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Grazer
Exclusive to: ![]()
This content is available only after activating the
Lunar Rift
–Wurt
Grazers are hostile Mobs exclusive to Don't Starve Together, introduced in From Beyond. They appear next to Lunar Rifts in groups of 1 to 6.
Behavior
Grazers spawn near a Lunar Rift upon its creation, and more spawn periodically as it grows larger. Upon spawning, Grazers take the form of a scattered group of sharp rocks on the ground. When a player gets close to them, these rocks group together and are enveloped in a white aura to fully form the Grazer. If the player moves too far from the Rift that the Grazer spawned from, the Grazer returns to the Rift and fall apart back to its original state. Grazers despawn with their home Rift once it disappears.
Grazers are hostile to players, and after fully forming they begin to slowly trudge towards their target. They are passive to other creatures, only fighting back against those that attack them. They have a unique aura which causes nearby players and most mobs (except for bosses and other lunar creatures) to become groggy, and eventually fall asleep after too much time spent near the Grazer. Once a player's character falls asleep, the Grazer bites them for 50 physical damage plus 10 Planar Damage, and causes a small Knockback. Grazers only attack characters that have been put to sleep; while a character is conscious, Grazers opt to circle them until they fall unconscious.
Grazers have 2,400 Health. However, they cannot be killed. If their Health drops below 2,200, they fall apart and return to their original state. In this state, they cannot be damaged and regenerate Health at a rate of 80 HP/s. Once the Grazer reaches full Health, it reforms and resumes its attempt at putting its target to sleep. Grazers take 99,999% more damage from explosive weapons (Gunpowder, Slurtle Slime, Brightshade Bomb), which brings their Health to 1 instantly. Since they regenerate 80 Health per second, it takes 30 seconds for a Grazer to fully recover after being damaged by an explosive.
Grazers have Planar Entity Protection, and thus physical damage from weapons are less effective against them. For example, a Dark Sword would deal 41 damage instead of 68, and a Brightshade Sword would deal 32.99 physical damage and 30 planar damage to a Grazer instead of 38 and 30 respectively.
It can be captured by the Phasmo-Encapsulator and given to the Grainy Transmission in W.A.R.B.O.T. quest, making a Warbler.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Grazer when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity. It also does not take into account the 40% damage bonus Wendy gets from attacking the same mob as Abigail, Wanda's damage bonus with Shadow weapons (except for the Alarming Clock, which does accurately reflect that bonus), or Wolfgang's damage multiplier when he isn't mighty.
Grazer is immune to being frozen, and it is immune to being put to sleep.
Tips
- The grogginess given by Grazers can be reduced or nullified in any of the following ways:
- Eating a cooked Moon Shroom will instantly remove all grogginess from the player.
- Eating a Mushy Cake will drastically increase the player's sleep resistance, making it much harder, albeit not impossible, for the player to fall asleep.
- Wickerbottom cannot be put to sleep but can become groggy. Her inability to be put to sleep will also prevent Grazers from attempting to damage her entirely.
Trivia
- Grazers were introduced in the Taking Root update.
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| The Forge | |
| The Gorge | |