Deadly Brightshade

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Exclusive to: Don't Starve Together icon.png
This content is available only after activating the Map Icon Lunar Rift.png Lunar Rift

Wilson Portrait.png
It doesn't seem to care about personal space.

Wilson

Willow Portrait.png
Ew, that thing's creepy!

Willow

Wolfgang Portrait.png
Eep! Is haunted plant!

Wolfgang

Wendy Portrait.png
Others must suffer for it to survive.

Wendy

WX-78 Portrait.png
I HATE YOU

WX-78

Wickerbottom Portrait.png
It exhibits parasitic behavior.

Wickerbottom

Woodie Portrait.png
Looks like an invasive species to me.

Woodie

Waxwell Portrait.png
I don't think it's from around here.

Maxwell

Wigfrid Portrait.png
Viciöus plant, I shall hönör thee with a swift death!

Wigfrid

Webber Portrait.png
That plant's kinda spooky...

Webber

Warly Portrait.png
Go away, you plant thief!

Warly

Wormwood Portrait.png
Why friend hurt other friends?

Wormwood

Winona Portrait.png
It thinks this is its turf!

Winona

Wortox Portrait.png
A long way from home, aren't we?

Wortox

Wurt Portrait.png
Hey, it not sharing! Wicker-lady say we have to share!

Wurt

Walter Portrait.png
Woby, I think that plant's haunted!

Walter

Wanda Portrait.png
This is going to be bothersome...

Wanda

Deadly Brightshades are hostile Mobs exclusive to Don't Starve Together, introduced in From Beyond. They spawn from Incursive Gestalts infecting following Plants:

Once a Lunar Rift reaches its third stage, it will send out 4 to 6 waves of Incursive Gestalts before it closes.

Three Incursive Gestalts are sent in each wave from the Rift, 2 days apart. Incursive Gestalts prioritize infecting transplanted plants as well as Farm Plants before any natural plants. They target one of the 5 largest groupings of said plants that hasn't been infected yet, attempting to infect plants very close to each other if possible.

Incursive Gestalts cannot infect any plants within a 7.5 Tile radius of a Deadly Brightshade that existed prior to the current wave.

Brain.png Behavior

Wilson Portrait.png
It has a prickly disposition.

Wilson, when examining a Tunneling Vine

Willow Portrait.png
It's asking for a taste of my lighter.

Willow, when examining a Tunneling Vine

Wolfgang Portrait.png
Ground is haunted too!

Wolfgang, when examining a Tunneling Vine

Wendy Portrait.png
It's lashing out.

Wendy, when examining a Tunneling Vine

WX-78 Portrait.png
IT'S RUNNING A DEFENSE PROTOCOL

WX-78, when examining a Tunneling Vine

Wickerbottom Portrait.png
A rather effective defense mechanism.

Wickerbottom, when examining a Tunneling Vine

Woodie Portrait.png
I think it's time you and Lucy got acquainted.

Woodie, when examining a Tunneling Vine

Waxwell Portrait.png
Some aggressive pruning might be in order.

Maxwell, when examining a Tunneling Vine

Wigfrid Portrait.png
Ha! You shall have to do better than that!

Wigfrid, when examining a Tunneling Vine

Webber Portrait.png
Hey, leave us alone!

Webber, when examining a Tunneling Vine

Warly Portrait.png
I'm afraid it won't give up without a fight.

Warly, when examining a Tunneling Vine

Wormwood Portrait.png
Not nice!

Wormwood, when examining a Tunneling Vine

Winona Portrait.png
You think you wanna tangle with me?

Winona, when examining a Tunneling Vine

Wortox Portrait.png
The weeds are whacking.

Wortox, when examining a Tunneling Vine

Wurt Portrait.png
Glurgh, quit hitting!!

Wurt, when examining a Tunneling Vine

Walter Portrait.png
Revenge of the plants!

Walter, when examining a Tunneling Vine

Wanda Portrait.png
Keep your vines to yourself!

Wanda, when examining a Tunneling Vine

A Deadly Brightshade attacks by spawning a single Tunneling Vine, which weaves in and out of the ground towards nearby players or other targets. While the Tunneling Vine is alive, the main body of the plant retaliates upon taking damage, dealing 100 physical damage and 30 Planar Damage and causing a large Knockback to anything next to it, except for other Brightshades and Tunneling Vines.

Tunneling Vines have 200 HP. When tunneling past a certain distance from the Deadly Brightshade, they sometimes leave behind a much larger segment of vine that cannot attack, but can be damaged. When the Tunneling Vine is destroyed, its corresponding Brightshade's bud opens, and does not retaliate when attacked for 9 seconds. The Brightshade begins shaking after roughly 5 seconds pass, to indicate that the stun is ending soon. After 9 seconds pass, the Brightshade immediately retaliates, closes (thus restoring its retaliating behavior), and spawns another Tunneling Vine.

Both Deadly Brightshades and their Tunneling Vines have Planar Entity Protection, and thus physical damage from weapons is less effective against them. For example, a Dark Sword deals 41 damage instead of 68, and a Brightshade Sword deals 32.99 physical damage and 30 planar damage instead of 38 and 30 respectively.

When killed, a Deadly Brightshade drops 2 Brightshade Husks and 2 Leafy Meat.

Spear.png Fighting Strategy

Below is the number of hits it takes with each weapon to kill a Deadly Brightshade when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.

Number of hits

Advanced options

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Current Damage Modifier: 1
Weapon Deadly Brightshade.png Tunneling Vine.png Deadly Brightshade.png
Brightshade Bomb.png51
Gunpowder.pngVariableVariable
Alarming Clock.png (Wanda Portrait.png)15 (Old)
19 (Middle age)
22 (Young)
49 (Out of fuel)
3 (Old)
4 (Middle age)
5 (Young)
10 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png)14 (12 Wettargetdamage.png)3 (3 Wettargetdamage.png)
Pure Horror Rounds.png (Walter Portrait.png)9 (7 Void Cowl.png)2 (2 Void Cowl.png)
Brightshade Sword.png18 (16 Brightshade Helm.png)4 (4 Brightshade Helm.png)
Howlitzer.png184
Blow Dart.png194
Electric Dart.png20 (15 Wettargetdamage.png)4 (3 Wettargetdamage.png)
Gloomerang.png17 - 83
(15 - 53 Void Cowl.png)
4 - 17
(3 - 11 Void Cowl.png)
Dark Sword.png Glass Cutter.png255
Knabsack.png (Wortox Portrait.png)25 - 875 - 18
Houndius Shootius.png255
Tooth Trap.png Anenemy.png276
Elding Spear.png
Note
27 (20 Wettargetdamage.png)6 (4 Wettargetdamage.png)
Thulecite Club.png Seedshell.png276
Kablooies.png (Walter Portrait.png)
Note
276
Ham Bat.png27 - 466 - 10
Dread Pebbles.png (Walter Portrait.png)20 (17 Void Cowl.png)4 (4 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png)225
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png306
Strident Trident.png30 (Melee on land)
23 (Melee on ocean)
21 (spell)
6 (Melee on land)
5 (Melee on ocean)
5 (spell)
Moonshots.png (Walter Portrait.png)30 (Direct hit)
41 (AoE)
6 (Direct hit)
9 (AoE)
Slurtle Slime.pngVariableVariable
Morning Star.png34 (24 Wettargetdamage.png)7 (5 Wettargetdamage.png)
Shockscrap Shots.png (Walter Portrait.png)35 (23 Wettargetdamage.png)7 (5 Wettargetdamage.png)
Bat Bat.png Battle Spear.png357
Gembell.png Firebell.png Icebell.png (Wolfgang Portrait.png)21 (When thrown)5 (When thrown)
Bramble Trap.png368
Spear.png419
Gold Rounds.png (Walter Portrait.png)419
Marbell.png (Wolfgang Portrait.png)25 (When thrown)5 (When thrown)
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png4910
Golden Dumbbell.png (Wolfgang Portrait.png)29 (When thrown)6 (When thrown)
Stinger Zingers.png (Walter Portrait.png)52 (Direct hit)
72 (AoE)
11 (Direct hit)
15 (AoE)
Slow-Down Rounds.png Pebbles.png (Walter Portrait.png)7215
Dumbbell.png Thermbell.png (Wolfgang Portrait.png)41 (When thrown)9 (When thrown)

It takes 6 blasts with an Ice Staff to freeze Deadly Brightshade, and it is immune to being put to sleep.

Note that freezing any part of the Deadly Brightshade freezes all of its parts, so freezing the Tunneling Vine 6 times, or the Deadly Brightshade 6 times, or each 3 times, will all freeze both the vine and brightshade.

Prototype.png Tips

  • Tunneling Vines will not drop Souls for Wortox, but Deadly Brightshades will.
  • Because the retaliation effect has a short range, long-distance weapons such as Blow Darts or Walter's Trusty Slingshot can damage the main plant without retaliation.
  • The retaliation effect of the main plant will harm any mob nearby, potentially turning aggressive mobs against the Deadly Brightshade. Large numbers of mobs with weak individual attacks such as Bees will die quickly, but large mobs with slow high-damage attacks such as Treeguards can fight effectively against the plant if the player pits them against each other.
  • Because the Brightshade deals a large amount of armor-piercing/planar damage, this makes them very dangerous to combat for characters with low HP, such as Maxwell or a very old Wanda.
  • The Brightshade Armor set can be obtained after defeating a few Deadly Brightshades, which can drastically reduce the damage Deadly Brightshades do along with partially piercing their planar entity protection with the Brightshade Sword.
  • Because planar entity protection increases in effectiveness the stronger a hit is, a full stack of 40 gunpowder is not enough to instantly kill a Deadly Brightshade.
  • Since Dragon Fruit Vines are immune to fire, players can plant some Dragon Fruit seeds around Magma pools, causing Deadly Brightshades eventually die to fire damage. The Brightshade Husks can then be safely collected by Willow or anyone wearing Scalemail. It's recommended to plant a few seeds at a time if using this strategy, to ensure to spawn all 3 Deadly Brightshades.

Placeholder.png Trivia

  • Deadly Brightshades were introduced in the Taking Root update.