It first takes on the appearance of an unpicked Carrot and reveals itself upon being picked. A Carrat can be obtained in the Inventory either by catching it with a Trap or by using a Shovel on the planted form, which will stun it for a short while and allow it to be picked up.
Carrats are very gluttonous and will rapidly eat meat and seeds left on the ground. Care should be taken with the Year of the Carrat enabled, as they may go after meat dropped from beefalo or frog rains.
Wormwood with the Lunar Cultivator I Skill can summon a Carrat follower at the cost of a Carrot and 5 Health. Wormwood can have a maximum of 4 Carrat followers at a time.
Unlike the regular Carrat, they are slightly smaller and have green eyes. They follow their summoner, gathering and bringing them nearby edible items, including Seeds and Rot, but ignoring Light Bulbs, Powdercake, and Birchnuts. After 24 minutes (3 in-game days), or if killed or unsummoned by being attacked, they turn back into a Carrot.
These creatures cannot drop souls.
The Carrat is a Mob exclusive to Don't Starve Together, introduced in Return of Them. It is found in the Lunar IslandBiome on the Lunar Island. It first takes on the appearance of an unpicked Carrot and reveals itself upon being picked. A Carrat can be obtained in the Inventory either by catching it with a Trap or by using a Shovel on the planted form, which will stun it for a short while and allow it to be picked up.
During the Year of the Carrat, Carrats can be bought from Carrat Shrine with 4 Gold Nugget. Carrats can also appear in the back of Beefalo, with a 33% chance every night per Beefalo Herd. The Carrat will unmount the Beefalo to eat nearby seeds and then mount another Beefalo. The Carrat is dropped when the Beefalo dies.
Carrats can compete in Carrat Races. Their performance in the race is defined by 4 skills, each skill is rated on a scale from 0 point to 5 points as displayed by the Carrat Scale.
The Speed skill increases the speed of a Carrat, from 5 up to 7. The Carrat also gains a random bonus of up to 1 speed at the beginning of each race.
The Endurance skill increases the time a Carrat can run without pause, from 2-4 seconds up to 22-24 secondes. A pause lasts 2-3 seconds. Carrats with 0 Endurance have a 10% chance to sleep 3-6 seconds after each pause.
The Reflex skill reduces the reaction time at the start of the race, from 2-4 seconds down to 0 seconds. Carrats with 0 Reflex start the race being stunned for 4-5 seconds.
The Navigation skill reduces the angle deviation from the objective from 0-100° down to 0-30°. Carrats with 0 Navigation have a chance to returns to a point they already visited.
Naturally spawned Carrats start with 5 randomly distributed points, while Carrats bought from a Carrat Shrine spawn with only 3 points. Carrats randomly lose 1 or 2 points every night, unless they have been training the same day. Carrat skills cannot go below the Carrat's initial skill points.
Carrats change their color when eating Seeds. Crop Seeds give a specific color, while regular Seeds give a random color. The table below resumes the color associated with each of the Seeds.
Color
Seeds
Normal
( 12.5%)
Blue
( 12.5%)
Brown
( 12.5%)
Green
( 12.5%)
Pink
( 12.5%)
Purple
( 12.5%)
White
( 12.5%)
Yellow
( 12.5%)
Trivia
Carrats were introduced in the Turn of Tides update.
In the Turn of Tides beta, Carrats used the same sound files as Rabbits.
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these Mobs