Damage/DST
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When a player or mob is attacked or exposed to an environmental hazard, it takes a series of calculations to determine how much Damage it takes, i.e. how much Health it loses.
For information on how much damage player/mob can do by attacking, check out Attack.
Please note: In DST, except for the more systematic mechanism of physical damage and planar damage, other damage exists in a chaotic and unorchestrated way, so this page will focus on physical and planar damage.
Damage
Physical Damage
Physical Damage is the most common type of damage in the game, and its main feature is that it is absorbed by Armor's #Protection and #Planar Entity Protection.
Creatures with Physical Damage
Weapons with Physical Damage
Planar Damage
Planar Damage is a type of damage in Don't Starve Together, and its main feature is that it is absorbed by Armor's #Planar Defense.
Creatures with Planar Damage
Mobs | Physical Damage | Planar Damage | Mobs | Physical Damage | Planar Damage |
---|---|---|---|---|---|
Grazer |
50 | 10 | Deadly Brightshade |
65 (100 When attacked) |
10 (30 When attacked) |
Fused Shadeling |
40 (50 ) |
10 (20 ) |
Shriek |
25 | 30 |
Jitters |
35 | 20 | Rasp |
20 | 20 |
Armored Bearger |
87 | 30 | Crystal Deerclops |
75 | 30 |
Possessed Varg |
50 20 (coldfire) |
20 | Bright-Eyed Frog |
10 | 5 |
Weapons with Planar Damage
Weapons | Physical Damage | Planar Damage | Weapons | Physical Damage | Planar Damage |
---|---|---|---|---|---|
Brightshade Sword |
38 | 30 | Brightshade Bomb |
None | 200 |
Brightshade Staff |
None | 10 | Brightshade Smasher |
32,5 | 10 |
Brightshade Shoevel |
17,2 | 10 | Shadow Reaper |
38-41,8 | 18-23 |
Howlitzer |
34 | 34 |
Other Damage
Armor
Armors Alliance Damage Reduction
See also: Armor
Protection
Example: Attack damage of a Spider Queen (80 physical + 0 planar) to a character equipped with a and a will be distributed as follows:
- 60% < 80%
- 80 × 80% = 64 physical damage is absorbed by two armor
- 0+0 = 0 planar damage is absorbed by two armor
- (80 − 64) + (0 - 0) = 16 damage is take by the character's (This is not the final health change, but multiplied by the damage reduction.)
If it's caused by a Mobs or Characters, it's affected by the all kind of Damage Modifiers they have.
Physical Damage also can be reduced by Damage Reduction like all kind of damage.
Planar Defense
Example: Attack damage of a Rasp (20 physical + 20 planar) to a character equipped with a and a will be distributed as follows:
- 80% < 85%
- 20 × 85% = 17 physical damage is absorbed by two armor.
- 10+5 = 15 planar damage is absorbed by two armor.
- (20 − 17) + (20 - 15) = 8 damage is take by the character's (This is not the final health change, but multiplied by the damage reduction.)
Damage Taken Multiplier
Physical Damage Taken Modifiers
See also: Abigail
See also: Year of the Bunnyman
Damage Taken Modifiers
See also: Grazer
See also: Lunar Aligned
See also: Shadow Aligned
This is a Damage Modifier that takes effect based on the Tags opponent mobs or characters has, and works on both Physical Damage and Planar Damage, currently it is only used in Shadow and Lunar Aligned.
Additional Fixed Damage
Planar Entity Protection
Main article: Planar Entity Protection
Damage Reduction
Trivia
- The Knockback mechanic was first introduced in The Forge, and was introduced in several events such as Year Of The Pig King, Year of the Bunnyman, and eventually the base game in the Wilson Character Refresh Update.