Damage/DST
When a player or mob is attacked or exposed to an environmental hazard, it takes a series of calculations to determine how much Damage it takes, i.e. how much Health it loses.
Damage
Physical Damage
Physical Damage is the most common type of damage in the game. Every mob, before enabling Rifts, only deals physical damage that can be absorbed by Armor's Protection or reduced by mobs' Planar Entity Protection.
Physical Damage can be affected by damage multipliers, such as:
- Wes, Wendy: deal 25% less damage.
- Wigfrid: deal 25% more damage.
- Wolfgang: deal x0.75 - x2 damage, based his mightiness.
- Wanda: based on her age and weapon she uses.
- Volt Goat Chaud-Froid: grants a x1.5 damage boost (x2.5 when target is wet) for 5 minutes.
- Dishes with Chili Flakes: deal 20% more damage for 4 minutes.
- W.A.R.B.I.S. Head Gear: gives 5% - 20% physical damage boost.
Weapons with Physical Damage
Almost every Weapon deals physical damage, more or less. It is recommended for players to get a Ham Bat or Dark Sword for their high damage. These weapons, however, will not be as efficient against Rift mobs with Planar Entity Protection.
Planar Damage
Planar Damage is a new type of damage introduced in From Beyond, and it does not get affected by the damage multipliers mentioned above. Unlike Physical Damage, Planar Damage cannot be blocked by Armor's Protection or reduced by Planar Entity Protection. It is only affected by Armor's Planar Defense or Damage Reduction.
Creatures with Planar Damage
Mobs | Physical Damage | Planar Damage | Mobs | Physical Damage | Planar Damage |
---|---|---|---|---|---|
![]() Grazer |
50 | 10 | ![]() Deadly Brightshade |
65 (100 When attacked) |
10 (30 When attacked) |
![]() Fused Shadeling |
40 (50 ![]() |
10 (20 ![]() |
![]() Shriek |
25 | 30 |
![]() Jitters |
35 | 20 | ![]() Rasp |
20 | 20 |
![]() Armored Bearger |
87 | 30 | ![]() Crystal Deerclops |
75 | 30 |
![]() Possessed Varg |
50 20 (coldfire) |
20 | ![]() Bright-Eyed Frog |
10 | 5 |
Weapons with Planar Damage
Weapons | Physical Damage | Planar Damage | Weapons | Physical Damage | Planar Damage |
---|---|---|---|---|---|
![]() Brightshade Sword |
38 | 30 | ![]() Brightshade Bomb |
0 | 200 |
![]() Brightshade Staff |
0 | 10 | ![]() Brightshade Smasher |
32,5 | 10 |
![]() Brightshade Shoevel |
17,2 | 10 | ![]() Shadow Reaper |
38-41,8 | 18-23 |
![]() Howlitzer |
34 | 34 | ![]() Charged Elding Spear |
74.37 (111.5 ![]() ( ![]() |
20 |
Other Damage
- Damage that cannot be reduced in any way: spending Health for crafting (such as crafting a Meat Effigy).
- Damage that cannot be blocked by armor, but can be reduced by Damage Reduction:
- Food
- Starving
- Freezing
- Overheating
- Fire
- Acid Rain
- Wetness (
only)
- Lightning: including charged Volt Goat, hammering Moose/Goose Egg, and Moongleams.
- Walter takes a fixed 10 damage from Bees.
Additional Damage Multiplier
Here are some additional damage multipliers that affect both Physical Damage and Planar Damage.
- Characters with a Skill Tree can choose Lunar Affinity or Shadow Affinity.
- Lunar Affinity: +10% protection from Lunar Aligned mobs and +10% damage to Shadow Aligned mobs.
- Shadow Affinity: +10% protection from Shadow Aligned mobs and +10% damage to Lunar Aligned mobs.
deals 10% more total damage to Shadow Aligned mobs.
buff
damage by 10% and make
bounce 6 times instead 4 times.
deals 10% more total damage to Lunar Aligned mobs.
makes
deals more Physical and Planar damage.
Armor
See also: Armor for a list of armors.
Armor is a type of item that the player can wear to reduce the damage taken from threats. Armor generally has two stats called Protection and Planar Defense, which are used to block Physical Damage and Planar Damage respectively.
Some mobs like Pigs and Bunnymen can also wear head slot armor to get benefits from the protection.
Protection
Physical Damage Taken = Physical Damage * (1 - Highest Protection)
- Armor absorbs Physical Damage from hits equal proportion to their Protection value.
- If wearing more than one piece of armor, only the highest protection is taken into account.
- Damage is split among all of the worn armors, weighed by their Protection value.
- Unabsorbed physical damage is then subtracted from the character's or mob's
, subject to further damage reduction like from Garlic Powder or Wigfrid's natural defense.
Planar Defense
Note: Planar Defense is not Planar Entity Protection!
Planar Damage Taken = Planar Damage - Sum of all Planar Defense
- Armor absorbs Planar Damage from hits equal quantity to their Planar Defense value.
- Damage is evenly distributed to each armor until it reaches the Planar Defense they have.
- Unabsorbed planar damage is then subtracted from the character's or mob's
, subject to further damage reduction like from Garlic Powder or Wigfrid's natural defense.
For mobs that deal a low amount of planar damage, such as the Grazer, the amount of planar damage dealt can be reduced into the negatives with this formula. A negative amount of total planar damage received simply means the target takes no planar damage.
Examples
Example: Attack damage of a Spider Queen (80 physical + 0 planar) to a character equipped with a and a
will be distributed as follows:
- 60% < 80%
- 80 × 80% = 64 physical damage is absorbed by two armor
- 0+0 = 0 planar damage is absorbed by two armor
- (80 − 64) + (0 - 0) = 16 damage is take by the character's
(This is not the final health change, but multiplied by the damage reduction.)
Another example: Attack damage of a Rasp (20 physical + 20 planar) to a character equipped with a and a
will be distributed as follows:
- 80% < 85%
- 20 × 85% = 17 physical damage is absorbed by two armor.
- 10+5 = 15 planar damage is absorbed by two armor.
- (20 − 17) + (20 - 15) = 8 damage is take by the character's
(This is not the final health change, but multiplied by the damage reduction.)
Damage Taken Calculation
Besides Armors, there are multiple ways to reduce damage taken.
Damage Taken Modifiers
This is a Damage Modifier that takes effect based on the Tags that opposing mobs or characters have, and works on both Physical Damage and Planar Damage. Currently it is only used for affinity with Lunar aligned mobs and Shadow aligned mobs.
- Some armors have Damage Taken Modifiers against Lunar or Shadow aligned mobs. This applies before armors' defense against physical and planar damage.
- Characters with a Skill Tree can choose Lunar Affinity or Shadow Affinity.
- Lunar Affinity: +10% protection from Lunar Aligned mobs and +10% damage to Shadow Aligned mobs.
- Shadow Affinity: +10% protection from Shadow Aligned mobs and +10% damage to Lunar Aligned mobs.
Physical Damage Taken Modifiers
- Scrappy Werepig ignores 20% physical damage.
- Cozy Bunnyman ignores 99% physical damage.
Planar Entity Protection
Main article: Planar Entity Protection
Planar Entity Protection is a unique type of damage reduction that applies to planar mobs introduced in From Beyond. This formula calculates how much hit damage will be taken by a mob with planar entity protection:
Damage Taken = 8 * √(Physical Damage + 16) - 32 + Planar Damage
Given that it only reduces Physical Damage and not Planar Damage, weapons with Planar Damage can deal much higher damage to mobs with Planar Entity Protection than weapons without Planar Damage.
Damage Reduction
This reduction applies to physical damage, planar damage, fire damage, freezing damage, overheating damage, and every other kind of damage.
- Wigfrid has 25% damage reduction.
- Wooodie's Weremoose has 90% damage reduction. With the Weremoose Mastery skill unlocked, he gains 15 Planar Defense.
- Eating dishes with Garlic Powder gives 33% damage reduction for 4 minutes.
- Toadstool with 1 or more Sporecaps. Its damage reduction increases with the number of Sporecaps.
- Enraged Klaus has 64% damage reduction.
- Rock Lobster, Slurtle and Snurtle can retreat into their shells and gain 95% Damage Reduction.
- Celestial Champion Phase 1 can shields itself and gain 80% Damage Reduction.