Shadow Pieces

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Exclusive to: Don't Starve Together icon.png

For shadow monsters that appear based on player's sanity, see Shadow Creature.

The Shadow Pieces are a group of shadow-themed hostile mobs exclusive to Don't Starve Together, introduced in A New Reign. They are based on the Clockwork Knight, Clockwork Bishop, and Clockwork Rook. With exception of the Shadow Knight, they have attack patterns completely different from the Mobs they are based on.

They will spawn after a Chess Piece corresponding to each creature is hammered down during a New Moon (except if they are made of Moon Shards), or when a corresponding Marble Sculpture is mined during a New Moon.

All Chess Pieces and Marble Sculptures within 15 units of a Shadow Piece will break and spawn their respective Shadow Pieces (even if the Chess Piece is still on the Potter's Wheel). Hence, when any inner of multiple shaking Chess Pieces is hammered, all other nearby Chess Pieces will instantly break and spawn their Shadow Pieces. This also happens if a Shadow Piece is near a non-shaking Chess Piece, at any time of day, regardless of the phase of the moon.

Characters will notice the shaking of the sculpture if it's examined, but Shadow Pieces themselves can not be examined, which is similar to the ordinary Shadow Creatures.

They have the unique ability to level up when a different Piece of the same level as them or higher[1] is killed nearby. For example: If a level 1 Shadow Rook is killed, all the level 1 Knights and Bishops in the proximity will become level 2, and the same with killing a remaining level 2 for the last to become level 3.

Brain.png Behavior

The Shadow Rook will not destroy structures but can damage walls. Additionally, instead of charging at the player, it will teleport right behind them and attempt a melee attack.

Instead of a ranged bolt, The Shadow Bishop will turn into a swarm of shadow bats that will damage the player that stays within their range, much like the Sporecloud from Toadstool.

The Shadow Knight will still attempt to do a melee attack, although its attack period is massively longer. More effort is needed to kite these as the Shadow Knight's range is quite large, and it is significantly faster.

Gears.png Mechanics

Shadow Pieces have three levels, each significantly stronger than the previous. The leveling up of Shadow Pieces is best illustrated with an example.

A Shadow Knight, for instance, keeps track of whether or not it has witnessed the defeat of a Shadow Rook and a Shadow Bishop. The first time that a Shadow Rook is killed within 25 units of the Knight, it will level up; the same happens the first time a Shadow Bishop is killed near it. A Shadow Piece will never level up from the death of another Shadow Piece of the same type. Consequently, to kill a Shadow Piece of level 3, which is necessary to get the Shadow Atrium, it is necessary to have at least one Piece of each type.

Below is the number of hits it takes with each weapon to kill a Shadow Knight when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity.

Number of hits
Weapon Shadow Knight.png Level 2 Shadow Knight.png Level 3 Shadow Knight.png
Brightshade Bomb.png 5 13 37
Alarming Clock.png (Wanda Portrait.png) 7 (Old)
10 (Middle age)
12 (Young)
34 (Out of fuel)
19 (Old)
28 (Middle age)
34 (Young)
100 (Out of fuel)
57 (Old)
83 (Middle age)
100 (Young)
298 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png) 10 (7 Wettargetdamage.png) 29 (21 Wettargetdamage.png) 86 (62 Wettargetdamage.png)
Pure Horror Rounds.png 9 (7 Void Cowl.png) 23 (19 Void Cowl.png) 69 (56 Void Cowl.png)
Brightshade Sword.png 13 (11 Brightshade Helm.png) 37 (32 Brightshade Helm.png) 109 (96 Brightshade Helm.png)
Howlitzer.png 13 37 109
Blow Dart.png 9 27 81
Electric Dart.png 10 (6 Wettargetdamage.png) 30 (18 Wettargetdamage.png) 90 (54 Wettargetdamage.png)
Gloomerang.png 17 - 90
(15 - 59 Void Cowl.png)
50 - 270
(44 - 175 Void Cowl.png)
149 - 810
(131 - 523 Void Cowl.png)
Dark Sword.png Glass Cutter.png 14 40 120
Houndius Shootius.png 14 42 125
Tooth Trap.png Anenemy.png 15 45 135
Elding Spear.png 16 (11 Wettargetdamage.png)
13 (9 Wettargetdamage.png) (Wigfrid Portrait.png)
46 (31 Wettargetdamage.png)
37 (25 Wettargetdamage.png) (Wigfrid Portrait.png)
137 (91 Wettargetdamage.png)
109 (73 Wettargetdamage.png) (Wigfrid Portrait.png)
Thulecite Club.png Seedshell.png Kablooies.png
Note
16 46 137
Ham Bat.png 16 - 31 46 - 91 137 - 273
Dread Pebbles.png 14 (12 Void Cowl.png) 40 (35Void Cowl.png) 120 (103 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png) 15 43 127
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png 18 53 159
Strident Trident.png 18 (Melee on land)
12 (Melee on ocean)
11 (spell)
53 (Melee on land)
36 (Melee on ocean)
32 (spell)
159 (Melee on land)
106 (Melee on ocean)
96 (spell)
Moonshots.png 18 (Direct hit)
27 (AoE)
53 (Direct hit)
80 (AoE)
159 (Direct hit)
239 (AoE)
Morning Star.png 21 (13 Wettargetdamage.png) 63 (38 Wettargetdamage.png) 187 (113 Wettargetdamage.png)
Shockscrap Shots.png 22 (13 Wettargetdamage.png) 64 (37 Wettargetdamage.png) 191 (109 Wettargetdamage.png)
Bat Bat.png Battle Spear.png 22 111 331
Bramble Trap.png 23 68 203
Spear.png Gold Rounds.png 27 80 239
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png 34 100 298
Stinger Zingers.png 36 (Direct hit)
53 (AoE)
106 (Direct hit)
159 (AoE)
318 (Direct hit)
477 (AoE)
Slow-Down Rounds.png Pebbles.png 53 159 477

Below is the number of hits it takes with each weapon to kill a Shadow Bishop when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity.

Number of hits
Weapon Shadow Bishop.png Level 2 Shadow Bishop.png Level 3 Shadow Bishop.png
Brightshade Bomb.png 4 12 35
Alarming Clock.png (Wanda Portrait.png) 6 (Old)
9 (Middle age)
10 (Young)
30 (Out of fuel)
18 (Old)
26 (Middle age)
31 (Young)
92 (Out of fuel)
53 (Old)
77 (Middle age)
92 (Young)
276 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png) 9 (7 Wettargetdamage.png) 27 (20 Wettargetdamage.png) 80 (58 Wettargetdamage.png)
Pure Horror Rounds.png 8 (6 Void Cowl.png) 22 (17 Void Cowl.png) 64 (51 Void Cowl.png)
Brightshade Sword.png 11 (10 Brightshade Helm.png) 34 (30 Brightshade Helm.png) 101 (89 Brightshade Helm.png)
Howlitzer.png 11 34 101
Blow Dart.png 8 25 75
Electric Dart.png 9 (6 Wettargetdamage.png) 28 (17 Wettargetdamage.png) 84 (50 Wettargetdamage.png)
Gloomerang.png 15 - 80
(13 - 52 Void Cowl.png)
46 - 250
(41 - 162 Void Cowl.png)
138 - 750
(121 - 484 Void Cowl.png)
Dark Sword.png Glass Cutter.png 12 37 111
Houndius Shootius.png 13 39 116
Tooth Trap.png Anenemy.png 14 42 125
Elding Spear.png 14 (9 Wettargetdamage.png)
11 (8 Wettargetdamage.png) (Wigfrid Portrait.png)
43 (29 Wettargetdamage.png)
34 (23 Wettargetdamage.png) (Wigfrid Portrait.png)
127 (85 Wettargetdamage.png)
101 (68 Wettargetdamage.png) (Wigfrid Portrait.png)
Thulecite Club.png Seedshell.png Kablooies.png
Note
14 43 127
Ham Bat.png 14 - 27 43 - 85 127 - 253
Dread Pebbles.png 12 (11 Void Cowl.png) 37 (32Void Cowl.png) 111 (96 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png) 13 40 118
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png 16 50 148
Strident Trident.png 16 (Melee on land)
11 (Melee on ocean)
10 (spell)
50 (Melee on land)
33 (Melee on ocean)
30 (spell)
148 (Melee on land)
99 (Melee on ocean)
89 (spell)
Moonshots.png 16 (Direct hit)
24 (AoE)
50 (Direct hit)
74 (AoE)
148 (Direct hit)
221 (AoE)
Morning Star.png 19 (12 Wettargetdamage.png) 58 (35 Wettargetdamage.png) 174 (104 Wettargetdamage.png)
Shockscrap Shots.png 19 (11 Wettargetdamage.png) 59 (34 Wettargetdamage.png) 177 (101 Wettargetdamage.png)
Bat Bat.png Battle Spear.png 19 103 307
Bramble Trap.png 20 63 188
Spear.png Gold Rounds.png 24 74 221
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png 30 92 276
Stinger Zingers.png 32 (Direct hit)
48 (AoE)
99 (Direct hit)
148 (AoE)
295 (Direct hit)
442 (AoE)
Slow-Down Rounds.png Pebbles.png 48 148 442

Below is the number of hits it takes with each weapon to kill a Shadow Rook when playing with characters with a default damage modifier. The Weather Pain, Brightshade Staff, and Bee Mine are not included due to their random natures. This table does not take into account the damage bonus gained from characters with a lunar or shadow affinity.

Number of hits
Weapon Shadow Rook.png Level 2 Shadow Rook.png Level 3 Shadow Rook.png
Brightshade Bomb.png 5 19 46
Alarming Clock.png (Wanda Portrait.png) 8 (Old)
11 (Middle age)
13 (Young)
37 (Out of fuel)
29 (Old)
41 (Middle age)
50 (Young)
148 (Out of fuel)
71 (Old)
103 (Middle age)
123 (Young)
368 (Out of fuel)
Charged Elding Spear.png (Wigfrid Portrait.png) 11 (8 Wettargetdamage.png) 43 (31 Wettargetdamage.png) 106 (77 Wettargetdamage.png)
Pure Horror Rounds.png 10 (8 Void Cowl.png) 34 (28 Void Cowl.png) 85 (68 Void Cowl.png)
Brightshade Sword.png 14 (12 Brightshade Helm.png) 54 (48 Brightshade Helm.png) 134 (119 Brightshade Helm.png)
Howlitzer.png 14 54 134
Blow Dart.png 10 40 100
Electric Dart.png 12 (7 Wettargetdamage.png) 45 (27 Wettargetdamage.png) 112 (67 Wettargetdamage.png)
Gloomerang.png 19 - 100
(17 - 65 Void Cowl.png)
74 - 400
(65 - 259 Void Cowl.png)
184 - 1000
(161 - 646 Void Cowl.png)
Dark Sword.png Glass Cutter.png 15 59 148
Houndius Shootius.png 16 62 154
Tooth Trap.png Anenemy.png 17 67 167
Elding Spear.png 17 (12 Wettargetdamage.png)
14 (9 Wettargetdamage.png) (Wigfrid Portrait.png)
68 (45 Wettargetdamage.png)
54 (36 Wettargetdamage.png) (Wigfrid Portrait.png)
169 (113 Wettargetdamage.png)
135 (90 Wettargetdamage.png) (Wigfrid Portrait.png)
Thulecite Club.png Seedshell.png Kablooies.png
Note
17 68 169
Ham Bat.png 17 - 34 68 - 135 169 - 337
Dread Pebbles.png 15 (13 Void Cowl.png) 59 (51Void Cowl.png) 148 (127 Void Cowl.png)
Battle Rönd.png (Wigfrid Portrait.png) 16 63 157
Tentacle Spike.png Shield of Terror.png Battle Paddle.png Cursed Rounds.png Marbles.png Rabbit King Cudgel.png 20 79 197
Strident Trident.png 20 (Melee on land)
14 (Melee on ocean)
12 (spell)
79 (Melee on land)
53 (Melee on ocean)
48 (spell)
197 (Melee on land)
131 (Melee on ocean)
118 (spell)
Moonshots.png 20 (Direct hit)
30 (AoE)
79 (Direct hit)
118 (AoE)
197 (Direct hit)
295 (AoE)
Morning Star.png 24 (14 Wettargetdamage.png) 93 (56 Wettargetdamage.png) 231 (139 Wettargetdamage.png)
Shockscrap Shots.png 24 (14 Wettargetdamage.png) 95 (54 Wettargetdamage.png) 236 (135 Wettargetdamage.png)
Bat Bat.png Battle Spear.png 24 164 409
Bramble Trap.png 25 100 250
Spear.png Gold Rounds.png 30 118 295
Boomerang.png Tail o' Three Cats.png Bull Kelp Stalk.png Cutless.png 37 148 368
Stinger Zingers.png 40 (Direct hit)
59 (AoE)
157 (Direct hit)
236 (AoE)
393 (Direct hit)
589 (AoE)
Slow-Down Rounds.png Pebbles.png 59 236 589

Prototype.png Tips

  • Pigs can become scared of the Shadow Pieces (similar to how they act during dusk), seemingly when the shadow pieces are about to attack. The same effect happens to Bunnymen and Spiders.
  • None of the Pieces can be dodged in their third phase, unless the player:
  • The Shadow Rook's slow attack period allows the player to use the Bone Armor's protection to block every attack if the armor is fueled, even in the third stage, allowing an easy kill if chosen as the last piece fought. (The previous kills will have dropped Nightmare Fuel to fuel the Bone Armor, as well.)
  • The Shadow Pieces are not true shadow or nightmare creatures, as they can damage and be attacked by other mobs. They do still cost less durability when attacked with a Glass Cutter.
  • Killing a level 3 rook and its companions takes either 200% or 199% of a Dark Sword, depending on the order of killing.
  • The Shadow Bishop (in any level) can't deal any damage to Maxwell's duelist nor stun it.
  • They are invulnerable as they're leveling up.

Placeholder.png Trivia

  • Since Level 2 and 3 Shadow Pieces receive the "epic" tag when leveling up, they are actually considered boss mobs in the code.
    • Because they're boss mobs, when a Level 2 or Level 3 Shadow Piece is being fought, the same boss music will play as when fighting the Ancient Guardian.

Mosquito.png Bugs

  • The Shadow Knight can become stuck/frozen if attacked by multiple enemies at once in the third phase, and will not come unstuck, leaving it an easy kill.

Placeholder.png Gallery

References

  1. shadowchesspieces.lua, lines 154 to 156: the first is a comment that explicitly states "only level up if the source's level is equal or greater then[sic] this inst's level".