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Seasons are different times of the Don't Starve year in which the environment changes, changing the gameplay. Note that while seasons have specific lengths specified in the code, there appears to be relatively common rounding errors that result in one extra day being in a season; this tends to add 1-2 days per year. In Don't Starve Together, these extra days are much less common.

In Sandbox Mode, if you don't customize your world, the first Winter will begin on day 21 and end on day 35 (15 days total). The seasons should then keep alternating between 20 day Summers and 15 day Winters (next winter on day 56, etc.).

For customization:

  • A long season lasts around 50 days
  • A short season lasts around 10 days

During Summer, the days are longer, crops grow, and Food is easier to find.

In Winter, Nights are longer and the player must stay warm to avoid Freezing to death. Plants stop growing and many creatures stop being active, while other creatures can only be encountered during Winter.

Winter can be a challenge and should not be taken lightly. Players should prepare for Winter during the Summer by stocking up on resources and making sure they will have sources of heat, Food, and Health, as well as the means to defend themselves from Monsters.

Reign of Giants icon.png Reign of Giants

In the Reign of Giants DLC as well as Don't Starve Together, there are four seasons; Spring, Summer, Autumn, and Winter. Winter is largely the same, albeit with changes to Deerclops that make survival more difficult. Autumn, for the most part, is the old Summer, making it the safest season of the year. A new Summer has been added, in which the player is susceptible to Overheating (the opposite of "Freezing" in the Winter). During Spring, there is no Freezing or Overheating, but rainfall is excessive and can cause Wetness, which causes rapid Sanity loss, and can lead to Freezing after prolonged exposure. Rabbit holes will close, forcing the player to switch food sources in the Spring, Bees will turn red (hostile) and Beefalos will be in heat, making them hostile to everything.

Spring and Autumn are considered "friendly" seasons, while Summer and Winter are considered "harsh". Because of this, when starting a new game, the default starting season will be either Spring or Autumn. The "friendly" seasons last for 20 days each, whereas the "harsh" seasons are only 15 days. A full year in the game is 70 days long.

Season Length Settings (Days)
Very Short Short Default Long Very Long


5 12 20 31 50
Summer 5 10 15 22 40
Autumn 5 12 20 30 50
Winter 5 10 15 22 40

Each season now has its own "Giant", or boss mob, that spawns sometime during the respective season. Winter retains the Deerclops, but now there is the Bearger in Autumn, the Antlion(DST)/Dragonfly(RoG) in Summer, and the Moose/Goose in Spring. Each giant will drop a material needed to craft an item that can be used to better survive the hazards of the following season, with the exception of the Dragonfly, as being before Autumn (the season with no special hazard), will instead drop a material to craft an item used for combat or a special container.

Shipwrecked icon.png Shipwrecked

In the Shipwrecked DLC, there are four seasons; Mild Season (20 days), Hurricane Season (16 days), Monsoon Season (20 days), and Dry Season (16 days). Compared to Reign of Giants, the year is slightly longer, at 72 days, as half the seasons have an extra day.

Mild Season is equivalent to autumn without hazards apart from occasional strong winds and mild rain. Hurricane Season differs the most from seasons in Reign of Giants where instead of having to deal with cold, the hazards are frequent strong winds, downpour, lightning and large waves. Monsoon Season is similar to spring with frequent rains but with additional hazard of areas getting flooded. Dry season is equivalent to Reign of Giants' summer with overheating but with the added danger of volcanoes erupting.

Hamlet icon.png Hamlet

In the Hamlet DLC, there are three seasons; Temperate Season, Humid Season, and Lush Season. Each season lasts for 11 days, making Hamlet's year the shortest at 33 days. The Temperate Season is the equivalent of Autumn, with no special hazards, other than short rain showers and thunderstorms. The Humid Season is similar to Spring, including lots of rain and thunderstorms in addition to Fog, a new hazard which reduces the player's vision range to a small radius around the character, much like Sandstorms, and slows them down if they are wearing anything in the Chest or Head slot. The Lush season does not seem to resemble any other season in the game. During this season, the major hazards are Hay Fever, which causes the player to sneeze periodically, losing 3Sanity Meter.png per sneeze and dropping 0-4 items from the inventory; as well as Brambles, which randomly block off some areas of the world.

Modifying season length works the same way as Autumn in Reign of Giants; 5, 12, 31, and 50 days for very short, short, long, and very long respectively. This oddly means that a choosing to make any Hamlet season short will actually increase its length from 11 days to 12.

Placeholder.png Trivia

  • In the Reign of Giants DLC, If the player tries to disable all the seasons the game shows a custom error message.
  • If the player disables a season such as winter, and then tries to generate a world starting with the season that is disabled, the characteristics of the season such as snow in winter will generate in the first 1-10 seconds before quickly disappearing.

Exclusive to: Reign of Giants icon.png Don't Starve Together icon.png

A well deserved rest, no doubt.


Autumn depicted in a promotional image for Reign of Giants.

Autumn is one of the four seasons from the Reign of Giants DLC. It has a 50% chance to be the starting season instead of Spring. Autumn is mostly a peaceful season, comparable to Summer in the vanilla version of the game. 

Autumn lasts 20 days by default, so the first Autumn lasts either from day 1 to 20, or from day 37 to 56. This will change if the length of the seasons is edited in the Preferences. Stages in Adventure Mode may have different seasonal variations. 

During the majority of autumn, nights are short. This allows moving around more often without fearing the dark. It also means that less supplies are needed to survive the darkness.

During Autumn, the player does not have to worry about Overheating or Freezing, there is only occasionally Rain, Farm Crops grow normally, Walrus Camps are not active, Red Hounds may occasionally appear rather than Normal Hounds during timed Hound attacks, Redbirds and Crows appear, and the Koalefant appears with a red hide. Also, Birchnut Trees will start to lose their leaves, which change color, and fully-grown ones will yield extra Birchnuts when cut down. However, in Don't Starve Together, they have the highest chance of spawning Poison Birchnut Trees. Any resource such as Grass, Saplings, or Berry Bushes that withered in the Summer will return to their harvested state at the beginning of Autumn. Mini Glaciers begin to form during autumn.

Autumn's seasonal Giant is the Bearger. It will eat Food off the ground and destroy any Structures and Plants that get in its way when it is rampaging. 

Autumn leads to Winter, so players might want to spend their first Autumn preparing for the harsh weather that will soon be upon them.

Winter depicted in a promotional image for Reign of Giants.
Life in the frozen wastes.


Winter is one of two seasons affecting the surface present in Don't Starve (the other being Summer). It is also one of the four seasons in Reign of Giants DLC, the others being Summer, Spring, and Autumn. By default, Sandbox Mode Winter lasts for 16 days; the first winter will start on day 21 and lasts until day 36, with the next spring starting on day 37. This will change if the player edits the length of the seasons in the Preferences. Stages in Adventure Mode may have different seasonal variations. Many things in the world change in Winter and surviving can become much more difficult.

In Don't Starve Together, Winter lasts for 15 days, the first winter will start on day 21 and lasts until the end of day 35.


Glommer's Flower.png Main article: Freezing


The biggest change in Winter is the drop in temperature, which results in freezing if the player's character gets too cold. Freezing quickly drops the player's health. To prevent freezing, characters must maintain their body temperature by regularly going back to a source of heat. The best way to do that is to carry around a heated Thermal Stone, and one should always have the means to make Fire in an emergency during winter. Additionally, wearing warm clothing increases the time a character can be away from fire before getting too cold. Wilson and Webber's Beards also help them keep warm, acting similar to warm clothing, and their efficiency increases as it gets longer.

Building a Thermal Measurer helps the player know when the change in seasons is coming ahead of time, and tells how cold it is getting. Dusk and Night are colder than Day, and they last longer in Winter. Freezing is often a recurring death for new players as they don't prepare well enough to stop freezing in an emergency. A good strategy to keep temperature up is to put on warm clothes on the last day of Summer (or Autumn in the Reign of Giants DLC) so heat will start off higher in winter.

Seasonal Changes

  • During Winter, several new creatures appear and some others go into hiding. The change which can be seen on the first day of Winter (even before snow begins to fall) is that the sepia toned environment gets a bluish tint.
  • Redbirds are replaced by Snowbirds.
  • Rabbits change into a white winter coat, and remain both an active and stable food source throughout the Winter season.
  • When Hounds attack, Red Hounds are replaced with Blue Hounds, which will freeze nearby mobs upon death with an Ice Staff-like effect.
  • Going on a Koalefant hunt will result in finding a Winter Koalefant, whose trunk can be made into a warm Puffy Vest.
  • Some new aggressive creatures appear as well.
  • A new type of neutral creature, known as Pengulls, will often hop out of the ocean in huge flocks during winter, gathering in large nesting grounds with several Mini Glaciers (making the latter renewable for the season). They will occasionally lay Eggs and hide them, only dropping them on death or if they happen to spoil. Attacking a pengull will cause all pengulls within a large radius to become agressive and swarm the attacker, which can quickly lead to the player’s untimely demise.
  • In addition to Rain, snow begins to fall during Winter, which builds up on trees and many other objects (this snow melts away during Summer or Winter rain).
  • For the majority of the season, the temperature is too low for Farms to grow crops, however any crops currently awaiting harvest will still be fresh until picked.
  • Berry Bushes, Saplings, Grass Tufts, Reeds and Cave Lichen regrow extremely slowly in Winter, to the point that they seem to stop completely. Spiky Bushes and Light Flowers are not affected by the winter cold and will regrow as in Summer.
  • Nights and Dusks are much longer in winter, and this has a subtle impact on Sanity. Sanity slowly drains at dusk & night, and does not have a chance to fully recharge during the winter day. This is compounded as sanity falls, because night-time hallucinations (and nearness to dark) further drain sanity—spiralling into more impactful hallucinations, including Night Hands. A large set of Drying Racks (10 to 20) can be a great help, allowing Rabbits and Birds (which continue to spawn during Winter) to be turned into Small Jerky, restoring 10 Sanity each. In fact, living off Traps and Drying Racks is a simple and sustainable way to conquer hunger and sanity during winter.
  • Perishable items spoil 25% slower than normal during Winter, and Ice will not melt at all due to the subzero temperature. In fact, food items with a default lifetime of at least 10 days will stay fresh for almost the entire season if stored in an insulated container such as an Ice Box.


Snow is basically winter rain; it will make the turf snowy thus making it hard to see roads and paths. It will also add a layer of snow to objects such as Trees or Science Machines. Setting rain to lots (infinite) on world presets will make infinite snow during winter. Snow causes the characters body temperature to slightly decrease. Snow does not damage WX-78 the same way rain does. Snow will all melt away when it turns to Summer, or if it rains during the Winter.

Reign of Giants icon.png Reign of Giants

In the Reign of Giants DLC, Mini Glaciers will form during Winter, and freezing is a possibility in Caves and Ruins. In addition to this, Night and Dusk are even longer during Winter in the DLC, taking a bigger hit on sanity for those who are unprepared. The DLC adds some new insulating items, like the Hibearnation Vest, to help fend off the cold.

Birchnut Trees are also not aggressive during Winter, and they have no leaves or Birchnuts left on them.

Winter in Reign of Giants leads to Spring.

Don't Starve Together icon.png Don't Starve Together

In Don't Starve Together, the Loot Stash will spawn in the Deciduous Forest or Mosaic biome. An attempt to unlock it with a Deer Antler will spawn Klaus.

In addition, present No-Eyed Deers will grow Deer Antlers on their head and can be dropped if they collide into a solid object, such as a Tree.

Prototype.png Tips

  • A Bee Box may be harvested during Winter without the retaliation of any Bees. While a Bee Box will not produce honey during the season, the honey produced prior will not begin to spoil until harvested, making reserves of honey a very valuable source of food during Winter.
  • Pengulls’ tendency to gang up on creatures that attack them makes camping near Pengull breeding grounds a surprisingly effective method of dealing with Hound waves during winter. By hiding with a Bush Hat right before the first group of Hounds spawns, they will not immediately notice the player and instead choose to attack the nearby flock of Pengulls, creating lots of Jet Feathers, Drumsticks, Morsels, Eggs, Monster Meat, Hound Teeth and even Blue Gems for you to pick up. Furthermore, the winning party would likely have been sufficiently weakened that the player can finish off any stragglers by themselves.
  • Warm clothing does not help increase body temperature in and of itself; it only stops it from decreasing as fast. Taking warm clothing off during the night when by a fire saves the durability on the clothes.
  • In a desperate situation, Torches or Willow’s Lighter may be used to set flammable objects on fire, which will keep the player warm until the fire burns out. Players should be careful though, as standing too close to a wild fire will cause damage (unless playing as Willow).
  • There is a Chest (part of a Set Piece) which may spawn in a Forest biome, between a Thermal Measurer and an Ice Box. The Chest itself contains an assortment of winter-related items such as an Ice Staff, a Winter Hat, and a Breezy Vest. However, upon opening the chest, winter will start immediately. Destroying the chest with a Hammer drops its loot, but still triggers the trap. However, opening the chest when it is already Winter will have no adverse effects and provide one with several helpful items to survive the cold for free.
    • In the Reign of Giants DLC, there is a version of this set piece that starts Summer instead. The two can be told apart by the presence of Cacti in the Summer version. Importantly, opening the Ice Box is NOT safe and will start summer (unlike the winter version)
  • Woodie cannot freeze when he is in his Werebeaver form.
  • It is highly recommended to make a Thermal Stone before Winter, and heat it up before exploring. Thermal Stones will prevent the player from Freezing when heated.

Standard attire for Winter is a Winter Hat paired with a Thermal Stone, as well as Logs and Grass to start Fires when Freezing.

  • Players that are using character with increased hunger drain such as Wes, Warly or Wolfgang will find the Hibearnation Vest very helpful as it slows down hunger and delays freezing, often making up for the reduced inventory space.

Blueprint.png Gallery

Exclusive to: Reign of Giants icon.png Don't Starve Together icon.png

Spring depicted in a promotional image for Reign of Giants.
My clothes appear to be permeable.


Spring is one of the four seasons from the Reign of Giants DLC, indicated in appearance by the world having a greenish tint.

It has a 50% chance to be the starting season instead of Autumn when playing in Sandbox Mode. With the Default Preferences, it lasts 20 days. Therefore, the first Spring lasts either from day 1 to 20, or from day 37 to 56. During the beginning and especially the middle of Spring, Dusks are very long (affecting player's sanity) but they quickly go shorter towards the last third of the season. Stages in Adventure Mode may have different seasonal variations. Some characteristics in the world change in Spring, and surviving can become more difficult.

Changes in the World

  • During Spring, Mini Glaciers will begin to melt and Bees will become red and more hostile (though they are still not considered Killer Bees).
  • Beefalos will enter mating phase and stay in the mating phase for the full season.
The giant of Spring: Moose/Goose.
  • Flowers will randomly spawn during spring even when there are no insects around.
  • Rabbit Holes close during Spring, forcing the player to look for a different food source.
  • The Moose/Goose and its nest can be encountered during Spring.
  • Lureplants will naturally spawn in areas that the player has explored. Additionally, Beefalo will always be in heat and Blue Hounds can spawn with Hound waves.
  • Wormwood will start to bloom during this season.
  • Maximum chase time and range for enemies is increased by 33%.
  • Trees take 25% less time to grow to next stage.

Rain and its effects

Glommer's Flower.png Main article: Wetness

Spring is the season where rain is very frequent and puddles form on the ground that will completely dry out in Summer.

The Wetness Meter.

Constant rain means that fuel is less efficient when lighting fires and more of it is needed to maintain a fire. In particular way, WX-78 players must be more aware of this menace because of the damage taken from water and Wetness. Additionally, Lightning strikes are much more frequent in Spring and can cause damage to the player (though representing an advantage for WX-78) or to unprotected structures vulnerable to fire. There is also a chance of Frog Rains occurring.

While temperature is not an issue at this time of year, the player will occasionally freeze due to wetness, especially during the start of the season because of the low temperatures.

Rain from the surface seeps into the soil, causing the Caves and Ruins to drip water from their ceiling, having the same effect as rain (this means higher Sanity Loss to account for), albeit the Wetness meter will rise significantly slower. Note that rain in the underground is constant in Spring and will keep going on until the season ends.

Frequent rain makes tracking Koalefants and other creatures from Suspicious Dirt Piles more difficult due to tracks disappearing.

Meats hung on a Drying Rack won't dry if it's raining. Other than that, the drying process will become slower due to humidity.

On the positive side, rain causes crops to grow much quicker and Mushrooms can be picked more frequently as rain causes them to regenerate. Berry Bushes and other pickable plants also regenerate 33% faster.

It might be okay if it was cooler.


Summer is the last season for a typical game cycle. Adventure Mode worlds have different seasonal variations.

During summer, most creatures are active, and the days are longer. Crops grow, and Food is easier to find. Rain occasionally falls during summer, which reduces Sanity and may result in Lightning strikes; however, it also speeds up crop growth.

The Mactusk N' Son hunting party is not present at their Walrus Camp during summer. Red Hounds may occasionally appear rather than Blue Hounds during periodical Hound attacks. Redbirds and Crows appear and the Koalefant appears with a reddish hide.

Caves and Ruins are in a state of permanent summer.

Reign of Giants icon.png Reign of Giants

Reign of Giants Summer depicted in a promotional image.

In the Reign of Giants DLC, Summer is replaced by Autumn and is given its own season along with Spring. It lasts for 16 days by default. Therefore, the first Summer will last from day 21 to 36, or from day 56 to 71. Summer leads into Autumn. Summer is indicated by the world having a more sepia-toned tint than normal, which changes in brightness periodically, and by DSP which causes sound effects and music to sound far away and hot, similar to Winter's muffled sounds. Days are also much longer in Summer, with Dusk being the shortest, lasting just one segment during mid-season. The length of the Night is average.

During Summer, plants will wilt and require fertilization in order to regrow, and food will spoil 25% faster. Plants return to normal a few days into Autumn, even without fertilizer. On the other hand, fertilized crops tend to grow fast due to longer daylight but not as fast as during spring due to less rain.(in dst, wilting plants can be returned to normal with water balloons, ice flingomatics and watering cans as well as fertilizer)

Food spoils 25% faster during summer.

Due to longer days, daylight-related Sanity is less of an issue than in other seasons.

During Summer, the world is presented in a sepia tone as opposed to the blue tint in winter.

Cactus will yield Cactus Flowers when picked during Summer.

Occasionally, the Dragonfly can be encountered. It will roam around the landscape, setting nearby structures on fire.

In Don't Starve Together, the Antlion will emerge in its Desert on Day 2 of summer and a Sandstorm will cover said desert if the environment is dry.


Glommer's Flower.png Main article: Overheating

The intense heat provides the challenge of the season. Similarly to freezing in the Winter, an unprotected player will suffer damage from Overheating. The player can use or wear items such as Ice, an Ice Cube or a Chilled Amulet and can stand under a tree to cool themselves. They can also use the shade from a Straw HatUmbrella or Eyebrella, or wear a Summer Frest or Floral Shirt to delay the rate at which they overheat. The player can also freeze a Thermal Stone (or two) in an Ice Box or Snow Chester or stand near the Endothermic Fire to cool it and themselves.


Additionally, the Summer season experiences a drought, and items can ignite and burst into flames. When the world temperature is above 80 degrees, every 45 seconds, the game attempts to set a burnable object within 25 units, or 6¼ pitchfork tiles, of the player (or near every player, excluding the ones in the Sandstorm Don't Starve Together icon.png) on fire. There is a 20% chance that this attempt will succeed. This includes plants, such as Berry Bushes, mobs, and even structures like the Science Machine. Caution is advised as the fire will keep spreading. When Structures have been burnt down, players can hammer them down to recover half the components, including single components. Wildfires occur only on the surface (and only when it is not night or dusk time Don't Starve Together icon.png).

Items and Structures can be protected from combustion by using an Ice Flingomatic, which will fire snowballs at flaming objects. Objects will only combust when near the player, so they may also be protected simply by avoiding them until Autumn.

An object nearing its combustible point will begin to smolder first and visually smoke. The player's character will comment on it when it is examined. Smoldering objects can be manually cooled with Ice, Fertilizers, an Ice Staff or with the player's hands (causing damage of 5 Health Meter.png (3 Health Meter.png in Don't Starve Together icon.png) for the player). The eventual fire created by a smoldering object will cause other flammable things near its vicinity to near-instantly burst into flames as well, quickly spreading the fire.

In Don't Starve Together, any fires will first make nearby flammable objects smolder as well, meaning wildfires don't spread as fast as they do in the single player game. Wildfires also will not occur within a Sandstorm, which makes Antlion's Desert an optimal area to build a base.

Exclusive to: Shipwrecked icon.png



Mild Season, or Calm Season is a Season in the Shipwrecked DLC. It is equivalent to Autumn in Reign of Giants, or Temperate in Hamlet, lasting 20 days. In Mild Season, the days are long and nights are short at the beginning but as of the middle of the season, days get shorter and nights longer. Mild Season is the default season in which a player begins the game and is indicated by a saturated color scheme. When following previous Dry Season, the first day still has intense Volcano eruptions. Strong Winds and Rain can occur during the second half of Mild Season, but are far less severe and less frequent than the events that will occur during the following Hurricane Season.

Seagulls and Cormorants may be found in the Ocean while sailing during this Season. More valuable drops are rarer when fishing with Trawl Net during Mild Season.

Due to a lack of Overheating, Flooding and other hazards, Mild Season is the best time to explore, gather resources and prepare for other seasons, especially Hurricane Season. Sanity is usually relatively easy to maintain because of long days and low frequency of rain. Mild Season is followed by Hurricane Season. Due to the harsh nature of Hurricane Season, it would be the player's best interest to use Mild Season to prepare for the Lightning, Rain, Strong Winds, and the seasonal boss, Sealnado, that await them.

Exclusive to: Shipwrecked icon.png

Take that, wind!


Hurricane Season is one of the four seasons from the Shipwrecked DLC. It is equivalent to Winter, and is indicated by the screen taking on a bluish tint.

Like winter, by default Hurricane Season begins on day 21 and ends on day 36, following the end of the Mild Season. In Hurricane Season, the days are relatively short with all 3 cycles of daylight being relatively equal in length during the later half of the season. Unlike Winter, freezing is not an issue, plants still grow normally, food spoils at a normal rate, and Birds may drop Seeds. Hurricane Season is followed by Monsoon Season.

Changes in the World

  • Parrots, Parrot Pirates, Toucans, and Cormorants do not appear. Seagulls will appear on Beaches, but won't appear in the Ocean.
  • Crocodogs have a chance to spawn as a blue variant.
  • Large Waves start replacing Common Waves. The probability of large waves appearing increases as the season progresses, and by the end of Hurricane Season only large waves are present.
  • Fireflies stay dormant.
  • Butterflies don't appear.
  • Bees don't leave Bee Boxes and thus don't produce any Honey.
  • Obsidian tools don't gain any charges.
  • Shoals disperse, making them unreliable as a food source.
  • Using the Trawl Net provides a better variety of catch than compared to Mild Season or Monsoon Season, but not as much as during Dry Season.
  • Birds of the World doesn't work.


During Hurricane Season, storms periodically visit the world. The storms have different stages of progression.

  1. The sky slightly darkens.
  2. Strong Winds will start blowing.
  3. It will start raining and Hail will fall.
  4. The rumbling of approaching thunder can be heard.
  5. Lightning starts striking every few seconds. The storm is at its peak.
  6. Lightning stops striking. The rumbling of passing thunder can be heard.
  7. Strong Winds stop being blown.
  8. Hail and rain stops falling.
  9. The sky returns to normal brightness.

Prototype.png Strategy

Lightning Strikes are dangerous to flammable items and structures, as well as the player. To protect oneself from Lightning, a Lightning Rod can be used to divert Lightning away from harm's reach. Lightning Rods cannot be built at sea, so staying on land or close to is essential to prevent Lightning from striking the player. Alternatively, insulating clothing will protect the player from Lightning Strikes. Beware however, as Lightning will still set aflame any flammable items or structures the player was close to on impact. Lightning commonly only produces a distinct audio effect and lights up the screen, without actually summoning a Lightning Strike.

If playing as WX-78, Hurricane Season provides excessive amounts of charges for SYSTEM OVERLOAD. This drastically reduces the need to carry around light-emitting items, frequently heals WX-78 and speeds up their movement. Beware that sanity will quickly deplete this way, but the speed and healing helps fighting Shadow Creatures. If actively avoiding Lightning Rods, SYSTEM OVERLOAD may last as long as up to the start of Mild Season.

Rain can drastically reduce one's sanity if their equipped items become wet. Water insulating clothing such as the Snakeskin Hat and Jacket helps staying dry, as well standing under a Palm Leaf Hut.

Strong Winds slow down, or speed up movement. To lessen the slowing of Strong Winds a Sleek Hat or Windbreaker can be used. Strong Winds cut most plants, even big ones such as trees. This can be especially harmful to Honey farms as Flowers get completely uprooted and do not grow back. Strong Winds also quickly extinguish Camp Fires, Fire Pits and their Endothermic counterparts. Together with the long night makes darkness a dangerous threat. Chimineas and Obsidian Fire Pits are immune to Strong Winds and are an excellent replacement for normal fires.

Hail quickly melts, but can be stored in Ice Boxes indefinitely. Hail can be used to extinguish fire, or refined into Ice. Ice is useful as an ingredient or filler for certain Crock Pot recipes.

There is a chance, but no guarantee, that the Sealnado will spawn near the end of the season. The Sealnado is rather dangerous, but can be distracted by other mobs or allowed to spawn away from the player's base.

The Tiger Shark also has an increased chance to be encountered in Hurricane Season in comparison to Mild Season. Previously, the Tiger Shark could only be spawned by Fishing, baiting Sea Traps, or netting Bioluminescence and Jellyfish. In Hurricane Season, riding waves, attacking creatures at sea and eating at sea has a chance to spawn her as well. Fighting the Tiger Shark gives an early advantage by acquiring the Dumbrella or locating her den when she flees at low health.

Blueprint.png Gallery

Exclusive to: Shipwrecked icon.png

The water is too rough!


Monsoon Season, or Green Season, is a Season in the Shipwrecked DLC. It is equivalent to Spring. Monsoon Season is indicated with the world having bluish green tint. By default, it begins on day 37 and ends on day 58. During Monsoon Season, nights gradually become shorter with days becoming longer. Dusk stays longer.

Wormwood will start to bloom during this season.

Rain during Monsoon Season causes patches of land to be flooded. The first days of monsoon seasons are relatively rain-free. However, as the season progresses, rain becomes more frequent and flooding worsens until most of the land is flooded during the end of the season. Lightning, while present, is less frequent than during Hurricane Season and Strong Winds do not occur. Frequent rain means Crops, Grass, Twigs and other pickable plants will grow 33% faster.

Maximum chase time and range for enemies is increased by 33%. Trees take 25% less time to grow to next stage.

The rains in Monsoon Season come in waves. Each wave will increase the size of the puddle that will flood the areas. Using the Sandbags can permanently remove a puddle when done properly (see Sandbags and Flooding for more information). Certain structures will no longer function when in a puddle. This includes but is not limited to iceboxes, crockpots, alchemy engine, and prestihatitator.

If the player must venture into flooded zones, an Umbrella combined with a hat with a water resistance rating such as a Top Hat or Football Helmet will prevent the player from getting wet. Snakeskin Jackets and Hats are good and cheap solutions to combat Wetness if no high-end gear were found from X Marks the Spot treasure chests. Blubber Suits and Tar Suits are perhaps the best gear because they completely make the player immune to Wetness, however they do not protect from lightning strikes.

Poison Mosquitoes start to appear during Monsoon Season spawning in the flooded areas. Lureplants will also begin to spawn in this season, rendering player-made flooring very effective to combat both puddles and Lureplants.

Like in Spring, normal Bees become aggressive towards the player. Crabbit Dens collapse within the first days of this season. However, the Sharkitten Den opens up and a chance of Tiger Shark to spawn is the highest.

Trawl Net fishing yields as much catch as during Mild Season.

Monsoon Season is followed by Dry Season. Long-term goal of Monsoon Season is to prepare for Dry Season in advance. It is more easily done within the first half of the season where flooding is not much of an issue and rains are not very frequent.

Exclusive to: Shipwrecked icon.png

That can't be good.


The Dry Season (also known as Volcano Season) is one of the four Seasons in the Shipwrecked DLC. It is indicated by the world having yellow/orange tint, similar to Summer in Reign of Giants DLC. By default, the first Dry Season begins on day 58 and ends on day 74. During the Dry Season, nights are very short, and dusk starts long but becomes shorter in length as the season progresses.

Within the first days of the season, areas that were Flooded during Monsoon Season begin to dry up. The temperatures soon rise to the point where Overheating becomes a major issue, especially during the middle of the season. Overheating is not as severe compared to Reign of Giants DLC's Summer season, and fires do not spontaneously start. In addition, overheating is usually not an issue during the first and last two days of Dry Season. Most plants like Bamboo, Grass Tufts, Berry Bushes, and even Saplings can wither, making them non-functional unless treated. This effect also extends to Basic Farms and Improved farms, Limpet Rocks can wither as well.

During Dry Season, the ocean is calmer with fewer waves. The waves get less frequent towards the end of the season. Fishing with a Trawl Net during Dry Season will yield the greatest variety of catch, including a chance to obtain Obsidian.

Dry Season is followed by Mild Season.

Volcanic Eruptions

Glommer's Flower.png Main article: Volcano (object)#Eruptions

Soon after the flooded areas have dried up completely, the Volcano will start to erupt. Tremors occur three times before each eruption, giving slightly more than half of a day to prepare. When the volcano erupts, Dragoon Eggs rain down from the sky, each briefly showing a shadow where it will land, and targeting areas within and slightly beyond the player's view.

Prototype.png Strategy

Since falling Dragoon Eggs tend to cause havoc, it is recommended to leave any established bases and retreat to a location with no or few combustible resources. The best places for this are barren landscapes and Shallow Ocean. Medium or Deep Ocean is recommended more during the middle of the season where overheating is a major problem and wetness can provide emergency cooldown. The ocean is a less viable option during the last days of the season when the frequency of eruptions rises dramatically. Fortunately by that point, overheating is less of a problem.

File:Don't Starve Shipwrecked Dodging Meteors
a way to dodge meteors that rain down from the sky during Dry Season

The ashes that cover the screen during an eruption may hinder vision and make the shadows cast by the falling Dragoon Eggs harder to see. This makes places with darker turf, like Magma Fields, potentially dangerous places to ride out an eruption. Therefore, a sacrificial beach for volcanic eruptions may be needed. It is also a good idea to wear Armor while dodging Dragoon Eggs on land. Wearing a Log Suit with maximum Health will allow any character to survive a direct hit. Combining a stronger armor with a helmet (such as a Football Helmet) will allow surviving multiple hits. For eruptions happening at night, a Campfire or Endothermic Fire can be built for protection from Charlie and to be able to see the shadows of falling Dragoon Eggs. However, these can be destroyed if any eggs strike near them. While Torches can be used, they do not provide a large light radius. Therefore, the best option is to use a Bottle Lantern or a Miner Hat. Landing Dragoon Eggs will sometimes form Lava Pools, which provide light with a fairly large radius, allowing the light source to be unequipped to save their durability. Obsidian Fire Pits are another alternative for providing light during a night eruption as a fully fueled Obsidian Fire Pit provides light for a large area. However, this may be a bit risky, since if the player gets close to the fire pit, landing Dragoon Eggs can destroy the Obsidian Fire Pit, eliminating the light source.

If the Volcano has been found, another strategy is to prevent eruptions altogether by going inside and making offerings to the Volcano Altar of Snackrifice. Building a small base inside the Volcano and spending the duration of Dry season there can allow the player to survive, collect resources specific to the Volcano biome, and continuously make offerings of appeasement with relatively low effort. Eggs provide a fairly high appeasement value and can be obtained by feeding cooked Monster Meat to a bird in a Birdcage. Monster Meat can be obtained by killing Dragoons inside the Volcano. An Ice Maker 3000 and a Crock Pot can subsequently nullify the player's hunger problems, as the Monster Meat and Ice can be used to make Meatballs. The ice can also be eaten to cool the player if Overheating occurs. The majority of the materials needed to craft these structures can be found inside the Volcano itself. Turf inside the volcano, though non-renewable, can be used as an easy-to-obtain fuel source for fire pits (an Endothermic Fire Pit is recommended) and for the Ice Maker 3000. The time spent between making offerings can be used to gather resources that are only found in the Volcano, such as Obsidian, Coffee Plants and Elephant Cacti.

In the dry season land based food sources such as Farms or Berry Bushes become effectively unusable preparing alternate sources such as trawl nets or fishing poles will be very advantageous. Alternatively if you have a large amount of Manure, crops can be quickly grown before they have time to wilt.

In the Hamlet DLC, Volcanic Eruptions do not effect/occur in interior areas.

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The Temperate Season is one of three Seasons in the Hamlet DLC, starting at day 1 and ending on day 11, for a total of 11 days. Temperate Season is the first season players encounter and is the equivalent to Autumn in Reign of Giants, or Mild in Shipwrecked.

During this season, rain and thunderstorms will occur for short periods of time. Glowflies will spawn from Exotic Flowers during this season, and near the end of the season they will form cocoons in the Rainforest which will produce Rabid Beetles when the season ends.

Temperate Season leads to Humid Season, so players should spend their first Temperate Season preparing for the coming fog and lightning storms. The first 20 or so days should be spent collecting rare resources, such as gold, gems and silk.

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Humid Season is one of three Seasons in the Hamlet DLC, starting on day 12 and ending on day 22, lasting 10 days. It is indicated with the world having a bright blue tint. Humid Season leads to Lush Season, so player should prepare for coming Hay Fever. A few weather changes occur during this season, like intense Rain and Heavy Fog. during the Heavy Fog the player may run slower if wearing a clothing item, and become wetter over time. It is probable that the BFB will spawn during this time.

Seasonal Changes

While the fog is around, the player's character will announce that their current armor or hat is too hot or too heavy and will move at a reduced speed. Taking off the clothing will make the player move back at normal speed.

The Pith Hat and Cowl will negate the slowness that fog causes, allowing the use of the torso slot without being slowed. The Weevole Mantle will also cancel out the slowness that fog causes.

Placeholder.png Trivia

  • In the Hamlet closed beta, Humid season didn't have its own work music, and instead played the Summer theme from the base game, but it did have its own unique combat theme. As of now, it has its own work theme.

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Lush Season is the third season in Don't Starve: Hamlet. It comes after the wet season, the main features of this season are brambles and allergies. During this season, most plants change texture to bloom. With standard settings, it starts on day 23 and ends on day 36. The beginning of the season is accompanied by rare gusts of wind.

During the flowering season, Tuber Trees begin to bloom. You can learn about this by the presence of greenery and flowers on the tree. When chopping a tree this season, Blooming Tubers drops out of it, which, unlike immature tubers, do not poison the character when eaten.

When the flowering season arrives, brambles appear in several biomes. Most often, they simply block the path, so that they can simply be bypassed - otherwise, the thickets can be dispersed, but each hit on them inflicts 3 damage to the character. damage. Wormwood can absorb damage with a Bramble Husk. Blooming brambles can be found in the Bramble Bloom, the Bramble Bulb of which can be used to create a Dense Turf.

Pollen causes Hay Fever. During the pollen period, the screen becomes cloudy from the edges to the center; after the character sneezes, the screen clears a bit. When a character sneezes, a random item drops out of the inventory, as if taking damage from a frog or creeper, and sanity decreases. To avoid allergies, you should create a gas mask, eat nettles (the best option would be to make Meated Nettles) and Seed Pod.

Seasonal Changes