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Exclusive to:
This content is available only after activating the Lunar Rift
–Wurt
Deadly Brightshades are hostile Mobs exclusive to Don't Starve Together, introduced in From Beyond. They are the byproduct of Brightshade Gestalts infecting certain Plants:
Once a Lunar Rift reaches its third stage, it chooses a number between 4 and 6; this is how many Brightshade waves it sends out before it closes. If a Lunar-mutated boss (Armored Bearger, Crystal Deerclops, Possessed Varg) is killed while the Rift is active, the number of waves decreases by 1.
Three Brightshade Gestalts are sent in each wave from the Rift, 2 days apart. Brightshade Gestalts prioritize infecting transplanted plants as well as Farm Plants before any natural plants. They target one of the 5 largest groupings of said plants that hasn't been infected yet, attempting to infect plants very close to each other if possible.
Brightshade Gestalts cannot infect any plants within a 7.5 Tile radius of a Deadly Brightshade that existed prior to the current wave.
–Wilson, when examining a Tunneling Vine
–Willow, when examining a Tunneling Vine
–Wolfgang, when examining a Tunneling Vine
–Wendy, when examining a Tunneling Vine
–WX-78, when examining a Tunneling Vine
–Wickerbottom, when examining a Tunneling Vine
–Woodie, when examining a Tunneling Vine
–Maxwell, when examining a Tunneling Vine
–Wigfrid, when examining a Tunneling Vine
–Webber, when examining a Tunneling Vine
–Warly, when examining a Tunneling Vine
–Wormwood, when examining a Tunneling Vine
–Winona, when examining a Tunneling Vine
–Wortox, when examining a Tunneling Vine
–Wurt, when examining a Tunneling Vine
–Walter, when examining a Tunneling Vine
–Wanda, when examining a Tunneling Vine
A Deadly Brightshade attacks by spawning a single Tunneling Vine, which weaves in and out of the ground towards nearby players or other targets. While the Tunneling Vine is alive, the main body of the plant retaliates upon taking damage, dealing 100 physical damage and 30 Planar Damage and causing a large Knockback to anything next to it, except for other Brightshades and Tunneling Vines.
Tunneling Vines have 200 HP. When tunneling past a certain distance from the Deadly Brightshade, they sometimes leave behind a much larger segment of vine that cannot attack, but can be damaged. When the Tunneling Vine is destroyed, its corresponding Brightshade's bud opens, and does not retaliate when attacked for 9 seconds. The Brightshade begins shaking after roughly 5 seconds pass, to indicate that the stun is ending soon. After 9 seconds pass, the Brightshade immediately retaliates, closes (thus restoring its retaliating behavior), and spawns another Tunneling Vine.
Both Deadly Brightshades and their Tunneling Vines have Planar Entity Protection, and thus physical damage from weapons is less effective against them. For example, a Dark Sword deals 41 damage instead of 68, and a Brightshade Sword deals 32.99 physical damage and 30 planar damage instead of 38 and 30 respectively.
When killed, a Deadly Brightshade drops 2 Brightshade Husks and 2 Leafy Meat.
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