| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile | |
| Neutral | |
| Passive | |
| Boss | |
| Followers | |
| Traders | |
| NPC | |
Deadly Brightshade
Exclusive to: ![]()
This content is available only after activating the
Lunar Rift
–Wurt
Deadly Brightshades are hostile Mobs exclusive to Don't Starve Together, introduced in From Beyond. They spawn from Incursive Gestalts infecting following Plants:
- Grass Tufts
- Saplings and Lunar Saplings
- Berry Bushes (both variants) and Juicy Berry Bushes
- Farm Plants (excluding Weeds) (highest priority)
Once a Lunar Rift reaches its third stage, it will send out 4 to 6 waves of Incursive Gestalts before it closes.
Three Incursive Gestalts are sent in each wave from the Rift, 2 days apart. Incursive Gestalts prioritize infecting transplanted plants as well as Farm Plants before any natural plants. They target one of the 5 largest groupings of said plants that hasn't been infected yet, attempting to infect plants very close to each other if possible.
Incursive Gestalts cannot infect any plants within a 7.5 Tile radius of a Deadly Brightshade that existed prior to the current wave.
Behavior
–Wilson, when examining a Tunneling Vine
–Willow, when examining a Tunneling Vine
–Wolfgang, when examining a Tunneling Vine
–Wendy, when examining a Tunneling Vine
–WX-78, when examining a Tunneling Vine
–Wickerbottom, when examining a Tunneling Vine
–Woodie, when examining a Tunneling Vine
–Maxwell, when examining a Tunneling Vine
–Wigfrid, when examining a Tunneling Vine
–Webber, when examining a Tunneling Vine
–Warly, when examining a Tunneling Vine
–Wormwood, when examining a Tunneling Vine
–Winona, when examining a Tunneling Vine
–Wortox, when examining a Tunneling Vine
–Wurt, when examining a Tunneling Vine
–Walter, when examining a Tunneling Vine
–Wanda, when examining a Tunneling Vine
A Deadly Brightshade attacks by spawning a single Tunneling Vine, which weaves in and out of the ground towards nearby players or other targets. While the Tunneling Vine is alive, the main body of the plant retaliates upon taking damage, dealing 100 physical damage and 30 Planar Damage and causing a large Knockback to anything next to it, except for other Brightshades and Tunneling Vines.
Tunneling Vines have 200 HP. When tunneling past a certain distance from the Deadly Brightshade, they sometimes leave behind a much larger segment of vine that cannot attack, but can be damaged. When the Tunneling Vine is destroyed, its corresponding Brightshade's bud opens, and does not retaliate when attacked for 9 seconds. The Brightshade begins shaking after roughly 5 seconds pass, to indicate that the stun is ending soon. After 9 seconds pass, the Brightshade immediately retaliates, closes (thus restoring its retaliating behavior), and spawns another Tunneling Vine.
Both Deadly Brightshades and their Tunneling Vines have Planar Entity Protection, and thus physical damage from weapons is less effective against them. For example, a Dark Sword deals 41 damage instead of 68, and a Brightshade Sword deals 32.99 physical damage and 30 planar damage instead of 38 and 30 respectively.
When killed, a Deadly Brightshade drops 2 Brightshade Husks and 2 Leafy Meat.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Deadly Brightshade when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
It takes 6 blasts with an Ice Staff to freeze Deadly Brightshade, and it is immune to being put to sleep.
Note that freezing any part of the Deadly Brightshade freezes all of its parts, so freezing the Tunneling Vine 6 times, or the Deadly Brightshade 6 times, or each 3 times, will all freeze both the vine and brightshade.
Tips
- Tunneling Vines will not drop Souls for Wortox, but Deadly Brightshades will.
- Because the retaliation effect has a short range, long-distance weapons such as Blow Darts or Walter's Trusty Slingshot can damage the main plant without retaliation.
- The Brightshade Staff (with the Brightshade Helm to maximize its bounces) and the Howlitzer are more effective ranged weapons once the resources for them have been acquired.
- Longer-distance melee weapons, such as the Tail o' Three Cats and the Alarming Clock's ranges are not far enough to safely stay out of the Brightshade's retaliation area.
- The retaliation effect of the main plant will harm any mob nearby, potentially turning aggressive mobs against the Deadly Brightshade. Large numbers of mobs with weak individual attacks such as Bees will die quickly, but large mobs with slow high-damage attacks such as Treeguards can fight effectively against the plant if the player pits them against each other.
- Because the Brightshade deals a large amount of armor-piercing/planar damage, this makes them very dangerous to combat for characters with low HP, such as Maxwell or a very old Wanda.
- The Brightshade Armor set can be obtained after defeating a few Deadly Brightshades, which can drastically reduce the damage Deadly Brightshades do along with partially piercing their planar entity protection with the Brightshade Sword.
- Because planar entity protection increases in effectiveness the stronger a hit is, a full stack of 40 gunpowder is not enough to instantly kill a Deadly Brightshade.
- Since Dragon Fruit Vines are immune to fire, players can plant some Dragon Fruit seeds around Magma pools, causing Deadly Brightshades eventually die to fire damage. The Brightshade Husks can then be safely collected by Willow or anyone wearing Scalemail. It's recommended to plant a few seeds at a time if using this strategy, to ensure to spawn all 3 Deadly Brightshades.
Trivia
- Deadly Brightshades were introduced in the Taking Root update.
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
| Hostile Creatures | |
| Neutral Animals | |
| Passive Animals | |
| Boss | |
| Follower Animals | |
| Traders | |
| NPC | |
| Mobs | |
| Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
| Hostile Mobs | |
| Neutral Mobs | |
| Passive Mobs | |
| Boss | |
| Follower Mobs | |
| Traders | |
| NPC | |
| The Forge | |
| The Gorge | |