Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
–Wurt
Rock Lobsters are neutral Mobs found in Caves. They eat all minerals except for Marble, all of which can be given to them to befriend them. They grow over time, slowly regenerate their health, and come in a variety of colors. They are also immune to the freezing effect of the Ice Staff.
When killed, they shatter and drop Meat, Rocks, and Flint. They can be found in the Rocky Plains Biome.
Rock Lobsters are slow-moving and live in herds. They repopulate and grow over time every 4 days; while they do so, their size, Health, and damage output increase. They roam around and attempt to eat nearby minerals, only fighting when they are provoked. When attacked, Rock Lobsters hide by mimicking large stones. While hiding, their stone shells gain 95% Damage Reduction and regenerate 10 Health per second.
Like Pigs, Rock Lobsters can be convinced to follow and fight for the character when given any minerals such as Rocks, Flint, Gold Nuggets, or Gems; however, they only follow for about 3 minutes (6 segments), regardless of the type of mineral given. Each additional mineral fed to a Rock Lobster will increase the loyalty time by another 6 segments, up to a maximum of 40 segments, or 2.5 days.
Rock Lobsters will go to sleep after spending 2 days awake. A sleeping Rock Lobster will awaken after half a day of sleep. Time of day or light does not affect their sleeping habits. A Rock Lobster may also be put to sleep with the Pan Flute or with three Sleep Darts.
The Rock Lobster regenerates 10 HP per second while in camouflage.
Rock Lobsters have high health and protect themselves from damage. They also live in herds and will defend each other when necessary. Additionally, their health slowly regenerates. All of this taken together means that Rock Lobsters are very difficult to kill. When possible, it's a good idea to separate one from the group before fighting it, or use ranged weapons since they are slow-moving, which allows for multiple hits in a short time.
Also an effective way to kill the Rock Lobster is to kite: hit it and run out of its range before it can hit back. It is also noted that while a Rock Lobster is sleeping, one can kill it with Gunpowder or Slurtle Slime, as once lit, those explosives will deal large amounts of damage to groups of sleeping Rock Lobsters, and they will not wake up and aggro the player. 9 Gunpowder can easily take out a fully grown Rock Lobster.
However, due to their incredibly high health, regeneration, damage absorption, and abysmal drops for the effort it would take to kill a Rock Lobster, it is almost never worth it to kill them, and even if you need them dead, leading them to hostile monsters would be a much better idea, as you'll get extra monster loot along with the death of the Rock Lobsters.
Below is the number of hits it takes with each weapon to kill Rock Lobsters and their offspring when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
Immune | 295-424 | 92-133 | 74-106 | 46-47 | 41-59 | 37-53 | 30-43 | 20-62 | 16-42 | 25-36 | 21-30 | 19-27 | 13-18 | 7-9 | 2 |
Rock Lobsters take 3 Sleep Darts to be put to sleep.
Wilson with a small Rock Lobster.
Befriended Lobsters fighting in a Reed Tentacle Trap.
A scared Rock Lobster in the poster for the April 27, 2015 update.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |