obedience decreasing at 1 third of the regular rate.
A Glossamer saddle on a Rider Temperament provides the fastest land-travel in the game. An Ornery beefalo with a War Saddle can be a significant fighting force against all but a few of the most powerful bosses. A Pudgy temperament has the same sanity aura as Glommer or a Friendly Fruit Fly Fruit. The Default tendency is a compromise between Ornery and Rider (no sanity aura).
The tendency can be identified by the facial features of the the tamed and untamed beefalo. It will change in response to tendency points gained, but gives no benefits until the animal is fully tamed and a tendency is locked in (in-training beefalos has Default tendency characteristics, regardless of the face). Whichever tendency is dominant at the final feeding is locked into the domesticated beefalo. The only way to change it is to attack the domesticated beefalo, which costs 30% domestication (at least 6-7 days of training).
Here are the 4 tendencies and their attributes. Damage and speed are also affected by saddle choice which is broken out in a table below.
Tendency | Base Obedience | Base Speed | Saddle | Damage | Training Method | Notes |
---|---|---|---|---|---|---|
Default | 80% | 7 | 9.8 | 34 | Dominant tendency total < sum of other 2. | Same stats as a wild Beefalo. |
Ornery | 45% | 7 | 9.8 | 50 | +0.004/attack made or received. | Must be fed before mounting. |
Pudgy | 60% | 6.5 | 9.1 | 20 | +0.000416/sec when hunger > 50%.
|
Sanity +6.25/min. |
Rider | 95% | 8 | 11.2 | 25 | +0.000416 per second when mounted. | Useful for fast travel. |
A Default beefalo and an Ornery one have the same speed. The difference between them is an increase in damage (from Ham Bat to Darksword) at the cost of having to feed before mounting. When an Ornery (or not-fully-domesticated) beefalo's obedience drops below 50%, it must be fed past that threshold before mounting.
While an ornery beefalo with any saddle(or default beefalo with a war saddle) is fantastic for day-to-day mobs, the time and resource cost of taming one makes their death a devastating setback. Without very good kiting, beefalo will wear down quickly in long boss fights, and healing them requires getting off of them which can expose one to danger.
Most beefalo are primarily ridden as rapid transportation, and/or as an infinite durability weapon against common smaller mobs, especially 400hp Terrorbeaks, 300hp Crawling Horrors, and 100hp Spiders. The number of hits to kill a mob determines how quickly you can dispatch one, which in turn can possibly determine how many opponents you can face at once. Assuming that anyone will upgrade the basic saddle to either a glossamer or war saddle, here are the available temperament and saddle combinations along with their speed and damage:
Additional Columns:
Temperament & Saddle | Speed | Boost Comparison | Damage | Weapon | Hits to 400 | Hits to 300 | Hits to 100 |
---|---|---|---|---|---|---|---|
Rider & Glossamer | 12.4 | Unmatched | 25 | Axe (27.2) | 16 | 12 | 4 |
Ornery & Glossamer | 10.85 | Cobblestones + Walking Cane + Magilum (10.5) | 50 | Tentacle Spike (51) | 8 | 6 | 2 |
Default & Glossamer | 10.85 | Cobblestones + Walking Cane + Magilum (10.5) | 34 | Regular spear (34) | 12 | 9 | 3 |
Pudgy & Glossamer | 10.075 | Cobblestones + Walking Cane (9.3) | 20 | Walking Cane (17) | 20 | 15 | 5 |
Rider & War | 10 | Cobblestones + Walking Cane (9.3) | 41 | Wigfrids Spear (42.5) | 10 | 8 | 3 |
Ornery & War | 8.75 | Cobblestones + Thulecite Club (8.4) | 66 | Darksword (68) | 7 | 5 | 2 |
Default & War | 8.75 | Cobblestones + Thulecite Club (8.4) | 50 | Tentacle Spike (51) | 8 | 6 | 2 |
Pudgy & War | 8.125 | Cobblestones (7.8) | 36 | Regular spear (34) | 12 | 9 | 3 |
A shaved Beefalo sleeping next to a campfire.
The Beefalo Song.
A Wilson Blind Box Figure next to a paper Beefalo.
Beefalo in heat as seen in the poster for the Spoiled Rotten update.
Baby Beefalo as seen in the poster for the Progress! update.
Beefalo art from Alex Savin(art video games at klei) made for a fan
Beefalo art from Alex Savin(art video games at klei) made for a fan
On Stickers from CD Don't Starve
On Concept Art from Bonus Materials from CD Don't Starve.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |