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Bottlenose Ballphins are Mobs found in the Shipwrecked DLC. They only spawn in the Ocean, and can usually be found swimming next to their Ballphin Palace. When killed, a Ballphin drops two Fish Morsels, a Dorsal Fin, and has a 50% chance to drop an additional Empty Bottle.
Bottlenose Ballphins are considered innocent creatures, and killing one will add 2 (3 if its previous leader is the player) points of Naughtiness, which can summon Krampus (although this cannot occur while riding on a Boat).
Bottlenose Ballphins generally stay in a single area near a Ballphin Palace during the Day. However, if a Player character ventures near, they will follow them for a relatively short distance, and perform back-flips.
At Dusk, Bottlenose Ballphins will return to a nearby Ballphin Palace. If there aren't any Palaces available, they will continue to wander around as they do during the Day, albeit with a shorter range. At Night, any Bottlenose Ballphins that are not inside a Ballphin Palace will go to sleep.
Bottlenose Ballphins will attack as a herd when angered, similar to Pengulls. Additionally, they will attack any hostile creatures or monsters, such as Stink Rays, Crocodogs and Sea Hounds. Therefore, as Webber is considered a Monster, Bottlenose Ballphins will attack him on sight.
Bottlenose Ballphins will eat any Food item floating on the Ocean, except Vegetables. Bottlenose Ballphins can also be befriended with Fish, except Jellyfish-related Food items, to follow and work for the Player up to 3 days.
Friendly Bottlenose Ballphins will help the player mine coral during the Day. Friendly Ballphins can also be directed to attack anything the Player targets, including other Bottlenose Ballphins. Like Pigs, befriended Bottlenose Ballphins will increase the Player's Sanity by 25 per minute while in range.
While Pigs are afraid of the darkness, Bottlenose Ballphins are instead afraid of Lightning. Any Lightning strike will send every nearby Ballphin into a panic for a short time, either swimming back and forth while screaming, or crowding the nearest source of light if there are any available. This can make it challenging for the Player to keep hired Ballphins pacified during the heavy lightning storms of Hurricane Season.
Similar to a Life Jacket, befriended Bottlenose Ballphins have an 80% chance of saving the player from drowning, resurrecting them to the nearest island with ingredients to make a Log Raft. There is also a very small (1%) chance that 1-4 Bottlenose Ballphins will spawn to assist the player every time a Crocodog hits player's boat.
Bottlenose Ballphins will have random names assigned to them, similar to Pigs, Bunnymen, and Wildbores.
Possible Ballphin names:
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When finding food
Allied
Around light at night
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In complete darkness
Day ending, going home
Helping mine Coral
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Below is the number of hits it takes with each weapon to kill a Bottlenose Ballphin when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
It takes 2 blasts to freeze a Bottlenose Ballphin with an Ice Staff. It takes 1 Sleep Dart to put Bottlenose Ballphin to sleep.
Bottlenose Ballphin as seen in the poster for the Home Sea Home update.
Mobs | |
Hostile | |
Neutral | |
Passive | |
Boss | |
Followers | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs | |
Hostile Mobs | |
Neutral Mobs | |
Passive Mobs | |
Boss | |
Follower Mobs | |
Traders | |
NPC | |
The Forge | |
The Gorge |