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The Shadow Pieces are a group of shadow-themed hostile mobs exclusive to Don't Starve Together, introduced in A New Reign. They are based on the Clockwork Knight, Clockwork Bishop, and Clockwork Rook. With exception of the Shadow Knight, they have attack patterns completely different from the Mobs they are based on.
They will spawn after a Chess Piece corresponding to each creature is hammered down during a New Moon, or when a corresponding Marble Sculpture is mined during a New Moon.
All Chess Pieces and Marble Sculptures within 15 units of a Shadow Piece will break and spawn their respective Shadow Pieces (even if the Chess Piece is still on the Potter's Wheel). Hence, when any inner of multiple shaking Chess Pieces is hammered, all other nearby Chess Pieces will instantly break and spawn their Shadow Pieces. This also happens if a Shadow Piece is near a non-shaking Chess Piece, at any time of day, regardless of the phase of the moon.
Characters will notice the shaking of the sculpture if it's examined, but Shadow Pieces themselves can not be examined, which is similar to the ordinary Shadow Creatures.
They have the unique ability to level up when a different Piece of the same level as them or higher[1] is killed nearby. For example: If a level 1 Shadow Rook is killed, all the level 1 Knights and Bishops in the proximity will become level 2, and the same with killing a remaining level 2 for the last to become level 3.
The Shadow Rook will not destroy structures but can damage walls. Additionally, instead of charging at the player, it will teleport right behind them and attempt a melee attack.
Instead of a ranged bolt, The Shadow Bishop will turn into a swarm of shadow bats that will damage the player that stays within their range, much like the Sporecloud from Toadstool.
The Shadow Knight will still attempt to do a melee attack, although its attack period is massively longer. More effort is needed to kite these as the Shadow Knight's range is quite large, and it is significantly faster.
Shadow Pieces have three levels, each significantly stronger than the previous. The leveling up of Shadow Pieces is best illustrated with an example.
A Shadow Knight, for instance, keeps track of whether or not it has witnessed the defeat of a Shadow Rook and a Shadow Bishop. The first time that a Shadow Rook is killed within 25 units of the Knight, it will level up; the same happens the first time a Shadow Bishop is killed near it. A Shadow Piece will never level up from the death of another Shadow Piece of the same type. Consequently, to kill a Shadow Piece of level 3, which is necessary to get the Shadow Atrium, it is necessary to have at least one Piece of each type.
shadowchesspieces.lua
, lines 154 to 156: the first is a comment that explicitly states "only level up if the source's level is equal or greater then[sic] this inst's level
".
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Neutral Animals | |
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Boss | |
Follower Animals | |
Traders | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Neutral Animals | |
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Follower Animals | |
Traders | |
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Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
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